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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. BOOL _TASK_INTIMIDATED_2 ( Ped victim, Ped attacker, int p2, BOOL p3, BOOL p4, BOOL everyFrame, BOOL p6, BOOL p7, int flag )  //0x933ACC1A1771A288

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  2. void TASK_MOUNT_ANIMAL ( Ped ped, Ped mount, int p2, int seatIndex, float pedSpeed, int seatIndex, Any p6, Any p7 )  //0x92DB0739813C5186

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  3. BOOL IS_TASK_MOVE_NETWORK_ACTIVE ( Ped ped )  //0x921CE12C489C4C41

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  4. Any _0x920684BE432875B1 ( Any p0 )  //0x920684BE432875B1

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  5. Vector3 _0x91CB5E431F579BA1 ( Any p0 )  //0x91CB5E431F579BA1

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  6. void TASK_STAND_STILL ( Ped ped, int time )  //0x919BE13EED931959

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  7. BOOL IS_PED_SCENARIO_REACT_LOOKING ( Ped ped, BOOL p1 )  //0x916B8E075ABC8B4E

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  8. void _TASK_JUMP_2 ( Ped ped, float x, float y, float z, Entity entity )  //0x91083103137D7254

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  9. void TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle )  //0x90D2156198831D69

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  10. BOOL IS_PED_BEING_ARRESTED ( Ped ped )  //0x90A09F3A45FED688

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  11. Any _0x908BB14BCE85C80E ( Any p0 )  //0x908BB14BCE85C80E

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  12. Any _0x90703A8F75EE4ABD ( Any p0, Any p1 )  //0x90703A8F75EE4ABD

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  13. void _0x9050DF2C53801208 ( Ped ped, float p1 )  //0x9050DF2C53801208

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  14. void TASK_HITCH_ANIMAL ( Ped ped, int scenarioPoint, int flag )  //0x9030AD4B6207BFE8

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  15. void TASK_GOTO_ENTITY_OFFSET_XY_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x901BD69984400F62

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  16. void _0x8F8C84363810691A ( Any p0, Any p1 )  //0x8F8C84363810691A

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  17. void ADD_PATROL_ROUTE_NODE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x8EDF950167586B7C

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  18. void _0x8E1DDE26D270CC5E ( Any p0, Any p1 )  //0x8E1DDE26D270CC5E

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  19. void SET_PED_PATH_CAN_USE_CLIMBOVERS ( Ped ped, BOOL toggle )  //0x8E06A6FE76C9EFF4

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  20. void TASK_SEEK_CLEAR_LOS_TO_ENTITY ( Ped ped, Entity entity, float p2, float p3, float p4 )  //0x8D7F2A63688C20A4

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  21. void SET_HIGH_FALL_TASK ( Ped ped, int p1, int p2, int p3 )  //0x8C825BDC7741D37C

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  22. void TASK_ANIMAL_WRITHE ( Ped ped, Any p1, Any p2 )  //0x8C038A39C4A4B6D6

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  23. void _0x8BB283A7888AD1AD ( Any p0, Any p1, Any p2 )  //0x8BB283A7888AD1AD

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  24. void _0x8B1FDF63C3193EDA ( Ped ped, float p1 )  //0x8B1FDF63C3193EDA

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  25. void TASK_WANDER_AND_CONVERSE_WITH_PED ( Ped ped, Any p1, Any p2, Any p3 )  //0x8AC76D1408731732

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  26. void TASK_MOVE_IN_TRAFFIC ( Ped ped, Any p1, Any p2, Any p3 )  //0x8AA1593AEC087A29

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  27. void VEHICLE_WAYPOINT_PLAYBACK_PAUSE ( Vehicle vehicle )  //0x8A4E6AC373666BC5

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  28. void TASK_CLIMB ( Ped ped, BOOL unused )  //0x89D9FCC2435112F1

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  29. void WAYPOINT_PLAYBACK_START_AIMING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x8968400D900ED8B3

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  30. void TASK_PERFORM_SEQUENCE_FROM_PROGRESS ( Ped ped, Any p1, Any p2, Any p3 )  //0x89221B16730234F0

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  31. void _0x88FD60D846D9CD63 ( Ped ped )  //0x88FD60D846D9CD63

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  32. void SET_PED_PATH_CLIMB_COST_MODIFIER ( Ped ped, float modifier )  //0x88E32DB8C1A4AA4B

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  33. void _0x885D19AC2B6FBFF4 ( Any p0, Any p1 )  //0x885D19AC2B6FBFF4

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  34. void _TASK_PLAY_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps )  //0x884E3436CC1F41DD

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  35. BOOL TASK_POLICE ( Ped ped, BOOL p1 )  //0x87BE56724650408E

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  36. void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0x87BD711FC31EA273

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  37. void SET_ANIM_FILTER ( Any p0, Any p1, Any p2, Any p3 )  //0x87B66D77D545DB66

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  38. void _0x8798CF6815B8FE0F ( Any p0, Any p1 )  //0x8798CF6815B8FE0F

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  39. BOOL GET_IS_PED_AIMING_IN_THE_AIR ( Ped ped )  //0x8785E6E40C7A8819

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  40. BOOL IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0x8785E6E40C7A8818

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  41. Vector3 _0x865732725536EE39 ( Any p0 )  //0x865732725536EE39

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  42. BOOL _IS_SCENARIO_POINT_FLAG_SET ( int scenario, int flag )  //0x8569C38D2FB80650

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  43. float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped )  //0x8517D4A6CA8513ED

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  44. void TASK_SEEK_COVER_FROM_PED ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x84D32B3BEC531324

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  45. Any _0x849791EBBDBA0362 ( Any p0 )  //0x849791EBBDBA0362

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  46. float _GET_TASK_MOVE_NETWORK_PHASE_FLOAT ( Ped ped, const char* phaseName )  //0x844CEEE428EA35B0

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  47. void TASK_TURN_TO_FACE_CLOSEST_PED ( Ped ped, float p1, float p2, int p3 )  //0x84179419DBDD36F2

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  48. BOOL DOES_SCENARIO_POINT_EXIST ( int scenario )  //0x841475AC96E794D1

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  49. void TASK_FLUSH_ROUTE ()  //0x841142A1376E9006

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  50. void TASK_PLAY_ANIM_ADVANCED ( Ped ped, const char* animDict, float speedMultiplier, int duration, int flags, float p13, int p14, int p15, int p16, const char* animName )  //0x83CDB10EA29B370B

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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