RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void _PED_FISHINGROD_HOOK_ENTITY ( Ped ped, Entity entity ) //0x1A52076D26E09004
- 0
- 213
- 1207
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void SET_PED_PATH_FOLIAGE_COST_MODIFIER ( Ped ped, float modifier ) //0x3AD8EFF9703BE657
- 0
- 223
- 1207
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void _0x2EB977293923C723 ( Any p0, Any p1 ) //0x2EB977293923C723
- 0
- 170
- 1207
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void _0xCE71C2F9BAA3F975 ( Ped ped, Entity entity ) //0xCE71C2F9BAA3F975
- 0
- 191
- 1207
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void _0x8798CF6815B8FE0F ( Any p0, Any p1 ) //0x8798CF6815B8FE0F
- 0
- 209
- 1207
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void _0xE9225354FB7437A7 ( Any p0, Any p1 ) //0xE9225354FB7437A7
- 0
- 173
- 1207
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BOOL _0xB520DBDA7FCF573F ( Ped ped ) //0xB520DBDA7FCF573F
- 0
- 214
- 1207
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void _0x5B68D0007D9C92EB ( Any p0, Any p1 ) //0x5B68D0007D9C92EB
- 0
- 218
- 1207
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void _0x764DB5A48390FBAD ( Any p0, Any p1 ) //0x764DB5A48390FBAD
- 0
- 160
- 1207
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void _0x31BB338F64D5C861 ( Ped ped, BOOL p1 ) //0x31BB338F64D5C861
- 0
- 212
- 1207
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void _0x82ED59F095056550 ( Any p0, Any p1 ) //0x82ED59F095056550
- 0
- 196
- 1207
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void _0x8F8C84363810691A ( Any p0, Any p1 ) //0x8F8C84363810691A
- 0
- 180
- 1207
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void _0x517D01BF27B682D1 ( Ped ped, Entity entity, float p2, float p3, float p4, float p5, int p6 ) //0x517D01BF27B682D1
- 0
- 207
- 1207
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void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 ) //0xE01C8DC8EDD28D31
- 0
- 198
- 1207
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void _0xFF8AFCA532B500D4 ( Any p0, Any p1 ) //0xFF8AFCA532B500D4
- 0
- 183
- 1207
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void _0x88FD60D846D9CD63 ( Ped ped ) //0x88FD60D846D9CD63
- 0
- 209
- 1207
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void _0x098CAA6DBE7D8D82 ( Any p0, Any p1 ) //0x098CAA6DBE7D8D82
- 0
- 274
- 1207
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Any _0xFE5D28B9B7837CC1 ( Any p0, Any p1, Any p2, Any p3 ) //0xFE5D28B9B7837CC1
- 0
- 196
- 1207
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void _0x9050DF2C53801208 ( Ped ped, float p1 ) //0x9050DF2C53801208
- 0
- 209
- 1207
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BOOL _GET_PED_IS_IGNORING_DEAD_BODIES ( Ped ped ) //0x1948BBE561A2375A
- 0
- 221
- 1207
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void _0x2B8AF29A78024BD3 ( Any p0 ) //0x2B8AF29A78024BD3
- 0
- 190
- 1207
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void _0x22CDBF317C40A122 ( Ped ped ) //0x22CDBF317C40A122
- 0
- 200
- 1207
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void _SET_PED_IGNORE_DEAD_BODIES ( Ped ped, BOOL toggle ) //0x013A7BA5015C1372
- 0
- 209
- 1207
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Any _0x0365000D8BF86531 ( Any p0 ) //0x0365000D8BF86531
- 0
- 173
- 1207
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void SET_PED_PATH_MAY_ENTER_WATER ( Ped ped, BOOL mayEnterWater ) //0xF35425A4204367EC
- 0
- 189
- 1207
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Vector3 _0x865732725536EE39 ( Any p0 ) //0x865732725536EE39
- 0
- 213
- 1207
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void _TASK_PLAY_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps ) //0x884E3436CC1F41DD
- 0
- 436
- 1207
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void _SET_PED_PATH_MAY_ENTER_DEEP_WATER ( Ped ped, BOOL mayEnterDeepWater ) //0x9DE63896B176EA94
- 0
- 232
- 1207
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void _0x0E184495B27BB57D () //0x0E184495B27BB57D
- 0
- 187
- 1207
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void _0x6A1AF481407BF6E9 ( Any p0 ) //0x6A1AF481407BF6E9
- 0
- 178
- 1207
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void _0xC6170856E54557B2 ( Any p0, Any p1, Any p2 ) //0xC6170856E54557B2
- 0
- 196
- 1207
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BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup ) //0xF9034C136C9E00D3
- 0
- 240
- 1207
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void _TASK_EMOTE_OUTRO ( Ped ped ) //0xBDFEEB7600BCD938
- 0
- 189
- 1207
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void _0xF948F4356F010F11 ( Any p0, Any p1, Any p2 ) //0xF948F4356F010F11
- 0
- 211
- 1207
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BOOL _DOES_SCENARIO_GROUP_EXIST_HASH ( Hash scenarioGroup ) //0x76E98B52369A289C
- 0
- 172
- 1207
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void _0xEC516FE805D2CB2D ( Any p0 ) //0xEC516FE805D2CB2D
- 0
- 183
- 1207
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void SET_PED_PATH_PREFER_TO_AVOID_WATER ( Ped ped, BOOL avoidWater, float p2 ) //0x38FE1EC73743793C
- 0
- 309
- 1207
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BOOL IS_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup ) //0x367A09DED4E05B99
- 0
- 180
- 1207
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void _0x59AEA4DC640814B9 ( Any p0, Any p1 ) //0x59AEA4DC640814B9
- 0
- 174
- 1207
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void _0x8BB283A7888AD1AD ( Any p0, Any p1, Any p2 ) //0x8BB283A7888AD1AD
- 0
- 188
- 1207
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BOOL _IS_SCENARIO_GROUP_ENABLED_HASH ( Hash scenarioGroup ) //0xDCC374913DE6AAA6
- 0
- 247
- 1207
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Any _0x11C7CE1AE38911B5 ( Any p0 ) //0x11C7CE1AE38911B5
- 0
- 178
- 1207
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void _0x12990818C1D35886 ( Any p0, Any p1, Any p2 ) //0x12990818C1D35886
- 0
- 192
- 1207
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void SET_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup, BOOL toggle ) //0x02C8E5B49848664E
- 0
- 243
- 1207
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void _0x7C015D8BCEC72CF4 ( Any p0, Any p1 ) //0x7C015D8BCEC72CF4
- 0
- 173
- 1207
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void _SET_SCENARIO_GROUP_ENABLED_HASH ( Hash scenarioGroup, BOOL toggle ) //0x9925EDDB6EAB88CD
- 0
- 256
- 1207
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void SET_PED_PATH_AVOID_FIRE ( Ped ped, BOOL avoidFire ) //0x4455517B28441E60
- 0
- 212
- 1207
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void RESET_SCENARIO_GROUPS_ENABLED () //0xDD902D0349AFAD3A
- 0
- 232
- 1207
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void _0x42CFD8FD8CC8DC69 ( Any p0, Any p1 ) //0x42CFD8FD8CC8DC69
- 0
- 156
- 1207
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void _0x358A1A751B335A11 ( Any p0 ) //0x358A1A751B335A11
- 0
- 170
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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