RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void TASK_BARK ( Ped ped, Ped barkAtTarget, Hash mood ) //0x83BFC1F836B2F3F2
- 0
- 249
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BOOL _ASSOCIATE_PROP_WITH_SCENARIO ( int scenario, Entity entity, const char* propName, BOOL p3 ) //0x8360C47380B6F351
- 0
- 235
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void _0x82ED59F095056550 ( Any p0, Any p1 ) //0x82ED59F095056550
- 0
- 196
- 1207
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void _0x827A58CED9D4D5B4 ( Any p0, Any p1 ) //0x827A58CED9D4D5B4
- 0
- 164
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void _TASK_CUT_FREE_HOGTIED_TARGET_PED ( Ped ped, Ped targetPed ) //0x81D16C4FF3A77ADF
- 0
- 202
- 1207
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void _DELETE_SCENARIO_POINT ( int scenario ) //0x81948DFE4F5A0283
- 0
- 148
- 1207
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void TASK_COMBAT_HATED_TARGETS ( Ped ped, float radius ) //0x8182B561A29BD597
- 0
- 264
- 1207
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void _0x816A3ACD265E2297 ( Any p0, Any p1 ) //0x816A3ACD265E2297
- 0
- 211
- 1207
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Hash GET_ITEM_INTERACTION_ITEM_ID ( Ped ped ) //0x804425C4BBD00883
- 0
- 188
- 1207
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void _0x801BD27403F3CBA0 ( Any p0, Any p1, Any p2, Any p3 ) //0x801BD27403F3CBA0
- 0
- 225
- 1207
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void _0x7FB78B2199C10E92 ( Any p0 ) //0x7FB78B2199C10E92
- 0
- 199
- 1207
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void TASK_EVERYONE_LEAVE_VEHICLE ( Any p0, Any p1 ) //0x7F93691AB4B92272
- 0
- 514
- 1207
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void TASK_VEHICLE_DRIVE_TO_DESTINATION ( Ped driver, Vehicle vehicle, BOOL p10, float x, float y, float z, float speed, int drivingFlags, int p7, float stoppingRange1 ) //0x7F241A0D14354583
- 0
- 213
- 1207
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void WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Ped ped, float speed, Any p2, Any p3, Any p4 ) //0x7D7D2B47FA788E85
- 0
- 189
- 1207
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Any _0x7CB99FADDE73CD1B ( Any p0 ) //0x7CB99FADDE73CD1B
- 0
- 136
- 1311
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void _0x7C015D8BCEC72CF4 ( Any p0, Any p1 ) //0x7C015D8BCEC72CF4
- 0
- 173
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void TASK_COMBAT_HATED_TARGETS_AROUND_PED ( Ped ped, float radius, int flags, Any p3 ) //0x7BF835BB9E2698C8
- 0
- 277
- 1207
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void TASK_ROB_PED ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x7BB967F85D8CCBDB
- 0
- 300
- 1207
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void _TASK_FLEE_FROM_PED ( Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed ) //0x7B74D8EEDE9B5727
- 0
- 337
- 1207
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void TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x7B6A04F98BBAFB2C
- 0
- 294
- 1207
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void TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT ( Ped ped, Vehicle vehicle ) //0x7AA80209BDA643EB
- 0
- 207
- 1207
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_SET_ENABLE_HANDCUFFS_2 ( Ped ped ) //0x7981037A96E7D174
- 0
- 372
- 1207
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void UNHOGTIE_PED ( Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5 ) //0x79559BAD83CCD038
- 0
- 269
- 1207
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int CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITY ( Entity entity, Hash scenarioHash, float x, float y, float z, float heading, Any p6, Any p7, BOOL p8 ) //0x794AB1379A74064D
- 0
- 291
- 1207
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void TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH ( Ped ped, float moveBlendRatio, float x, float y, float z, Any p5 ) //0x79482C12482A860D
- 0
- 325
- 1207
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Any _0x79197F7D2BB5E73A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x79197F7D2BB5E73A
- 0
- 176
- 1207
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Any _0x78D8C1D4EB80C588 ( Any p0 ) //0x78D8C1D4EB80C588
- 0
- 192
- 1207
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void _MAKE_OBJECT_CARRIABLE ( Object object ) //0x78B4567E18B54480
- 0
- 181
- 1207
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BOOL IS_SCENARIO_OCCUPIED ( float p0, float p1, float p2, float p3, BOOL p4 ) //0x788756D73AC2E07C
- 0
- 224
- 1207
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x78426D0982D083C9
- 0
- 222
- 1207
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int GET_SCRIPT_TASK_STATUS ( Ped ped, Hash taskHash, BOOL p2 ) //0x77F1BEB8863288D5
- 0
- 278
- 1207
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void SET_PED_PATH_CAN_USE_LADDERS ( Ped ped, BOOL toggle ) //0x77A5B103C87F476E
- 0
- 372
- 1207
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void PLAY_ENTITY_SCRIPTED_ANIM ( Entity entity, Any* args ) //0x77A1EEC547E7FCF1
- 0
- 287
- 1207
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BOOL TASK_GRAPPLE ( Ped attacker, Ped target, Hash p2, BOOL unk1, float speed, BOOL p5, Hash p6 ) //0x779A2FFACEFAEA7B
- 0
- 446
- 1207
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void DELETE_PATROL_ROUTE ( const char* patrolRoute ) //0x7767DD9D65E91319
- 0
- 251
- 1207
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BOOL _DOES_SCENARIO_GROUP_EXIST_HASH ( Hash scenarioGroup ) //0x76E98B52369A289C
- 0
- 172
- 1207
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Any _0x76610D12A838EBDE ( Any p0 ) //0x76610D12A838EBDE
- 0
- 139
- 1311
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void _0x764DB5A48390FBAD ( Any p0, Any p1 ) //0x764DB5A48390FBAD
- 0
- 160
- 1207
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void TASK_SEEK_COVER_FROM_POS ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 ) //0x75AC2B60386D89F2
- 0
- 236
- 1207
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Any _0x756C7B4C43DF0422 ( Any p0 ) //0x756C7B4C43DF0422
- 0
- 185
- 1207
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Any _0x74F0209674864CBD () //0x74F0209674864CBD
- 0
- 163
- 1207
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BOOL IS_PED_CUFFED ( Ped ped ) //0x74E559B3BC910685
- 0
- 378
- 1207
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void _0x748D5E0D2A1A4C61 ( Any p0, Any p1, Any p2 ) //0x748D5E0D2A1A4C61
- 0
- 185
- 1207
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void PLAY_ANIM_ON_RUNNING_SCENARIO ( Ped ped, const char* animDict, const char* animName ) //0x748040460F8DF5DC
- 0
- 232
- 1207
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Entity _GET_SCENARIO_POINT_ENTITY ( int scenario ) //0x7467165EE97D3C68
- 0
- 187
- 1207
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BOOL _REQUEST_HERB_COMPOSITE_ASSET ( Hash asset ) //0x73F0D0327BFA0812
- 0
- 229
- 1207
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void _TASK_ITEM_INTERACTION_2 ( Ped ped, Hash propNameGxt, Object prop, Hash propId, Hash itemInteractionState, int p5, Any p6, float p7 ) //0x72F52AA2D2B172CC
- 0
- 570
- 1207
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void TASK_FLYING_CIRCLE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x72997893BFB8ECCC
- 0
- 305
- 1207
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void TASK_THROW_PROJECTILE ( Ped ped, Any p1, Any p2, Any p3 ) //0x7285951DBF6B5A51
- 0
- 248
- 1207
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void _TASK_THROW_PROJECTILE_2 ( Any p0, Any p1, Any p2, Any p3 ) //0x7282356DFF6B5A51
- 0
- 199
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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