RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
-
BOOL _TASK_INTIMIDATED_2 ( Ped victim, Ped attacker, int p2, BOOL p3, BOOL p4, BOOL everyFrame, BOOL p6, BOOL p7, int flag ) //0x933ACC1A1771A288
- 0
- 209
- 1207
-
void TASK_MOUNT_ANIMAL ( Ped ped, Ped mount, int p2, int seatIndex, float pedSpeed, int seatIndex, Any p6, Any p7 ) //0x92DB0739813C5186
- 2
- 1,153
- 1207
-
BOOL IS_TASK_MOVE_NETWORK_ACTIVE ( Ped ped ) //0x921CE12C489C4C41
- 1
- 277
- 1207
-
Any _0x920684BE432875B1 ( Any p0 ) //0x920684BE432875B1
- 0
- 148
- 1311
-
Vector3 _0x91CB5E431F579BA1 ( Any p0 ) //0x91CB5E431F579BA1
- 0
- 230
- 1207
-
void TASK_STAND_STILL ( Ped ped, int time ) //0x919BE13EED931959
- 0
- 434
- 1207
-
BOOL IS_PED_SCENARIO_REACT_LOOKING ( Ped ped, BOOL p1 ) //0x916B8E075ABC8B4E
- 0
- 186
- 1207
-
void _TASK_JUMP_2 ( Ped ped, float x, float y, float z, Entity entity ) //0x91083103137D7254
- 0
- 317
- 1207
-
void TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle ) //0x90D2156198831D69
- 0
- 244
- 1207
-
BOOL IS_PED_BEING_ARRESTED ( Ped ped ) //0x90A09F3A45FED688
- 0
- 229
- 1207
-
Any _0x908BB14BCE85C80E ( Any p0 ) //0x908BB14BCE85C80E
- 0
- 164
- 1207
-
Any _0x90703A8F75EE4ABD ( Any p0, Any p1 ) //0x90703A8F75EE4ABD
- 0
- 209
- 1207
-
void _0x9050DF2C53801208 ( Ped ped, float p1 ) //0x9050DF2C53801208
- 0
- 209
- 1207
-
void TASK_HITCH_ANIMAL ( Ped ped, int scenarioPoint, int flag ) //0x9030AD4B6207BFE8
- 0
- 334
- 1207
-
void TASK_GOTO_ENTITY_OFFSET_XY_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x901BD69984400F62
- 0
- 354
- 1207
-
void _0x8F8C84363810691A ( Any p0, Any p1 ) //0x8F8C84363810691A
- 0
- 180
- 1207
-
void ADD_PATROL_ROUTE_NODE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x8EDF950167586B7C
- 0
- 208
- 1207
-
void _0x8E1DDE26D270CC5E ( Any p0, Any p1 ) //0x8E1DDE26D270CC5E
- 0
- 183
- 1207
-
void SET_PED_PATH_CAN_USE_CLIMBOVERS ( Ped ped, BOOL toggle ) //0x8E06A6FE76C9EFF4
- 0
- 198
- 1207
-
void TASK_SEEK_CLEAR_LOS_TO_ENTITY ( Ped ped, Entity entity, float p2, float p3, float p4 ) //0x8D7F2A63688C20A4
- 0
- 291
- 1207
-
void SET_HIGH_FALL_TASK ( Ped ped, int p1, int p2, int p3 ) //0x8C825BDC7741D37C
- 0
- 277
- 1207
-
void TASK_ANIMAL_WRITHE ( Ped ped, Any p1, Any p2 ) //0x8C038A39C4A4B6D6
- 0
- 275
- 1207
-
void _0x8BB283A7888AD1AD ( Any p0, Any p1, Any p2 ) //0x8BB283A7888AD1AD
- 0
- 188
- 1207
-
void _0x8B1FDF63C3193EDA ( Ped ped, float p1 ) //0x8B1FDF63C3193EDA
- 0
- 292
- 1207
-
void TASK_WANDER_AND_CONVERSE_WITH_PED ( Ped ped, Any p1, Any p2, Any p3 ) //0x8AC76D1408731732
- 0
- 316
- 1207
-
void TASK_MOVE_IN_TRAFFIC ( Ped ped, Any p1, Any p2, Any p3 ) //0x8AA1593AEC087A29
- 0
- 322
- 1207
-
void VEHICLE_WAYPOINT_PLAYBACK_PAUSE ( Vehicle vehicle ) //0x8A4E6AC373666BC5
- 0
- 199
- 1207
-
void TASK_CLIMB ( Ped ped, BOOL unused ) //0x89D9FCC2435112F1
- 0
- 304
- 1207
-
void WAYPOINT_PLAYBACK_START_AIMING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x8968400D900ED8B3
- 0
- 202
- 1207
-
void TASK_PERFORM_SEQUENCE_FROM_PROGRESS ( Ped ped, Any p1, Any p2, Any p3 ) //0x89221B16730234F0
- 0
- 222
- 1207
-
void _0x88FD60D846D9CD63 ( Ped ped ) //0x88FD60D846D9CD63
- 0
- 209
- 1207
-
void SET_PED_PATH_CLIMB_COST_MODIFIER ( Ped ped, float modifier ) //0x88E32DB8C1A4AA4B
- 0
- 219
- 1207
-
void _0x885D19AC2B6FBFF4 ( Any p0, Any p1 ) //0x885D19AC2B6FBFF4
- 0
- 194
- 1207
-
void _TASK_PLAY_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps ) //0x884E3436CC1F41DD
- 0
- 436
- 1207
-
BOOL TASK_POLICE ( Ped ped, BOOL p1 ) //0x87BE56724650408E
- 0
- 233
- 1207
-
void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x87BD711FC31EA273
- 0
- 240
- 1207
-
void SET_ANIM_FILTER ( Any p0, Any p1, Any p2, Any p3 ) //0x87B66D77D545DB66
- 0
- 284
- 1207
-
void _0x8798CF6815B8FE0F ( Any p0, Any p1 ) //0x8798CF6815B8FE0F
- 0
- 209
- 1207
-
BOOL GET_IS_PED_AIMING_IN_THE_AIR ( Ped ped ) //0x8785E6E40C7A8819
- 0
- 217
- 1207
-
BOOL IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped ) //0x8785E6E40C7A8818
- 0
- 229
- 1207
-
Vector3 _0x865732725536EE39 ( Any p0 ) //0x865732725536EE39
- 0
- 213
- 1207
-
BOOL _IS_SCENARIO_POINT_FLAG_SET ( int scenario, int flag ) //0x8569C38D2FB80650
- 0
- 189
- 1207
-
float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped ) //0x8517D4A6CA8513ED
- 0
- 234
- 1207
-
void TASK_SEEK_COVER_FROM_PED ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x84D32B3BEC531324
- 0
- 246
- 1207
-
Any _0x849791EBBDBA0362 ( Any p0 ) //0x849791EBBDBA0362
- 0
- 176
- 1207
-
float _GET_TASK_MOVE_NETWORK_PHASE_FLOAT ( Ped ped, const char* phaseName ) //0x844CEEE428EA35B0
- 0
- 181
- 1207
-
void TASK_TURN_TO_FACE_CLOSEST_PED ( Ped ped, float p1, float p2, int p3 ) //0x84179419DBDD36F2
- 0
- 222
- 1207
-
BOOL DOES_SCENARIO_POINT_EXIST ( int scenario ) //0x841475AC96E794D1
- 0
- 197
- 1207
-
void TASK_FLUSH_ROUTE () //0x841142A1376E9006
- 0
- 325
- 1207
-
void TASK_PLAY_ANIM_ADVANCED ( Ped ped, const char* animDict, float speedMultiplier, int duration, int flags, float p13, int p14, int p15, int p16, const char* animName ) //0x83CDB10EA29B370B
- 0
- 515
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.