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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. void TASK_HANDS_UP ( Ped ped, int duration, Ped facingPed, int p3, BOOL p4 )  //0xF2EAB31979A7F910

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  2. void REMOVE_ALL_COVER_BLOCKING_AREAS ()  //0xDB6708C0B46F56D8

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  3. void TASK_KNOCKED_OUT ( Ped ped, float duration, BOOL isPermanent )  //0xF90427F00A495A28

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  4. void _0x2A10538D0A005E81 ( Any p0, Any p1 )  //0x2A10538D0A005E81

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  5. void _0x4F57397388E1DFF8 ()  //0x4F57397388E1DFF8

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  6. void _0xFFB520A3E16F7B7B ( Ped ped, float p1 )  //0xFFB520A3E16F7B7B

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  7. void TASK_ROB_PED ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0x7BB967F85D8CCBDB

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  8. void TASK_ARREST_PED ( Ped ped, Ped target )  //0xF3B9A78A178572B1

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  9. void _0x8B1FDF63C3193EDA ( Ped ped, float p1 )  //0x8B1FDF63C3193EDA

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  10. void UPDATE_TASK_HANDS_UP_DURATION ( Ped ped, int duration )  //0xA98FCAFD7893C834

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  11. void _0x28EF780BDEA8A639 ( Ped ped, int p1 )  //0x28EF780BDEA8A639

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  12. void TASK_DUCK ( Ped ped, int p1 )  //0xA14B5FBF986BAC23

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  13. void UNCUFF_PED ( Ped ped )  //0x67406F2C8F87FC4F

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  14. void _TASK_BOARD_VEHICLE ( Ped ped, Vehicle vehicle, Any p2, Any p3, Any p4, Any p5 )  //0xE53D17AD837CBF7C

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  15. void _SET_PED_PATH_LADDER_COST_MODIFIER ( Ped ped, float modifier )  //0x70F7A1EAB1AE3AA8

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  16. void _TASK_DISEMBARK_VEHICLE ( Any p0, Vehicle vehicle, int p2, Any p3, float p4, Any p5 )  //0xA7C6854BB5A4192A

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  17. void _TASK_BOARD_VEHICLE_2 ( Ped ped, Any p1, Any p2, float p3, int flags )  //0xE41A09C8DDFF7AA4

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  18. void _SET_SCENARIO_POINT_FLAG ( int scenario, int flag, BOOL value )  //0x5AF19B6CC2115D34

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  19. void TASK_DUEL ( Ped ped, Any p1, int p10, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ )  //0x5D5B0D5BC3626E5A

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  20. void _0xF3C3503276F4A034 ( Entity entity, Any p1 )  //0xF3C3503276F4A034

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  21. void TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE ( Ped ped, float p1, int flags )  //0x0A11F3BDEC03ED5F

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  22. void TASK_ENTER_VEHICLE ( Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, Any p6 )  //0xC20E50AA46D09CA8

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  23. void _0xADC45010BC17AF0E ( Any p0, Any p1 )  //0xADC45010BC17AF0E

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  24. void TASK_LEAVE_VEHICLE ( Ped ped, Vehicle vehicle, int flags, Ped unkPed )  //0xD3DBCE61A490BE02

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  25. void TASK_MOUNT_ANIMAL ( Ped ped, Ped mount, int p2, int seatIndex, float pedSpeed, int seatIndex, Any p6, Any p7 )  //0x92DB0739813C5186

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  26. void TASK_DISMOUNT_ANIMAL ( Ped rider, int taskFlag, Any p2, Any p3, Any p4, Ped targetPed )  //0x48E92D3DDE23C23A

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  27. void TASK_HITCH_ANIMAL ( Ped ped, int scenarioPoint, int flag )  //0x9030AD4B6207BFE8

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  28. void _0x748D5E0D2A1A4C61 ( Any p0, Any p1, Any p2 )  //0x748D5E0D2A1A4C61

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  29. void _0xE05A5D39BE6E93AF ( Any p0 )  //0xE05A5D39BE6E93AF

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  30. void END_DUEL ( Ped ped, BOOL p1, float p2 )  //0xEED08A3A98B847E2

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  31. void TASK_VEHICLE_DRIVE_TO_COORD ( Ped ped, Vehicle vehicle, float p10, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode )  //0xE2A2AA2F659D77A7

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  32. void _0x651F0530083C0E5A ( Any p0, Any p1 )  //0x651F0530083C0E5A

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  33. void _TASK_VEHICLE_DRIVE_TO_COORD_2 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xF0108F01FB105DA2

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  34. void SCRIPT_TASK_CARRIABLE ( Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags )  //0xF0B4F759F35CC7F5

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  35. void TASK_VEHICLE_DRIVE_WANDER ( Ped ped, Vehicle vehicle, float speed, int drivingStyle )  //0x480142959D337D00

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  36. void _0x9EBD34958AB6F824 ( Any p0 )  //0x9EBD34958AB6F824

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  37. void TASK_FOLLOW_TO_OFFSET_OF_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0x2E3676282C18A692

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  38. void _0x3FFCD7BBA074CC80 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x3FFCD7BBA074CC80

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  39. void TASK_PLACE_CARRIED_ENTITY_AT_COORD ( Ped ped, Entity entity, float x, float y, float z, float p5, int flags )  //0xC7F0B43DCDC57E3D

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  40. void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float p6, float p7, int p8 )  //0xD76B57B44F1E6F8B

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  41. void _SET_SCENARIO_POINT_COORDS ( int scenario, float xPos, float yPos, float zPos, BOOL p4 )  //0x2056AB38DF06825C

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  42. void TASK_PLACE_CARRIED_ENTITY_ON_MOUNT ( Ped ped, Entity entity, Ped mount, float p3 )  //0x6D3D87C57B3D52C7

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  43. void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x61E360B7E040D12E

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  44. void _SET_SCENARIO_POINT_HEADING ( int scenario, float heading, BOOL p2 )  //0xD3A0DA8F91612C6E

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  45. void TASK_DUMP_CARRIABLE_FROM_PARENT ( Ped ped, Ped ped2, Entity entity )  //0x17CA98707B15926A

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  46. void TASK_MOVE_IN_TRAFFIC ( Ped ped, Any p1, Any p2, Any p3 )  //0x8AA1593AEC087A29

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  47. void _SET_SCENARIO_POINT_RADIUS ( int scenario, float radius )  //0xC47D9080A9A8856A

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  48. void _0x36D188AECB26094B ( Any p0 )  //0x36D188AECB26094B

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  49. void TASK_MOVE_IN_TRAFFIC_TO_DESTINATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xDCA3A13F7A45338B

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  50. void _0xA7479FB665361EDB ( Any p0, Any p1 )  //0xA7479FB665361EDB

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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