RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void CLEAR_PED_TASKS_IMMEDIATELY ( Ped ped, BOOL p1, BOOL resetCrouch ) //0xAAA34F8A7CB32098
- 0
- 612
- 1207
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void CLEAR_SEQUENCE_TASK ( int* taskSequenceId ) //0x3841422E9C488D8C
- 0
- 378
- 1207
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void CLOSE_PATROL_ROUTE () //0xB043ECA801B8CBC1
- 0
- 187
- 1207
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void CLOSE_SEQUENCE_TASK ( int taskSequenceId ) //0x39E72BC99E6360CB
- 0
- 216
- 1207
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void CREATE_PATROL_ROUTE () //0xAF8A443CCC8018DC
- 0
- 226
- 1207
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int CREATE_SCENARIO_POINT_HASH ( Hash scenarioHash, float x, float y, float z, float heading, Any p5, Any p6, BOOL p7 ) //0x94B745CE41DB58A1
- 0
- 267
- 1207
-
int CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITY ( Entity entity, Hash scenarioHash, float x, float y, float z, float heading, Any p6, Any p7, BOOL p8 ) //0x794AB1379A74064D
- 0
- 291
- 1207
-
void DELETE_PATROL_ROUTE ( const char* patrolRoute ) //0x7767DD9D65E91319
- 0
- 251
- 1207
-
BOOL DOES_SCENARIO_EXIST_IN_AREA ( float x, float y, float z, float radius, BOOL p4, Any p5, BOOL p6 ) //0x5A59271FFADD33C1
- 0
- 273
- 1207
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BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup ) //0xF9034C136C9E00D3
- 0
- 240
- 1207
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BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH ( float x, float y, float z, Hash typeHash, float radius, BOOL p5 ) //0x6EEAD6AF637DA752
- 0
- 196
- 1207
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BOOL DOES_SCENARIO_POINT_EXIST ( int scenario ) //0x841475AC96E794D1
- 0
- 197
- 1207
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BOOL DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS ( Any p0, Any p1, Any p2, Any p3 ) //0xA98B8E3C088E5A31
- 0
- 224
- 1207
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void END_DUEL ( Ped ped, BOOL p1, float p2 ) //0xEED08A3A98B847E2
- 0
- 195
- 1207
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int FIND_SCENARIO_OF_TYPE_HASH ( float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6 ) //0xF533D68FF970D190
- 0
- 203
- 1207
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void FORCE_SCENARIO_GROUP_PRIORITY ( Any p0, Any p1 ) //0x444C910A5058E568
- 0
- 185
- 1207
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int GET_ACTIVE_VEHICLE_MISSION_TYPE ( Vehicle vehicle ) //0x534AEBA6E5ED4CAB
- 0
- 215
- 1207
-
BOOL GET_IS_CARRIABLE_ENTITY ( Entity entity ) //0x0CCFE72B43C9CF96
- 0
- 173
- 1207
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BOOL GET_IS_PED_AIMING_IN_THE_AIR ( Ped ped ) //0x8785E6E40C7A8819
- 0
- 217
- 1207
-
BOOL GET_IS_TASK_ACTIVE ( Ped ped, int taskIndex ) //0xB0760331C7AA4155
- 0
- 523
- 1207
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BOOL GET_IS_WAYPOINT_RECORDING_LOADED ( const char* waypointRecording ) //0xCB4E8BE8A0063C5D
- 0
- 203
- 1207
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Hash GET_ITEM_INTERACTION_ITEM_ID ( Ped ped ) //0x804425C4BBD00883
- 0
- 188
- 1207
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float GET_ITEM_INTERACTION_PROMPT_PROGRESS ( Ped ped, Hash inputContext ) //0xBC864A70AD55E0C1
- 0
- 183
- 1207
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Hash GET_ITEM_INTERACTION_STATE ( Ped ped ) //0x6AA3DCA2C6F5EB6D
- 0
- 243
- 1207
-
float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped ) //0x8517D4A6CA8513ED
- 0
- 234
- 1207
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float GET_PED_WAYPOINT_DISTANCE ( Ped ped ) //0xE6A877C64CAF1BC5
- 0
- 226
- 1207
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float GET_PED_WAYPOINT_OVERRIDE_SPEED ( Ped ped ) //0xD39A2F3E7FCAFF08
- 0
- 180
- 1207
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int GET_PED_WAYPOINT_PROGRESS ( Ped ped ) //0x2720AAA75001E094
- 0
- 189
- 1207
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Entity GET_PROP_FOR_SCENARIO_POINT ( int scenarioPoint, const char* name ) //0x295514F198EFD0CA
- 0
- 229
- 1207
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Any GET_RANSACK_SCENARIO_POINT_PED_IS_USING ( Ped ped ) //0xD04241BBF6D03A5E
- 0
- 197
- 1207
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int GET_SCENARIO_POINTS_IN_AREA ( float posX, float posY, float posZ, float radius, Any* scenariosInRadius, int size ) //0x345EC3B7EBDE1CB5
- 0
- 324
- 1207
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int GET_SCRIPT_TASK_STATUS ( Ped ped, Hash taskHash, BOOL p2 ) //0x77F1BEB8863288D5
- 0
- 278
- 1207
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Vector3 GET_SCRIPTED_COVER_POINT_COORDS ( ScrHandle coverpoint ) //0x594A1028FC2A3E85
- 0
- 209
- 1207
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int GET_SEQUENCE_PROGRESS ( Ped ped ) //0x00A9010CFE1E3533
- 0
- 236
- 1207
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BOOL GET_TASK_MOVE_NETWORK_EVENT ( Ped ped, const char* eventName ) //0xB4F47213DF45A64C
- 0
- 359
- 1207
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const char* GET_TASK_MOVE_NETWORK_STATE ( Ped ped ) //0x717E4D1F2048376D
- 0
- 183
- 1207
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Any GET_VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Any p0 ) //0x3DC971EB22F73447
- 0
- 171
- 1207
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int GET_VEHICLE_WAYPOINT_PROGRESS ( Vehicle vehicle ) //0x9824CFF8FC66E159
- 0
- 242
- 1207
-
int GET_VEHICLE_WAYPOINT_TARGET_POINT ( Vehicle vehicle ) //0x416B62AC8B9E5BBD
- 0
- 281
- 1207
-
float GET_WAYPOINT_DISTANCE_ALONG_ROUTE ( const char* waypointRecording, int p1 ) //0xA5B769058763E497
- 0
- 219
- 1207
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BOOL IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped ) //0x8785E6E40C7A8818
- 0
- 229
- 1207
-
BOOL IS_EMOTE_TASK_RUNNING ( Ped ped, Any p1 ) //0xCF9B71C0AF824036
- 0
- 346
- 1355
-
BOOL IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped ) //0xA320EF046186FA3B
- 0
- 226
- 1207
-
BOOL IS_MOVE_BLEND_RATIO_RUNNING ( Ped ped ) //0xD4D8636C0199A939
- 0
- 176
- 1207
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BOOL IS_MOVE_BLEND_RATIO_SPRINTING ( Ped ped ) //0x24A2AD74FA9814E2
- 0
- 241
- 1207
-
BOOL IS_MOVE_BLEND_RATIO_STILL ( Ped ped ) //0x349CE7B56DAFD95C
- 0
- 164
- 1207
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BOOL IS_MOVE_BLEND_RATIO_WALKING ( Ped ped ) //0xF133BBBE91E1691F
- 0
- 215
- 1207
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BOOL IS_PED_ACTIVE_IN_SCENARIO ( Ped ped, int scenario ) //0xAA135F9482C82CC3
- 0
- 204
- 1207
-
BOOL IS_PED_BEING_ARRESTED ( Ped ped ) //0x90A09F3A45FED688
- 0
- 229
- 1207
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BOOL IS_PED_CUFFED ( Ped ped ) //0x74E559B3BC910685
- 0
- 378
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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