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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. void SET_PED_PATH_FOLIAGE_COST_MODIFIER ( Ped ped, float modifier )  //0x3AD8EFF9703BE657

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  2. void _0x2EB977293923C723 ( Any p0, Any p1 )  //0x2EB977293923C723

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  3. void _0xCE71C2F9BAA3F975 ( Ped ped, Entity entity )  //0xCE71C2F9BAA3F975

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  4. void _0x8798CF6815B8FE0F ( Any p0, Any p1 )  //0x8798CF6815B8FE0F

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  5. void _0xE9225354FB7437A7 ( Any p0, Any p1 )  //0xE9225354FB7437A7

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  6. BOOL _0xB520DBDA7FCF573F ( Ped ped )  //0xB520DBDA7FCF573F

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  7. void _0x5B68D0007D9C92EB ( Any p0, Any p1 )  //0x5B68D0007D9C92EB

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  8. void _0x764DB5A48390FBAD ( Any p0, Any p1 )  //0x764DB5A48390FBAD

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  9. void _0x31BB338F64D5C861 ( Ped ped, BOOL p1 )  //0x31BB338F64D5C861

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  10. void _0x82ED59F095056550 ( Any p0, Any p1 )  //0x82ED59F095056550

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  11. void _0x8F8C84363810691A ( Any p0, Any p1 )  //0x8F8C84363810691A

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  12. void _0x517D01BF27B682D1 ( Ped ped, Entity entity, float p2, float p3, float p4, float p5, int p6 )  //0x517D01BF27B682D1

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  13. void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 )  //0xE01C8DC8EDD28D31

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  14. void _0xFF8AFCA532B500D4 ( Any p0, Any p1 )  //0xFF8AFCA532B500D4

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  15. void _0x88FD60D846D9CD63 ( Ped ped )  //0x88FD60D846D9CD63

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  16. void _0x098CAA6DBE7D8D82 ( Any p0, Any p1 )  //0x098CAA6DBE7D8D82

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  17. Any _0xFE5D28B9B7837CC1 ( Any p0, Any p1, Any p2, Any p3 )  //0xFE5D28B9B7837CC1

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  18. void _0x9050DF2C53801208 ( Ped ped, float p1 )  //0x9050DF2C53801208

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  19. BOOL _GET_PED_IS_IGNORING_DEAD_BODIES ( Ped ped )  //0x1948BBE561A2375A

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  20. void _0x2B8AF29A78024BD3 ( Any p0 )  //0x2B8AF29A78024BD3

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  21. void _0x22CDBF317C40A122 ( Ped ped )  //0x22CDBF317C40A122

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  22. void _SET_PED_IGNORE_DEAD_BODIES ( Ped ped, BOOL toggle )  //0x013A7BA5015C1372

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  23. Any _0x0365000D8BF86531 ( Any p0 )  //0x0365000D8BF86531

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  24. int _TASK_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps )  //0xB31A277C1AC7B7FF

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  25. void SET_PED_PATH_MAY_ENTER_WATER ( Ped ped, BOOL mayEnterWater )  //0xF35425A4204367EC

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  26. Vector3 _0x865732725536EE39 ( Any p0 )  //0x865732725536EE39

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  27. void _TASK_PLAY_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps )  //0x884E3436CC1F41DD

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  28. void _SET_PED_PATH_MAY_ENTER_DEEP_WATER ( Ped ped, BOOL mayEnterDeepWater )  //0x9DE63896B176EA94

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  29. void _0x0E184495B27BB57D ()  //0x0E184495B27BB57D

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  30. void _0x6A1AF481407BF6E9 ( Any p0 )  //0x6A1AF481407BF6E9

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  31. void _0xC6170856E54557B2 ( Any p0, Any p1, Any p2 )  //0xC6170856E54557B2

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  32. BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup )  //0xF9034C136C9E00D3

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  33. void _TASK_EMOTE_OUTRO ( Ped ped )  //0xBDFEEB7600BCD938

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  34. void _0xF948F4356F010F11 ( Any p0, Any p1, Any p2 )  //0xF948F4356F010F11

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  35. BOOL _DOES_SCENARIO_GROUP_EXIST_HASH ( Hash scenarioGroup )  //0x76E98B52369A289C

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  36. void _0xEC516FE805D2CB2D ( Any p0 )  //0xEC516FE805D2CB2D

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  37. void SET_PED_PATH_PREFER_TO_AVOID_WATER ( Ped ped, BOOL avoidWater, float p2 )  //0x38FE1EC73743793C

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  38. BOOL IS_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup )  //0x367A09DED4E05B99

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  39. void _0x59AEA4DC640814B9 ( Any p0, Any p1 )  //0x59AEA4DC640814B9

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  40. void _0x8BB283A7888AD1AD ( Any p0, Any p1, Any p2 )  //0x8BB283A7888AD1AD

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  41. BOOL _IS_SCENARIO_GROUP_ENABLED_HASH ( Hash scenarioGroup )  //0xDCC374913DE6AAA6

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  42. Any _0x11C7CE1AE38911B5 ( Any p0 )  //0x11C7CE1AE38911B5

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  43. void _0x12990818C1D35886 ( Any p0, Any p1, Any p2 )  //0x12990818C1D35886

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  44. void SET_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup, BOOL toggle )  //0x02C8E5B49848664E

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  45. void _0x7C015D8BCEC72CF4 ( Any p0, Any p1 )  //0x7C015D8BCEC72CF4

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  46. void _SET_SCENARIO_GROUP_ENABLED_HASH ( Hash scenarioGroup, BOOL toggle )  //0x9925EDDB6EAB88CD

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  47. void SET_PED_PATH_AVOID_FIRE ( Ped ped, BOOL avoidFire )  //0x4455517B28441E60

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  48. void RESET_SCENARIO_GROUPS_ENABLED ()  //0xDD902D0349AFAD3A

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  49. void _0x42CFD8FD8CC8DC69 ( Any p0, Any p1 )  //0x42CFD8FD8CC8DC69

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  50. void _0x358A1A751B335A11 ( Any p0 )  //0x358A1A751B335A11

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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