RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
-
Any _0x640A602946A8C972 ( Any p0 ) //0x640A602946A8C972
- 0
- 163
- 1207
-
Any _0x01AF8A3729231A43 ( Any p0 ) //0x01AF8A3729231A43
- 0
- 179
- 1207
-
BOOL _GET_SCENARIO_CONTAINER_OPENING_STATE ( Entity entity ) //0xB219612B5568E9EC
- 0
- 183
- 1207
-
void _RESET_SCENARIO_FOR_ENTITY ( int scenario, Entity entity ) //0x2E20878FD208A68E
- 0
- 163
- 1207
-
void _0x4161648394262FDF ( Any p0, Any p1, Any p2, Any p3 ) //0x4161648394262FDF
- 0
- 164
- 1207
-
void _0x9C8F42A5D1859DC1 ( Any p0 ) //0x9C8F42A5D1859DC1
- 0
- 147
- 1207
-
void _DELETE_SCENARIO_POINT ( int scenario ) //0x81948DFE4F5A0283
- 0
- 148
- 1207
-
void TASK_USE_SCENARIO_POINT ( Ped ped, int scenario, const char* conditionalAnim, int p3, BOOL p4, BOOL p5, Hash p6, BOOL p7, float p8, BOOL p9 ) //0xCCDAE6324B6A821C
- 0
- 275
- 1207
-
void _TASK_USE_SCENARIO_POINT_2 ( Ped ped, Ped ped2, Any p2, const char* p3, int p4, Hash p5, float p6, BOOL p7 ) //0x0F6641449DD86FBE
- 0
- 208
- 1207
-
void _TASK_START_SCENARIO_IN_PLACE ( Ped ped, Hash scenarioHash, int duration, BOOL p3, BOOL p4, BOOL p5, float p6, BOOL p7 ) //0x524B54361229154F
- 2
- 1,845
- 1207
-
void _TASK_START_SCENARIO_IN_PLACE_2 ( Ped ped, Any p1, const char* p2, int p3, BOOL p4, float p5, BOOL p6 ) //0xA917E39F2CEFD215
- 0
- 311
- 1207
-
void TASK_START_SCENARIO_AT_POSITION ( Ped ped, Hash scenarioHash, float p10, BOOL p11, float x, float y, float z, float heading, int duration, BOOL sittingScenario ) //0x4D1F61FC34AF3CD1
- 0
- 766
- 1207
-
Any _0xF97F462779B31786 ( Any p0 ) //0xF97F462779B31786
- 0
- 226
- 1207
-
Any _0x6C269F673C47031E ( Any p0 ) //0x6C269F673C47031E
- 0
- 196
- 1207
-
void _0x9667CCE29BFA0780 ( Any p0 ) //0x9667CCE29BFA0780
- 0
- 197
- 1207
-
Any _0x00FFE0F85253C572 ( Any p0 ) //0x00FFE0F85253C572
- 0
- 184
- 1207
-
void _TASK_USE_NEAREST_SCENARIO_TO_COORD ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x322BFDEA666E2B0E
- 0
- 561
- 1207
-
void TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x58E2E0F23F6B76C3
- 0
- 291
- 1207
-
void TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance ) //0x3774B03456DD6106
- 0
- 299
- 1207
-
void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x9FDA1B3D7E7028B3
- 0
- 274
- 1207
-
void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x97A28E63F0BA5631
- 0
- 269
- 1207
-
Any _0xFDECCA06E8B81346 ( Any p0 ) //0xFDECCA06E8B81346
- 0
- 176
- 1207
-
Any _0x2D657B10F211C572 ( Ped ped, float p1 ) //0x2D657B10F211C572
- 0
- 177
- 1207
-
void TASK_RIDE_TRAIN ( Ped ped, Vehicle train, int scenarioPoint, Hash scenarioHash ) //0x37FB1C870E2EC2C6
- 0
- 219
- 1207
-
Any _0x79197F7D2BB5E73A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x79197F7D2BB5E73A
- 0
- 176
- 1207
-
BOOL DOES_SCENARIO_EXIST_IN_AREA ( float x, float y, float z, float radius, BOOL p4, Any p5, BOOL p6 ) //0x5A59271FFADD33C1
- 0
- 273
- 1207
-
BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH ( float x, float y, float z, Hash typeHash, float radius, BOOL p5 ) //0x6EEAD6AF637DA752
- 0
- 196
- 1207
-
int FIND_SCENARIO_OF_TYPE_HASH ( float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6 ) //0xF533D68FF970D190
- 0
- 203
- 1207
-
void _0x0D322AEF8878B8FE ( Any p0, Any p1 ) //0x0D322AEF8878B8FE
- 0
- 191
- 1207
-
Any _0xD508FA229F1C4900 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xD508FA229F1C4900
- 0
- 177
- 1207
-
void _0xB8E213D02F37947D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xB8E213D02F37947D
- 0
- 196
- 1207
-
BOOL IS_SCENARIO_OCCUPIED ( float p0, float p1, float p2, float p3, BOOL p4 ) //0x788756D73AC2E07C
- 0
- 224
- 1207
-
BOOL PED_HAS_USE_SCENARIO_TASK ( Ped ped ) //0x295E3CCEC879CCD7
- 0
- 205
- 1207
-
BOOL _PED_IS_IN_SCENARIO_BASE ( Ped ped ) //0x02EBBB3989B7E695
- 0
- 187
- 1207
-
Any _0x90703A8F75EE4ABD ( Any p0, Any p1 ) //0x90703A8F75EE4ABD
- 0
- 209
- 1207
-
void _0xD999E379265A4501 ( Any p0, Any p1, Any p2 ) //0xD999E379265A4501
- 0
- 188
- 1207
-
void PLAY_ANIM_ON_RUNNING_SCENARIO ( Ped ped, const char* animDict, const char* animName ) //0x748040460F8DF5DC
- 0
- 232
- 1207
-
Any _0x74F0209674864CBD () //0x74F0209674864CBD
- 0
- 163
- 1207
-
Any _0xE1C105E6BBA48270 () //0xE1C105E6BBA48270
- 0
- 181
- 1207
-
Any _0x1AC5A8AB50CFAA33 ( Any p0 ) //0x1AC5A8AB50CFAA33
- 0
- 176
- 1207
-
void _0xBEEFBB608D2AA68A ( Any p0 ) //0xBEEFBB608D2AA68A
- 0
- 181
- 1207
-
void _0x19BC99C678FBA139 ( Any p0, Any p1, Any p2 ) //0x19BC99C678FBA139
- 0
- 178
- 1207
-
void _0x5D9B0BAAF04CF65B ( Any p0, Any p1, Any p2, Any p3 ) //0x5D9B0BAAF04CF65B
- 0
- 194
- 1207
-
void _0x9B6A58FDB0024F12 ( int p0, int p1 ) //0x9B6A58FDB0024F12
- 0
- 175
- 1207
-
void _0xBC3F847AE2C3DC65 ( int* p0, float p1 ) //0xBC3F847AE2C3DC65
- 0
- 222
- 1207
-
void _0x450080DDEDB91258 ( Any p0, Any p1 ) //0x450080DDEDB91258
- 0
- 266
- 1207
-
void _0x954451EA2D2120FB ( Any p0, Any p1 ) //0x954451EA2D2120FB
- 0
- 166
- 1207
-
void _0x0F4F6C4CE471259D ( Any p0, Any p1 ) //0x0F4F6C4CE471259D
- 0
- 187
- 1207
-
void _0xB8E3486D107F4194 ( Any p0, Any p1 ) //0xB8E3486D107F4194
- 0
- 196
- 1207
-
void _0x827A58CED9D4D5B4 ( Any p0, Any p1 ) //0x827A58CED9D4D5B4
- 0
- 164
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.