RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void _0x216343750545A486 ( Any p0, Any p1, Any p2 ) //0x216343750545A486
- 0
- 195
- 1207
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void FORCE_SCENARIO_GROUP_PRIORITY ( Any p0, Any p1 ) //0x444C910A5058E568
- 0
- 185
- 1207
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void _0xFA30E2254461ADEB ( Any p0, Any p1 ) //0xFA30E2254461ADEB
- 0
- 202
- 1207
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Any _0xE55478C5EDF70AC2 ( Any p0 ) //0xE55478C5EDF70AC2
- 0
- 175
- 1207
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void TASK_GO_TO_COORD_ANY_MEANS ( Ped ped, float x, float y, float z, float speed, Entity entity, BOOL p6, int walkingStyle, float p8 ) //0x5BC448CB78FA3E88
- 0
- 436
- 1207
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BOOL _IS_SCENARIO_POINT_ACTIVE ( int scenario ) //0x0CC36D4156006509
- 0
- 176
- 1207
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void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS ( Ped ped, float x, Any p10, Any p11, Any p12, float y, float z, float speed, Any p5, BOOL p6 ) //0x1DD45F9ECFDB1BC9
- 0
- 319
- 1207
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void _SET_SCENARIO_POINT_ACTIVE ( int scenario, BOOL active ) //0xEEE4829304F93EEE
- 0
- 198
- 1207
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void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xB8ECD61F531A7B02
- 0
- 267
- 1207
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void _RESET_SCENARIO_SCRIPT ( int scenario ) //0x5A40040BB5AE3EA2
- 0
- 173
- 1207
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void TASK_PLAY_ANIM ( Ped ped, const char* animDict, BOOL p10, const char* taskFilter, BOOL p12, const char* animName, float speed, float speedMultiplier, int duration, int flags ) //0xEA47FE3719165B94
- 1
- 3,688
- 1207
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BOOL IS_SCENARIO_TYPE_ENABLED ( const char* scenarioType ) //0x3A815DB3EA088722
- 0
- 184
- 1207
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void TASK_PLAY_ANIM_ADVANCED ( Ped ped, const char* animDict, float speedMultiplier, int duration, int flags, float p13, int p14, int p15, int p16, const char* animName ) //0x83CDB10EA29B370B
- 0
- 515
- 1207
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void SET_SCENARIO_TYPE_ENABLED ( const char* scenarioType, BOOL toggle ) //0xEB47EC4E34FB7EE1
- 0
- 199
- 1207
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void TASK_PLAY_UPPER_ANIM_FACING_ENTITY ( Ped ped, const char* animDict, BOOL p10, float p11, const char* p12, int p13, float p14, const char* animName, Entity entity, int p4 ) //0xAD67214236AB1CFE
- 0
- 236
- 1207
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void _SET_SCENARIO_TYPE_ENABLED_HASH ( Hash scenarioType, BOOL toggle ) //0xD00E50E673802D71
- 0
- 182
- 1207
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void STOP_ANIM_TASK ( Ped ped, const char* animDictionary, const char* animationName, float p3 ) //0x97FF36A1D40EA00A
- 0
- 273
- 1207
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void RESET_SCENARIO_TYPES_ENABLED () //0x0D40EE2A7F2B2D6D
- 0
- 189
- 1207
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void TASK_SCRIPTED_ANIMATION ( Ped ped, Any* args ) //0x126EF75F1E17ABE5
- 0
- 448
- 1207
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int _GET_SCENARIO_POINT_TYPE_PED_IS_USING ( Ped ped ) //0x2D0571BB55879DA2
- 0
- 185
- 1207
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void PLAY_ENTITY_SCRIPTED_ANIM ( Entity entity, Any* args ) //0x77A1EEC547E7FCF1
- 0
- 287
- 1207
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Hash _GET_SCENARIO_POINT_TYPE ( int scenario ) //0xA92450B5AE687AAF
- 0
- 196
- 1207
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void STOP_ANIM_PLAYBACK ( Ped ped, int p1, BOOL p2 ) //0xEE08C992D238C5D1
- 0
- 279
- 1207
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BOOL IS_PED_ACTIVE_IN_SCENARIO ( Ped ped, int scenario ) //0xAA135F9482C82CC3
- 0
- 204
- 1207
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void SET_ANIM_FILTER ( Any p0, Any p1, Any p2, Any p3 ) //0x87B66D77D545DB66
- 0
- 284
- 1207
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BOOL IS_PED_EXITING_SCENARIO ( Ped ped, BOOL p1 ) //0x0C3CB2E600C8977D
- 0
- 185
- 1207
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void SET_ANIM_RATE ( Any p0, float p1, Any p2, BOOL p3 ) //0x032D49C5E359C847
- 0
- 630
- 1207
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Any _0x2C497BDEF897C6DF ( Any p0 ) //0x2C497BDEF897C6DF
- 0
- 203
- 1207
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BOOL CAN_START_ITEM_INTERACTION ( Ped ped, Hash itemHash, Hash interactionHash, int p3 ) //0x2D19BC4DF626CBE7
- 0
- 220
- 1207
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void TASK_COMBAT_HATED_TARGETS_IN_AREA ( Ped ped, float x, float y, float z, float radius, int flags, Any p6 ) //0x4CF5F55DAC3280A0
- 0
- 267
- 1207
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void START_TASK_ITEM_INTERACTION ( Ped ped, Hash animType, Hash propId, int p3, int flag, float p5 ) //0xAE72E7DF013AAA61
- 0
- 465
- 1207
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void TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST ( Ped ped, float radius ) //0xB5BC69D9C4060BC3
- 0
- 185
- 1207
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void _TASK_ITEM_INTERACTION_2 ( Ped ped, Hash propNameGxt, Object prop, Hash propId, Hash itemInteractionState, int p5, Any p6, float p7 ) //0x72F52AA2D2B172CC
- 0
- 570
- 1207
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void TASK_COMBAT_HATED_TARGETS_AROUND_PED ( Ped ped, float radius, int flags, Any p3 ) //0x7BF835BB9E2698C8
- 0
- 277
- 1207
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void _TASK_ITEM_INTERACTION_3 ( Ped ped, Hash item, Any* guid, Any p3, Any p4, Any p5, float p6 ) //0xD61D5E1AD9876DEB
- 0
- 233
- 1207
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void TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED ( Ped ped, float radius, float p2, Any p3 ) //0x2BBA30B854534A0C
- 0
- 260
- 1207
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void _0xB35370D5353995CB ( Any p0, Any p1, Any p2 ) //0xB35370D5353995CB
- 0
- 225
- 1207
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void TASK_COMBAT_HATED_TARGETS ( Ped ped, float radius ) //0x8182B561A29BD597
- 0
- 264
- 1207
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Hash GET_ITEM_INTERACTION_STATE ( Ped ped ) //0x6AA3DCA2C6F5EB6D
- 0
- 243
- 1207
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void _0x30B391915538EBE2 ( Any p0 ) //0x30B391915538EBE2
- 0
- 175
- 1207
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Hash GET_ITEM_INTERACTION_ITEM_ID ( Ped ped ) //0x804425C4BBD00883
- 0
- 188
- 1207
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void TASK_THROW_PROJECTILE ( Ped ped, Any p1, Any p2, Any p3 ) //0x7285951DBF6B5A51
- 0
- 248
- 1207
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BOOL IS_PED_RUNNING_INSPECTION_TASK ( Ped ped ) //0x038B1F1674F0E242
- 0
- 190
- 1207
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void _TASK_THROW_PROJECTILE_2 ( Any p0, Any p1, Any p2, Any p3 ) //0x7282356DFF6B5A51
- 0
- 199
- 1207
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BOOL IS_PED_RUNNING_TASK_ITEM_INTERACTION ( Ped ped ) //0xEC7E480FF8BD0BED
- 0
- 245
- 1207
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void TASK_WHISTLE_ANIM ( Ped ped, Any p1, Hash p2 ) //0xD6401A1B2F63BED6
- 1
- 676
- 1207
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Entity _GET_ITEM_INTERACTION_ENTITY_FROM_PED ( Ped ped, Hash item ) //0x05A0100EA714DB68
- 0
- 213
- 1207
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void TASK_SWAP_WEAPON ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0xA21C51255B205245
- 0
- 422
- 1207
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float GET_ITEM_INTERACTION_PROMPT_PROGRESS ( Ped ped, Hash inputContext ) //0xBC864A70AD55E0C1
- 0
- 183
- 1207
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void _0x0000A8ACDC2E1B6A ( Any p0, Any p1 ) //0x0000A8ACDC2E1B6A
- 0
- 179
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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