RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void _TASK_VEHICLE_FLEE_ON_CLEANUP ( Vehicle vehicle, float p1, float p2, float p3, float speed, Hash type ) //0x55CD5FDDD4335C1E
- 0
- 206
- 1207
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void TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT ( Ped driver, Vehicle vehicle, float x, float y, float z, float p5, float p6, int flag ) //0x089FF2FB965F0A29
- 0
- 259
- 1207
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void _TASK_VEHICLE_DRIVE_TO_POINT_2 ( Vehicle vehicle, float x, float y, float z, float p4, float p5, Any p6 ) //0x6524A8981E8BE7C9
- 0
- 232
- 1207
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void _0x1D125814EBC517EB ( Any p0, Any p1, Any p2, Any p3 ) //0x1D125814EBC517EB
- 0
- 202
- 1207
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void TASK_VEHICLE_MISSION_PED_TARGET ( Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic ) //0x9454528DF15D657A
- 0
- 337
- 1207
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void _0xA263ADBBC8056214 ( Any p0, Any p1 ) //0xA263ADBBC8056214
- 0
- 244
- 1207
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void TASK_VEHICLE_ESCORT ( Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int p7, float noRoadsDistance ) //0x0FA6E4B75F302400
- 0
- 277
- 1207
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void TASK_BOAT_MISSION ( Ped pedDriver, Vehicle boat, float p10, Any p11, Any p2, Any p3, float x, float y, float z, Any p7 ) //0x15C86013127CE63F
- 0
- 315
- 1207
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void WAYPOINT_PLAYBACK_PAUSE ( Ped ped, Any p1, Any p2, Any p3 ) //0x0F342546AA06FED5
- 0
- 202
- 1207
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void TASK_WEAPON ( Ped ped ) //0x7157B82D60E4BC46
- 0
- 264
- 1207
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void WAYPOINT_PLAYBACK_RESUME ( Ped ped, BOOL p1, int p2, int p3 ) //0x244F70C84C547D2D
- 0
- 183
- 1207
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void TASK_DRIVE_BY ( Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern ) //0x2F8AF0E82773A171
- 0
- 264
- 1207
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void WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Ped ped, float speed, Any p2, Any p3, Any p4 ) //0x7D7D2B47FA788E85
- 0
- 189
- 1207
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void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z ) //0xE5B302114D8162EE
- 0
- 213
- 1207
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void WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Ped ped ) //0x6599D834B12D0800
- 0
- 192
- 1207
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void CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped ) //0xC35B5CDB2824CF69
- 0
- 224
- 1207
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void USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE ( const char* waypointRecording, BOOL p1, float p2, float p3, BOOL p4 ) //0x5A353B8E6B1095B5
- 0
- 213
- 1207
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void WAYPOINT_PLAYBACK_START_AIMING_AT_PED ( Any p0, Any p1, Any p2, Any p3 ) //0x20E330937C399D29
- 0
- 197
- 1207
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void _SET_PED_CLEAR_AIMING_IN_THE_AIR ( Ped ped, Any p1 ) //0x34C0010188D7C54A
- 0
- 185
- 1207
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void WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3 ) //0x4F158205E0C74385
- 0
- 193
- 1207
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void WAYPOINT_PLAYBACK_START_AIMING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x8968400D900ED8B3
- 0
- 202
- 1207
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void TASK_WARP_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seat ) //0x9A7D091411C5F684
- 0
- 240
- 1207
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE70BA7B90F8390DC
- 0
- 363
- 1207
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void TASK_SHOOT_AT_ENTITY ( Entity entity, Entity targetEntity, int duration, Hash firingPattern, BOOL affectCockedState ) //0x08DA95E8298AE772
- 0
- 479
- 1207
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4AF458F71C1196D2
- 0
- 195
- 1207
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void TASK_SHOOT_WITH_WEAPON ( Ped ped, Any* args ) //0x08AA95E8298AE772
- 0
- 318
- 1207
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x057A25CFCC9DB671
- 0
- 178
- 1207
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void _0x2416EC2F31F75266 ( Entity entity, Entity targetEntity, int duration, Any p3, Any p4 ) //0x2416EC2F31F75266
- 0
- 216
- 1207
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void WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING ( Any p0 ) //0x47EFA040EBB8E2EA
- 0
- 204
- 1207
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void _0x41323F4E0C4AE94B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x41323F4E0C4AE94B
- 0
- 242
- 1207
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void ASSISTED_MOVEMENT_REMOVE_ROUTE ( const char* route ) //0x3548536485DD792B
- 0
- 176
- 1207
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void TASK_CLIMB ( Ped ped, BOOL unused ) //0x89D9FCC2435112F1
- 0
- 304
- 1207
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void _TASK_CLIMB_2 ( Ped ped, float heading ) //0xDF1D85BCAF60D537
- 0
- 181
- 1207
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void ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES ( const char* route, int props ) //0xD5002D78B7162E1B
- 0
- 282
- 1207
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void TASK_CLIMB_LADDER ( Ped ped, Any p1, Any p2, Any p3 ) //0xB6C987F9285A3814
- 0
- 228
- 1207
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void SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER ( Any p0, Any p1 ) //0x295F03DC97BEEBC1
- 0
- 181
- 1207
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void CLEAR_PED_TASKS_IMMEDIATELY ( Ped ped, BOOL p1, BOOL resetCrouch ) //0xAAA34F8A7CB32098
- 0
- 612
- 1207
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void SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xB5C51DD544F14F58
- 0
- 207
- 1207
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void TASK_PERFORM_SEQUENCE_FROM_PROGRESS ( Ped ped, Any p1, Any p2, Any p3 ) //0x89221B16730234F0
- 0
- 222
- 1207
-
void TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING ( Ped ped, Vehicle vehicle, Any p10, const char* waypointRecording, int drivingMode, Any p4, int eWaypoint, int flag, float p7, BOOL p8 ) //0x3123FAA6DB1CF7ED
- 0
- 238
- 1207
-
void SET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped, float p1 ) //0x1E982AC8716912C5
- 0
- 276
- 1207
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void _TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING_2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x041D17A9E221AE30
- 0
- 202
- 1207
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void TASK_GOTO_ENTITY_AIMING ( Ped ped, Entity target, float distanceToStopAt, float StartAimingDist ) //0xA9DA48FAB8A76C12
- 0
- 285
- 1207
-
void TASK_SET_SPHERE_DEFENSIVE_AREA ( Ped ped, float p1, float p2, float p3, float p4 ) //0x933C06518B52A9A4
- 0
- 315
- 1207
-
void TASK_CLEAR_DEFENSIVE_AREA ( Ped ped ) //0x95A6C46A31D1917D
- 0
- 245
- 1207
-
void VEHICLE_WAYPOINT_PLAYBACK_PAUSE ( Vehicle vehicle ) //0x8A4E6AC373666BC5
- 0
- 199
- 1207
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void TASK_PED_SLIDE_TO_COORD ( Ped ped, float x, float y, float z, float heading, float p5 ) //0xD04FE6765D990A06
- 0
- 596
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_RESUME ( Vehicle vehicle ) //0xDC04FCAA7839D492
- 0
- 151
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Vehicle vehicle ) //0x5CEB25A7D2848963
- 0
- 180
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Vehicle vehicle, float speed ) //0x121F0593E0A431D7
- 0
- 190
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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