RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void _0x0000A8ACDC2E1B6A ( Any p0, Any p1 ) //0x0000A8ACDC2E1B6A
- 0
- 179
- 1207
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Any _0x678D3226CF70B9C8 ( Any p0, Any p1 ) //0x678D3226CF70B9C8
- 0
- 189
- 1207
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void TASK_RELOAD_WEAPON ( Ped ped, BOOL unused ) //0x62D2916F56B9CD2D
- 0
- 288
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void TASK_EVASIVE_ANIM ( Ped ped, Any p1, Any p2 ) //0x5F22926E1BCE9B08
- 0
- 219
- 1207
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void TASK_PICK_UP_WEAPON ( Ped ped, Any p1 ) //0x55B0ECFD98596624
- 0
- 218
- 1207
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void TASK_LOOK_AT_COORD ( Ped ped, float x, float y, float z, Any p4, Any p5, Any p6, Any p7 ) //0x6FA46612594F7973
- 0
- 414
- 1207
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BOOL IS_PED_GETTING_UP ( Ped ped ) //0x2A74E1D5F2F00EEC
- 0
- 179
- 1207
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void TASK_LOOK_AT_ENTITY ( Ped ped, Entity lookAtTarget, int duration, int p3, int p4, int p5 ) //0x69F4BE8C8CC4796C
- 0
- 347
- 1207
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void TASK_ANIMAL_WRITHE ( Ped ped, Any p1, Any p2 ) //0x8C038A39C4A4B6D6
- 0
- 275
- 1207
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void TASK_CLEAR_LOOK_AT ( Ped ped ) //0x0F804F1DB19B9689
- 0
- 277
- 1207
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void _TASK_ANIMAL_BLEED_OUT ( Ped ped, Ped killer, BOOL p2, Hash weaponHash, int p4, int p5 ) //0x30A768C30D385EC5
- 0
- 254
- 1207
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Any _0x508F5053E3F6F0C4 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x508F5053E3F6F0C4
- 0
- 217
- 1207
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BOOL IS_PED_IN_WRITHE ( Ped ped ) //0xDEB6D52126E7D640
- 0
- 323
- 1207
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void OPEN_SEQUENCE_TASK ( int* taskSequenceId ) //0xE8854A4326B9E12B
- 0
- 276
- 1207
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Any _0x3F8387DB1B9F31B7 ( Any p0, Any p1 ) //0x3F8387DB1B9F31B7
- 0
- 193
- 1207
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void CLOSE_SEQUENCE_TASK ( int taskSequenceId ) //0x39E72BC99E6360CB
- 0
- 216
- 1207
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Any _0x756C7B4C43DF0422 ( Any p0 ) //0x756C7B4C43DF0422
- 0
- 185
- 1207
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void TASK_PERFORM_SEQUENCE ( Ped ped, int taskSequenceId ) //0x5ABA3986D90D8A3B
- 0
- 290
- 1207
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Any _0x351F74ED6177EBE7 () //0x351F74ED6177EBE7
- 0
- 222
- 1207
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void _TASK_PERFORM_SEQUENCE_2 ( Any p0, Any p1, Any p2, Any p3 ) //0x4FC0AF869D6E309D
- 0
- 208
- 1207
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Any _0x6C50B9DCCCA70023 ( Any p0 ) //0x6C50B9DCCCA70023
- 0
- 173
- 1207
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void CLEAR_SEQUENCE_TASK ( int* taskSequenceId ) //0x3841422E9C488D8C
- 0
- 378
- 1207
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void TASK_REVIVE_TARGET ( Ped ped, Ped reviver, Hash tool ) //0x356088527D9EBAAD
- 0
- 287
- 1207
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void SET_SEQUENCE_TO_REPEAT ( int taskSequenceId, BOOL repeat ) //0x58C70CF3A41E4AE7
- 0
- 212
- 1207
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void OPEN_PATROL_ROUTE ( const char* patrolRoute ) //0xA36BFB5EE89F3D82
- 0
- 215
- 1207
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int GET_SEQUENCE_PROGRESS ( Ped ped ) //0x00A9010CFE1E3533
- 0
- 236
- 1207
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void CLOSE_PATROL_ROUTE () //0xB043ECA801B8CBC1
- 0
- 187
- 1207
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void ADD_PATROL_ROUTE_NODE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x8EDF950167586B7C
- 0
- 208
- 1207
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int GET_SCRIPT_TASK_STATUS ( Ped ped, Hash taskHash, BOOL p2 ) //0x77F1BEB8863288D5
- 0
- 278
- 1207
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void ADD_PATROL_ROUTE_LINK ( Any p0, Any p1 ) //0x23083260DEC3A551
- 0
- 181
- 1207
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Any _0x9FF5F9B24E870748 ( Any p0 ) //0x9FF5F9B24E870748
- 0
- 190
- 1207
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void CREATE_PATROL_ROUTE () //0xAF8A443CCC8018DC
- 0
- 226
- 1207
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float _GET_SCRIPT_TASK_ACTION_TIME ( Ped ped, Hash task ) //0xA710DC5D25F8B942
- 0
- 197
- 1207
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void DELETE_PATROL_ROUTE ( const char* patrolRoute ) //0x7767DD9D65E91319
- 0
- 251
- 1207
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void REACT_LOOK_AT ( Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8 ) //0xE7FA07624574B79A
- 0
- 233
- 1207
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Any _0x643FD1556F621772 ( Any p0, Any p1, Any p2 ) //0x643FD1556F621772
- 0
- 189
- 1207
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void REACT_LOOK_AT_END ( Ped ped, int exitAnimation, BOOL p2 ) //0x541E5B41DCA45828
- 0
- 162
- 1207
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void TASK_PATROL ( Ped ped, const char* patrolRoute, Any p2, BOOL p3, BOOL p4 ) //0xBDA5DF49D080FE4E
- 0
- 271
- 1207
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BOOL IS_PED_SCENARIO_REACT_LOOKING ( Ped ped, BOOL p1 ) //0x916B8E075ABC8B4E
- 0
- 186
- 1207
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void _TASK_PATROL_2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x964B06C88E4C86DB
- 0
- 197
- 1207
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int GET_ACTIVE_VEHICLE_MISSION_TYPE ( Vehicle vehicle ) //0x534AEBA6E5ED4CAB
- 0
- 215
- 1207
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void TASK_STAY_IN_COVER ( Ped ped ) //0xE5DA8615A6180789
- 0
- 287
- 1207
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void TASK_LEAVE_ANY_VEHICLE ( Ped ped, int p1, int taskFlag ) //0x504D54DF3F6F2247
- 0
- 249
- 1207
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void TASK_VEHICLE_SHOOT_AT_PED ( Ped ped, Ped target, float p2 ) //0x10AB107B887214D8
- 0
- 395
- 1207
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Any _0xBD70108D01875299 ( Any p0 ) //0xBD70108D01875299
- 0
- 197
- 1207
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void TASK_VEHICLE_AIM_AT_PED ( Ped ped, Ped target ) //0xE41885592B08B097
- 0
- 214
- 1207
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void TASK_USE_RANDOM_SCENARIO_IN_GROUP ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x14747F4A5971DE4E
- 0
- 205
- 1207
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void TASK_VEHICLE_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, float p4 ) //0x5190796ED39C9B6D
- 0
- 229
- 1207
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void TASK_AIM_GUN_AT_ENTITY ( Ped ped, Entity targetEntity, int duration, BOOL p3, int p4 ) //0x9B53BB6E8943AF53
- 0
- 261
- 1207
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void _0xAF2EF28CE3084505 ( Any p0, Any p1, Any p2, Any p3 ) //0xAF2EF28CE3084505
- 0
- 174
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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