RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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BOOL IS_PED_EXITING_SCENARIO ( Ped ped, BOOL p1 ) //0x0C3CB2E600C8977D
- 0
- 186
- 1207
-
BOOL IS_PED_GETTING_UP ( Ped ped ) //0x2A74E1D5F2F00EEC
- 0
- 181
- 1207
-
BOOL IS_PED_IN_HIT_REACT ( Ped ped ) //0xF330A5C062B29BED
- 0
- 189
- 1207
-
BOOL IS_PED_IN_WRITHE ( Ped ped ) //0xDEB6D52126E7D640
- 0
- 323
- 1207
-
BOOL IS_PED_RUNNING ( Ped ped ) //0xC5286FFC176F28A2
- 0
- 199
- 1207
-
BOOL IS_PED_RUNNING_INSPECTION_TASK ( Ped ped ) //0x038B1F1674F0E242
- 0
- 191
- 1207
-
BOOL IS_PED_RUNNING_TASK_ITEM_INTERACTION ( Ped ped ) //0xEC7E480FF8BD0BED
- 0
- 246
- 1207
-
BOOL IS_PED_SCENARIO_REACT_LOOKING ( Ped ped, BOOL p1 ) //0x916B8E075ABC8B4E
- 0
- 187
- 1207
-
BOOL IS_PED_SPRINTING ( Ped ped ) //0x57E457CD2C0FC168
- 0
- 355
- 1207
-
BOOL IS_PED_STILL ( Ped ped ) //0xAC29253EEF8F0180
- 0
- 206
- 1207
-
BOOL IS_PED_WALKING ( Ped ped ) //0xDE4C184B2B9B071A
- 0
- 367
- 1207
-
BOOL IS_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup ) //0x367A09DED4E05B99
- 0
- 180
- 1207
-
BOOL IS_SCENARIO_OCCUPIED ( float p0, float p1, float p2, float p3, BOOL p4 ) //0x788756D73AC2E07C
- 0
- 225
- 1207
-
BOOL IS_SCENARIO_TYPE_ENABLED ( const char* scenarioType ) //0x3A815DB3EA088722
- 0
- 184
- 1207
-
BOOL IS_TASK_MOVE_NETWORK_ACTIVE ( Ped ped ) //0x921CE12C489C4C41
- 1
- 277
- 1207
-
BOOL IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION ( Ped ped ) //0x30ED88D5E0C56A37
- 0
- 181
- 1207
-
BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 ) //0x559A6F8C5133B4EE
- 0
- 191
- 1207
-
BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED ( Ped ped, const char* waypointRecording ) //0xE03B3F2D3DC59B64
- 0
- 150
- 1207
-
BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE ( Any p0, Any p1 ) //0xF5134943EA29868C
- 0
- 204
- 1207
-
void MAKE_OBJECT_NOT_CARRIABLE ( Object object ) //0x67BFCED22909834D
- 0
- 181
- 1207
-
void OPEN_PATROL_ROUTE ( const char* patrolRoute ) //0xA36BFB5EE89F3D82
- 0
- 215
- 1207
-
void OPEN_SEQUENCE_TASK ( int* taskSequenceId ) //0xE8854A4326B9E12B
- 0
- 277
- 1207
-
BOOL PED_HAS_USE_SCENARIO_TASK ( Ped ped ) //0x295E3CCEC879CCD7
- 0
- 207
- 1207
-
void PLAY_ANIM_ON_RUNNING_SCENARIO ( Ped ped, const char* animDict, const char* animName ) //0x748040460F8DF5DC
- 0
- 234
- 1207
-
void PLAY_ENTITY_SCRIPTED_ANIM ( Entity entity, Any* args ) //0x77A1EEC547E7FCF1
- 0
- 288
- 1207
-
void REACT_LOOK_AT ( Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8 ) //0xE7FA07624574B79A
- 0
- 234
- 1207
-
void REACT_LOOK_AT_END ( Ped ped, int exitAnimation, BOOL p2 ) //0x541E5B41DCA45828
- 0
- 162
- 1207
-
void REMOVE_ALL_COVER_BLOCKING_AREAS () //0xDB6708C0B46F56D8
- 0
- 207
- 1207
-
void REMOVE_COVER_POINT ( ScrHandle coverpoint ) //0xAE287C923D891715
- 0
- 185
- 1207
-
void REMOVE_WAYPOINT_RECORDING ( const char* waypointRecording ) //0xFF1B8B4AA1C25DC8
- 0
- 224
- 1207
-
void REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION ( Ped ped, const char* name ) //0xD01015C7316AE176
- 0
- 208
- 1207
-
void REQUEST_WAYPOINT_RECORDING ( const char* waypointRecording ) //0x9EEFB62EB27B5792
- 0
- 191
- 1207
-
void RESET_SCENARIO_GROUPS_ENABLED () //0xDD902D0349AFAD3A
- 0
- 235
- 1207
-
void RESET_SCENARIO_TYPES_ENABLED () //0x0D40EE2A7F2B2D6D
- 0
- 189
- 1207
-
void SCRIPT_TASK_CARRIABLE ( Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags ) //0xF0B4F759F35CC7F5
- 0
- 355
- 1207
-
void SET_ANIM_FILTER ( Any p0, Any p1, Any p2, Any p3 ) //0x87B66D77D545DB66
- 0
- 285
- 1207
-
void SET_ANIM_RATE ( Any p0, float p1, Any p2, BOOL p3 ) //0x032D49C5E359C847
- 0
- 632
- 1207
-
void SET_DRIVE_TASK_CRUISE_SPEED ( Ped driver, float cruiseSpeed ) //0x5C9B84BD7D31D908
- 0
- 269
- 1207
-
void SET_DRIVE_TASK_MAX_CRUISE_SPEED ( Ped ped, float maxCruiseSpeed ) //0x404A5AA9B9F0B746
- 0
- 221
- 1207
-
void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z ) //0xE5B302114D8162EE
- 0
- 213
- 1207
-
void SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER ( Any p0, Any p1 ) //0x295F03DC97BEEBC1
- 0
- 181
- 1207
-
BOOL SET_ENHANCED_BREAK_FREE ( Ped ped, BOOL p1, const char* p2 ) //0x1BF9D36A5EAFFBAE
- 0
- 300
- 1207
-
void SET_HIGH_FALL_TASK ( Ped ped, int p1, int p2, int p3 ) //0x8C825BDC7741D37C
- 0
- 279
- 1207
-
void SET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped, float p1 ) //0x1E982AC8716912C5
- 0
- 277
- 1207
-
void SET_PED_PATH_AVOID_FIRE ( Ped ped, BOOL avoidFire ) //0x4455517B28441E60
- 0
- 212
- 1207
-
void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL toggle ) //0xE361C5C71C431A4F
- 0
- 220
- 1207
-
void SET_PED_PATH_CAN_USE_CLIMBOVERS ( Ped ped, BOOL toggle ) //0x8E06A6FE76C9EFF4
- 0
- 199
- 1207
-
void SET_PED_PATH_CAN_USE_LADDERS ( Ped ped, BOOL toggle ) //0x77A5B103C87F476E
- 0
- 374
- 1207
-
void SET_PED_PATH_CLIMB_COST_MODIFIER ( Ped ped, float modifier ) //0x88E32DB8C1A4AA4B
- 0
- 221
- 1207
-
void SET_PED_PATH_DEEP_SNOW_COST_MODIFIER ( Ped ped, float modifier ) //0xE8C296B75EACC357
- 0
- 205
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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