RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void REMOVE_ALL_COVER_BLOCKING_AREAS () //0xDB6708C0B46F56D8
- 0
- 207
- 1207
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void TASK_KNOCKED_OUT ( Ped ped, float duration, BOOL isPermanent ) //0xF90427F00A495A28
- 0
- 479
- 1207
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void _0x2A10538D0A005E81 ( Any p0, Any p1 ) //0x2A10538D0A005E81
- 0
- 202
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void _0x4F57397388E1DFF8 () //0x4F57397388E1DFF8
- 0
- 333
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void _0xFFB520A3E16F7B7B ( Ped ped, float p1 ) //0xFFB520A3E16F7B7B
- 0
- 344
- 1207
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void TASK_ROB_PED ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x7BB967F85D8CCBDB
- 0
- 300
- 1207
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void TASK_ARREST_PED ( Ped ped, Ped target ) //0xF3B9A78A178572B1
- 0
- 328
- 1207
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void _0x8B1FDF63C3193EDA ( Ped ped, float p1 ) //0x8B1FDF63C3193EDA
- 0
- 292
- 1207
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void UPDATE_TASK_HANDS_UP_DURATION ( Ped ped, int duration ) //0xA98FCAFD7893C834
- 0
- 354
- 1207
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void _0x28EF780BDEA8A639 ( Ped ped, int p1 ) //0x28EF780BDEA8A639
- 0
- 347
- 1207
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void TASK_DUCK ( Ped ped, int p1 ) //0xA14B5FBF986BAC23
- 0
- 326
- 1207
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void UNCUFF_PED ( Ped ped ) //0x67406F2C8F87FC4F
- 0
- 234
- 1207
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void _TASK_BOARD_VEHICLE ( Ped ped, Vehicle vehicle, Any p2, Any p3, Any p4, Any p5 ) //0xE53D17AD837CBF7C
- 0
- 335
- 1207
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void _SET_PED_PATH_LADDER_COST_MODIFIER ( Ped ped, float modifier ) //0x70F7A1EAB1AE3AA8
- 0
- 184
- 1232
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void _TASK_DISEMBARK_VEHICLE ( Any p0, Vehicle vehicle, int p2, Any p3, float p4, Any p5 ) //0xA7C6854BB5A4192A
- 0
- 267
- 1207
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void _TASK_BOARD_VEHICLE_2 ( Ped ped, Any p1, Any p2, float p3, int flags ) //0xE41A09C8DDFF7AA4
- 0
- 320
- 1207
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void _SET_SCENARIO_POINT_FLAG ( int scenario, int flag, BOOL value ) //0x5AF19B6CC2115D34
- 0
- 219
- 1207
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void TASK_DUEL ( Ped ped, Any p1, int p10, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ ) //0x5D5B0D5BC3626E5A
- 0
- 348
- 1207
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void _0xF3C3503276F4A034 ( Entity entity, Any p1 ) //0xF3C3503276F4A034
- 0
- 145
- 1436
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void TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE ( Ped ped, float p1, int flags ) //0x0A11F3BDEC03ED5F
- 0
- 323
- 1207
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void TASK_ENTER_VEHICLE ( Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, Any p6 ) //0xC20E50AA46D09CA8
- 0
- 481
- 1207
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void _0xADC45010BC17AF0E ( Any p0, Any p1 ) //0xADC45010BC17AF0E
- 0
- 188
- 1207
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void TASK_LEAVE_VEHICLE ( Ped ped, Vehicle vehicle, int flags, Ped unkPed ) //0xD3DBCE61A490BE02
- 0
- 447
- 1207
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void TASK_MOUNT_ANIMAL ( Ped ped, Ped mount, int p2, int seatIndex, float pedSpeed, int seatIndex, Any p6, Any p7 ) //0x92DB0739813C5186
- 2
- 1,153
- 1207
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void TASK_DISMOUNT_ANIMAL ( Ped rider, int taskFlag, Any p2, Any p3, Any p4, Ped targetPed ) //0x48E92D3DDE23C23A
- 1
- 686
- 1207
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void TASK_HITCH_ANIMAL ( Ped ped, int scenarioPoint, int flag ) //0x9030AD4B6207BFE8
- 0
- 334
- 1207
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void _0x748D5E0D2A1A4C61 ( Any p0, Any p1, Any p2 ) //0x748D5E0D2A1A4C61
- 0
- 185
- 1207
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void _0xE05A5D39BE6E93AF ( Any p0 ) //0xE05A5D39BE6E93AF
- 0
- 280
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void END_DUEL ( Ped ped, BOOL p1, float p2 ) //0xEED08A3A98B847E2
- 0
- 195
- 1207
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void TASK_VEHICLE_DRIVE_TO_COORD ( Ped ped, Vehicle vehicle, float p10, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode ) //0xE2A2AA2F659D77A7
- 0
- 536
- 1207
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void _0x651F0530083C0E5A ( Any p0, Any p1 ) //0x651F0530083C0E5A
- 0
- 165
- 1207
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void _TASK_VEHICLE_DRIVE_TO_COORD_2 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xF0108F01FB105DA2
- 0
- 319
- 1207
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void SCRIPT_TASK_CARRIABLE ( Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags ) //0xF0B4F759F35CC7F5
- 0
- 351
- 1207
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void TASK_VEHICLE_DRIVE_WANDER ( Ped ped, Vehicle vehicle, float speed, int drivingStyle ) //0x480142959D337D00
- 0
- 407
- 1207
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void _0x9EBD34958AB6F824 ( Any p0 ) //0x9EBD34958AB6F824
- 0
- 179
- 1207
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void TASK_FOLLOW_TO_OFFSET_OF_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x2E3676282C18A692
- 0
- 298
- 1207
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void _0x3FFCD7BBA074CC80 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x3FFCD7BBA074CC80
- 0
- 291
- 1207
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void TASK_PLACE_CARRIED_ENTITY_AT_COORD ( Ped ped, Entity entity, float x, float y, float z, float p5, int flags ) //0xC7F0B43DCDC57E3D
- 0
- 229
- 1207
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void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float p6, float p7, int p8 ) //0xD76B57B44F1E6F8B
- 0
- 620
- 1207
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void _SET_SCENARIO_POINT_COORDS ( int scenario, float xPos, float yPos, float zPos, BOOL p4 ) //0x2056AB38DF06825C
- 0
- 209
- 1207
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void TASK_PLACE_CARRIED_ENTITY_ON_MOUNT ( Ped ped, Entity entity, Ped mount, float p3 ) //0x6D3D87C57B3D52C7
- 0
- 309
- 1207
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void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x61E360B7E040D12E
- 0
- 601
- 1207
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void _SET_SCENARIO_POINT_HEADING ( int scenario, float heading, BOOL p2 ) //0xD3A0DA8F91612C6E
- 0
- 213
- 1207
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void TASK_DUMP_CARRIABLE_FROM_PARENT ( Ped ped, Ped ped2, Entity entity ) //0x17CA98707B15926A
- 0
- 188
- 1207
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void TASK_MOVE_IN_TRAFFIC ( Ped ped, Any p1, Any p2, Any p3 ) //0x8AA1593AEC087A29
- 0
- 322
- 1207
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void _SET_SCENARIO_POINT_RADIUS ( int scenario, float radius ) //0xC47D9080A9A8856A
- 0
- 204
- 1207
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void _0x36D188AECB26094B ( Any p0 ) //0x36D188AECB26094B
- 0
- 188
- 1207
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void TASK_MOVE_IN_TRAFFIC_TO_DESTINATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xDCA3A13F7A45338B
- 0
- 293
- 1207
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void _0xA7479FB665361EDB ( Any p0, Any p1 ) //0xA7479FB665361EDB
- 0
- 190
- 1207
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void _0xE2CF104ADD49D4BF ( Any p0 ) //0xE2CF104ADD49D4BF
- 0
- 173
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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