RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void TASK_LEAVE_ANY_VEHICLE ( Ped ped, int p1, int taskFlag ) //0x504D54DF3F6F2247
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void TASK_VEHICLE_SHOOT_AT_PED ( Ped ped, Ped target, float p2 ) //0x10AB107B887214D8
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void TASK_VEHICLE_AIM_AT_PED ( Ped ped, Ped target ) //0xE41885592B08B097
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void TASK_USE_RANDOM_SCENARIO_IN_GROUP ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x14747F4A5971DE4E
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void TASK_VEHICLE_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, float p4 ) //0x5190796ED39C9B6D
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void TASK_AIM_GUN_AT_ENTITY ( Ped ped, Entity targetEntity, int duration, BOOL p3, int p4 ) //0x9B53BB6E8943AF53
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void _0xAF2EF28CE3084505 ( Any p0, Any p1, Any p2, Any p3 ) //0xAF2EF28CE3084505
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void TASK_TURN_PED_TO_FACE_ENTITY ( Ped ped, Entity targetEntity, int duration, float p3, float p4, float p5 ) //0x5AD23D40115353AC
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void TASK_VEHICLE_AIM_AT_COORD ( Ped ped, float x, float y, float z ) //0x447C1E9EF844BC0F
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void TASK_AIM_GUN_AT_COORD ( Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6 ) //0x6671F3EEC681BDA1
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void TASK_VEHICLE_GOTO_NAVMESH ( Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int behaviorFlag, float stoppingRange ) //0x195AEEB13CEFE2EE
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void TASK_AIM_AT_COORD ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x4AF1D73861212F52
- 0
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x11315AB3385B8AC0
- 0
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void TASK_AIM_AT_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0xCF7569BD0FB480A0
- 0
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x639C0425A0B4E77E
- 0
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xB2A16444EAD9AE47
- 0
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void TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT ( Ped ped, Vehicle vehicle ) //0x7AA80209BDA643EB
- 0
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x78426D0982D083C9
- 0
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void CLEAR_PED_TASKS ( Ped ped, BOOL p1, BOOL p2 ) //0xE1EF3C1216AFF2CD
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void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x97465886D35210E9
- 0
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void _0x1A7D63CB1B0BB223 ( Any p0 ) //0x1A7D63CB1B0BB223
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void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xCEF0117C233026AD
- 0
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void _0xDF94844D474F31E5 ( Ped ped ) //0xDF94844D474F31E5
- 0
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void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD ( Ped ped, float goToLocationX, float noRoadsDistance, BOOL unkTrue, int unkFlag, int aimingFlag, Hash firingPattern, float goToLocationY, float goToLocationZ, float focusLocationX ) //0xA55547801EB331FC
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void _0xEBA2081E0A5F4D17 ( Any p0 ) //0xEBA2081E0A5F4D17
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void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x87BD711FC31EA273
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void _0x141BC64C8D7C5529 ( Vehicle vehicle ) //0x141BC64C8D7C5529
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void SET_HIGH_FALL_TASK ( Ped ped, int p1, int p2, int p3 ) //0x8C825BDC7741D37C
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void CLEAR_PED_SECONDARY_TASK ( Ped ped ) //0x176CECF6F920D707
- 0
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void _0x5217B7B6DB78E1F3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5217B7B6DB78E1F3
- 0
- 183
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void TASK_EVERYONE_LEAVE_VEHICLE ( Any p0, Any p1 ) //0x7F93691AB4B92272
- 0
- 514
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void REQUEST_WAYPOINT_RECORDING ( const char* waypointRecording ) //0x9EEFB62EB27B5792
- 0
- 190
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void TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER ( Vehicle vehicle, BOOL p1 ) //0x6F1C49F275BD25B3
- 0
- 174
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void TASK_INVESTIGATE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x5C8514540D27FBFB
- 0
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void REMOVE_WAYPOINT_RECORDING ( const char* waypointRecording ) //0xFF1B8B4AA1C25DC8
- 0
- 223
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void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, Any p2, float x, float y, float z, int duration ) //0xE39B4FF4FDEBDE27
- 0
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void _0xF718931A82EEB898 () //0xF718931A82EEB898
- 0
- 167
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void TASK_GOTO_ENTITY_OFFSET_XY ( Ped ped, Entity entity, int duration, float p3, float p4, float p5, float p6, BOOL p7 ) //0x338E7EF52B6095A9
- 0
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void TASK_GOTO_ENTITY_OFFSET_XY_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x901BD69984400F62
- 0
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void TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x41B0832CA96B5351
- 0
- 212
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void TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x2D532EAA142CF83F
- 0
- 297
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void TASK_TURN_PED_TO_FACE_COORD ( Ped ped, float x, float y, float z, int duration ) //0x1DDA930A0AC38571
- 0
- 236
- 1207
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void TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED ( Ped ped, Any p1 ) //0x0CFC13EBC19BCA52
- 0
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void TASK_VEHICLE_TEMP_ACTION ( Ped driver, Vehicle vehicle, int action, int time ) //0xC429DCEEB339E129
- 0
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void TASK_FOLLOW_WAYPOINT_RECORDING ( Ped ped, const char* waypointRecording, int p2, int flag, int p4, BOOL p5, Any p6, int p7 ) //0x0759591819534F7B
- 0
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void TASK_VEHICLE_MISSION ( Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic ) //0x659427E0EF36BCDE
- 0
- 238
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void TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET ( Ped ped, const char* waypointRecording, float p2, int p3, int p4, int p5, BOOL p6 ) //0xBE9B0520BD7C445B
- 0
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void TASK_VEHICLE_DRIVE_TO_DESTINATION ( Ped driver, Vehicle vehicle, BOOL p10, float x, float y, float z, float speed, int drivingFlags, int p7, float stoppingRange1 ) //0x7F241A0D14354583
- 0
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void TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET ( Ped ped0, Ped ped1, const char* waypointRecording, float p3, float p4, int p5, int p6, int p7, BOOL p8 ) //0x4D2B787BAE9AB760
- 0
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void _TASK_VEHICLE_DRIVE_TO_DESTINATION_2 ( Vehicle vehicle, float x, float y, float z, float speed, int p5, int p6, float p7, float p8 ) //0x391073B9D3CCE2BA
- 0
- 223
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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