RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void TASK_WANDER_STANDARD ( Ped ped, float p1, int p2 ) //0xBB9CE077274F6A1B
- 0
- 374
- 1207
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void TASK_BREAK_VEHICLE_DOOR_LOCK ( Ped ped, Vehicle vehicle ) //0xBB28D1BC9EA8A6A5
- 0
- 177
- 1207
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void TASK_GO_TO_WHISTLE ( Ped ped, Ped p1, int whistleType ) //0xBAD6545608CECA6E
- 0
- 358
- 1207
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void _0xBAAB791AA72C2821 ( Any p0, Any p1 ) //0xBAAB791AA72C2821
- 0
- 277
- 1207
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void TASK_GUARD ( Ped ped, Any p1, Any p2 ) //0xB9FB242EACCAF30F
- 0
- 282
- 1207
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float _GET_SCENARIO_POINT_HEADING ( int scenario, BOOL p1 ) //0xB93EA7184BAA85C3
- 0
- 201
- 1207
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Any _0xB8F52A3F84A7CC59 ( Any p0 ) //0xB8F52A3F84A7CC59
- 0
- 227
- 1207
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void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xB8ECD61F531A7B02
- 0
- 267
- 1207
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void _0xB8E3486D107F4194 ( Any p0, Any p1 ) //0xB8E3486D107F4194
- 0
- 196
- 1207
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void _0xB8E213D02F37947D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xB8E213D02F37947D
- 0
- 196
- 1207
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void _0xB79817DB31FF72B9 ( Any p0, Any p1 ) //0xB79817DB31FF72B9
- 0
- 182
- 1207
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void TASK_CLIMB_LADDER ( Ped ped, Any p1, Any p2, Any p3 ) //0xB6C987F9285A3814
- 0
- 228
- 1207
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BOOL WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT ( const char* waypointRecording, float x, float y, float z, int* point ) //0xB629A298081F876F
- 0
- 178
- 1207
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void SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xB5C51DD544F14F58
- 0
- 207
- 1207
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void TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST ( Ped ped, float radius ) //0xB5BC69D9C4060BC3
- 0
- 185
- 1207
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BOOL _0xB520DBDA7FCF573F ( Ped ped ) //0xB520DBDA7FCF573F
- 0
- 214
- 1207
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BOOL GET_TASK_MOVE_NETWORK_EVENT ( Ped ped, const char* eventName ) //0xB4F47213DF45A64C
- 0
- 359
- 1207
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void _0xB35370D5353995CB ( Any p0, Any p1, Any p2 ) //0xB35370D5353995CB
- 0
- 225
- 1207
-
int _TASK_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps ) //0xB31A277C1AC7B7FF
- 0
- 1,250
- 1207
-
void _0xB2F47A1AFDFCC595 ( Any p0, Any p1 ) //0xB2F47A1AFDFCC595
- 0
- 206
- 1207
-
void _0xB2D15D3551FE4FAE ( Any p0 ) //0xB2D15D3551FE4FAE
- 0
- 138
- 1311
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0xB2A16444EAD9AE47
- 0
- 251
- 1207
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BOOL _GET_SCENARIO_CONTAINER_OPENING_STATE ( Entity entity ) //0xB219612B5568E9EC
- 0
- 183
- 1207
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void SET_TASK_MOVE_NETWORK_SIGNAL_BOOL ( Ped ped, const char* signalName, BOOL value ) //0xB0A6CFD2C69C1088
- 0
- 207
- 1207
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BOOL GET_IS_TASK_ACTIVE ( Ped ped, int taskIndex ) //0xB0760331C7AA4155
- 0
- 523
- 1207
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void CLOSE_PATROL_ROUTE () //0xB043ECA801B8CBC1
- 0
- 187
- 1207
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void CREATE_PATROL_ROUTE () //0xAF8A443CCC8018DC
- 0
- 226
- 1207
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void _0xAF2EF28CE3084505 ( Any p0, Any p1, Any p2, Any p3 ) //0xAF2EF28CE3084505
- 0
- 174
- 1207
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void START_TASK_ITEM_INTERACTION ( Ped ped, Hash animType, Hash propId, int p3, int flag, float p5 ) //0xAE72E7DF013AAA61
- 0
- 465
- 1207
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void REMOVE_COVER_POINT ( ScrHandle coverpoint ) //0xAE287C923D891715
- 0
- 184
- 1207
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void TASK_STAND_GUARD ( Ped ped, float x, float y, float z, float heading, const char* scenarioName ) //0xAE032F8BBA959E90
- 0
- 277
- 1207
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void _0xADC45010BC17AF0E ( Any p0, Any p1 ) //0xADC45010BC17AF0E
- 0
- 188
- 1207
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void TASK_PLAY_UPPER_ANIM_FACING_ENTITY ( Ped ped, const char* animDict, BOOL p10, float p11, const char* p12, int p13, float p14, const char* animName, Entity entity, int p4 ) //0xAD67214236AB1CFE
- 0
- 236
- 1207
-
Any _0xAC5045AB7F1A34FD ( Any p0 ) //0xAC5045AB7F1A34FD
- 0
- 177
- 1207
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BOOL IS_PED_STILL ( Ped ped ) //0xAC29253EEF8F0180
- 0
- 205
- 1207
-
void _SET_HOGTIE_ESCAPE_TIMER ( Ped ped, float time ) //0xAB591AE6B48B913E
- 0
- 223
- 1207
-
void CLEAR_PED_TASKS_IMMEDIATELY ( Ped ped, BOOL p1, BOOL resetCrouch ) //0xAAA34F8A7CB32098
- 0
- 612
- 1207
-
void TASK_LEAD_AND_CONVERSE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xAA19711D33C6708C
- 0
- 297
- 1207
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BOOL IS_PED_ACTIVE_IN_SCENARIO ( Ped ped, int scenario ) //0xAA135F9482C82CC3
- 0
- 204
- 1207
-
void _TASK_EQUIP_HAT ( Object hatObject, Ped ped ) //0xAA0AF6025160243A
- 0
- 241
- 1207
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Any _0xA9E7672F8C6C6F74 ( Any p0 ) //0xA9E7672F8C6C6F74
- 0
- 215
- 1207
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void TASK_GOTO_ENTITY_AIMING ( Ped ped, Entity target, float distanceToStopAt, float StartAimingDist ) //0xA9DA48FAB8A76C12
- 0
- 285
- 1207
-
BOOL _IS_PED_ARRESTING_ANY_PED ( Ped ped ) //0xA9CC7856D52DBD25
- 0
- 240
- 1207
-
void UPDATE_TASK_HANDS_UP_DURATION ( Ped ped, int duration ) //0xA98FCAFD7893C834
- 0
- 354
- 1207
-
BOOL DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS ( Any p0, Any p1, Any p2, Any p3 ) //0xA98B8E3C088E5A31
- 0
- 223
- 1207
-
Hash _GET_SCENARIO_POINT_TYPE ( int scenario ) //0xA92450B5AE687AAF
- 0
- 196
- 1207
-
void _TASK_START_SCENARIO_IN_PLACE_2 ( Ped ped, Any p1, const char* p2, int p3, BOOL p4, float p5, BOOL p6 ) //0xA917E39F2CEFD215
- 0
- 311
- 1207
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void TASK_ANIMAL_FLEE ( Ped ped, Ped targetPed, Any p2 ) //0xA899B61C66F09134
- 0
- 328
- 1207
-
Vector3 _GET_SCENARIO_POINT_COORDS ( int scenario, BOOL p1 ) //0xA8452DD321607029
- 0
- 327
- 1207
-
void _TASK_DISEMBARK_VEHICLE ( Any p0, Vehicle vehicle, int p2, Any p3, float p4, Any p5 ) //0xA7C6854BB5A4192A
- 0
- 267
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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