RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void _0x4A7D73989F52EB37 ( Any p0, Any p1 ) //0x4A7D73989F52EB37
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void _0xB79817DB31FF72B9 ( Any p0, Any p1 ) //0xB79817DB31FF72B9
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void _0x65D281985F2BDFC2 ( Any p0, Any p1 ) //0x65D281985F2BDFC2
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void _0x885D19AC2B6FBFF4 ( Any p0, Any p1 ) //0x885D19AC2B6FBFF4
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- 194
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void _0x2064B33F6E6B92D4 ( Any p0, Any p1, Any p2, Any p3 ) //0x2064B33F6E6B92D4
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void _0xCE4E669400E5F8AA ( Any p0, Any p1, Any p2, Any p3 ) //0xCE4E669400E5F8AA
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void _0x2EB977293923C723 ( Any p0, Any p1 ) //0x2EB977293923C723
- 0
- 171
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void _0xE9225354FB7437A7 ( Any p0, Any p1 ) //0xE9225354FB7437A7
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void _0x764DB5A48390FBAD ( Any p0, Any p1 ) //0x764DB5A48390FBAD
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void _0x8F8C84363810691A ( Any p0, Any p1 ) //0x8F8C84363810691A
- 0
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void _0xFF8AFCA532B500D4 ( Any p0, Any p1 ) //0xFF8AFCA532B500D4
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Any _0xFE5D28B9B7837CC1 ( Any p0, Any p1, Any p2, Any p3 ) //0xFE5D28B9B7837CC1
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void _0x2B8AF29A78024BD3 ( Any p0 ) //0x2B8AF29A78024BD3
- 0
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Any _0x0365000D8BF86531 ( Any p0 ) //0x0365000D8BF86531
- 0
- 173
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Vector3 _0x865732725536EE39 ( Any p0 ) //0x865732725536EE39
- 0
- 213
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void _0x0E184495B27BB57D () //0x0E184495B27BB57D
- 0
- 187
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BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup ) //0xF9034C136C9E00D3
- 0
- 240
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BOOL _DOES_SCENARIO_GROUP_EXIST_HASH ( Hash scenarioGroup ) //0x76E98B52369A289C
- 0
- 172
- 1207
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BOOL IS_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup ) //0x367A09DED4E05B99
- 0
- 180
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BOOL _IS_SCENARIO_GROUP_ENABLED_HASH ( Hash scenarioGroup ) //0xDCC374913DE6AAA6
- 0
- 247
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void SET_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup, BOOL toggle ) //0x02C8E5B49848664E
- 0
- 243
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void _SET_SCENARIO_GROUP_ENABLED_HASH ( Hash scenarioGroup, BOOL toggle ) //0x9925EDDB6EAB88CD
- 0
- 256
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void RESET_SCENARIO_GROUPS_ENABLED () //0xDD902D0349AFAD3A
- 0
- 232
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void _0x358A1A751B335A11 ( Any p0 ) //0x358A1A751B335A11
- 0
- 170
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void FORCE_SCENARIO_GROUP_PRIORITY ( Any p0, Any p1 ) //0x444C910A5058E568
- 0
- 185
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Any _0xE55478C5EDF70AC2 ( Any p0 ) //0xE55478C5EDF70AC2
- 0
- 175
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BOOL _IS_SCENARIO_POINT_ACTIVE ( int scenario ) //0x0CC36D4156006509
- 0
- 176
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void _SET_SCENARIO_POINT_ACTIVE ( int scenario, BOOL active ) //0xEEE4829304F93EEE
- 0
- 198
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void _RESET_SCENARIO_SCRIPT ( int scenario ) //0x5A40040BB5AE3EA2
- 0
- 173
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BOOL IS_SCENARIO_TYPE_ENABLED ( const char* scenarioType ) //0x3A815DB3EA088722
- 0
- 184
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void SET_SCENARIO_TYPE_ENABLED ( const char* scenarioType, BOOL toggle ) //0xEB47EC4E34FB7EE1
- 0
- 199
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void _SET_SCENARIO_TYPE_ENABLED_HASH ( Hash scenarioType, BOOL toggle ) //0xD00E50E673802D71
- 0
- 183
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void RESET_SCENARIO_TYPES_ENABLED () //0x0D40EE2A7F2B2D6D
- 0
- 189
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int _GET_SCENARIO_POINT_TYPE_PED_IS_USING ( Ped ped ) //0x2D0571BB55879DA2
- 0
- 185
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Hash _GET_SCENARIO_POINT_TYPE ( int scenario ) //0xA92450B5AE687AAF
- 0
- 196
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BOOL IS_PED_ACTIVE_IN_SCENARIO ( Ped ped, int scenario ) //0xAA135F9482C82CC3
- 0
- 204
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BOOL IS_PED_EXITING_SCENARIO ( Ped ped, BOOL p1 ) //0x0C3CB2E600C8977D
- 0
- 185
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Any _0x2C497BDEF897C6DF ( Any p0 ) //0x2C497BDEF897C6DF
- 0
- 203
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void TASK_COMBAT_HATED_TARGETS_IN_AREA ( Ped ped, float x, float y, float z, float radius, int flags, Any p6 ) //0x4CF5F55DAC3280A0
- 0
- 267
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void TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST ( Ped ped, float radius ) //0xB5BC69D9C4060BC3
- 0
- 185
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void TASK_COMBAT_HATED_TARGETS_AROUND_PED ( Ped ped, float radius, int flags, Any p3 ) //0x7BF835BB9E2698C8
- 0
- 277
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void TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED ( Ped ped, float radius, float p2, Any p3 ) //0x2BBA30B854534A0C
- 0
- 260
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void TASK_COMBAT_HATED_TARGETS ( Ped ped, float radius ) //0x8182B561A29BD597
- 0
- 264
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void _0x30B391915538EBE2 ( Any p0 ) //0x30B391915538EBE2
- 0
- 175
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void TASK_THROW_PROJECTILE ( Ped ped, Any p1, Any p2, Any p3 ) //0x7285951DBF6B5A51
- 0
- 248
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void _TASK_THROW_PROJECTILE_2 ( Any p0, Any p1, Any p2, Any p3 ) //0x7282356DFF6B5A51
- 0
- 199
- 1207
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void TASK_WHISTLE_ANIM ( Ped ped, Any p1, Hash p2 ) //0xD6401A1B2F63BED6
- 1
- 676
- 1207
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void TASK_SWAP_WEAPON ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0xA21C51255B205245
- 0
- 422
- 1207
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void _0x0000A8ACDC2E1B6A ( Any p0, Any p1 ) //0x0000A8ACDC2E1B6A
- 0
- 179
- 1207
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void TASK_RELOAD_WEAPON ( Ped ped, BOOL unused ) //0x62D2916F56B9CD2D
- 0
- 288
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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