RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void _0xBD1C3C0F271C39D3 ( Any p0, Any p1 ) //0xBD1C3C0F271C39D3
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Any _0xBD70108D01875299 ( Any p0 ) //0xBD70108D01875299
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BOOL _0xBEDBE39B5FD98FD6 ( Ped ped ) //0xBEDBE39B5FD98FD6
- 0
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void _0xBEEFBB608D2AA68A ( Any p0 ) //0xBEEFBB608D2AA68A
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void _0xC6170856E54557B2 ( Any p0, Any p1, Any p2 ) //0xC6170856E54557B2
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void _0xCE4E669400E5F8AA ( Any p0, Any p1, Any p2, Any p3 ) //0xCE4E669400E5F8AA
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void _0xCE71C2F9BAA3F975 ( Ped ped, Entity entity ) //0xCE71C2F9BAA3F975
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- 191
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Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 ) //0xD0ABC4EA3B5E21A0
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- 141
- 1311
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Any _0xD508FA229F1C4900 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xD508FA229F1C4900
- 0
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void _0xD999E379265A4501 ( Any p0, Any p1, Any p2 ) //0xD999E379265A4501
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void _0xDE0C8B145EA466FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xDE0C8B145EA466FF
- 0
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Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 ) //0xDF56A2B50C04DEA4
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void _0xDF94844D474F31E5 ( Ped ped ) //0xDF94844D474F31E5
- 0
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void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 ) //0xE01C8DC8EDD28D31
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- 198
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void _0xE01F55B2896F6B37 ( Any p0, Any p1 ) //0xE01F55B2896F6B37
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void _0xE05A5D39BE6E93AF ( Any p0 ) //0xE05A5D39BE6E93AF
- 0
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Vector3 _0xE116F6F2DA2D777E ( Any p0 ) //0xE116F6F2DA2D777E
- 0
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Any _0xE1C105E6BBA48270 () //0xE1C105E6BBA48270
- 0
- 181
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void _0xE2CF104ADD49D4BF ( Any p0 ) //0xE2CF104ADD49D4BF
- 0
- 173
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Any _0xE47DD64B9F02677D ( Any p0 ) //0xE47DD64B9F02677D
- 0
- 214
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Any _0xE55478C5EDF70AC2 ( Any p0 ) //0xE55478C5EDF70AC2
- 0
- 175
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void _0xE5831AA1E2FD147C ( Any p0 ) //0xE5831AA1E2FD147C
- 0
- 204
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Any _0xE62754D09354F6CF ( Any p0 ) //0xE62754D09354F6CF
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void _0xE69FDA40AAC3EFC0 ( Any p0, Any p1 ) //0xE69FDA40AAC3EFC0
- 0
- 211
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Any _0xE6A151364C600B24 ( Any p0 ) //0xE6A151364C600B24
- 0
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Any _0xE7BBC4E56B989449 ( Any p0, Any p1, Any p2 ) //0xE7BBC4E56B989449
- 0
- 218
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void _0xE9225354FB7437A7 ( Any p0, Any p1 ) //0xE9225354FB7437A7
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Any _0xE9A6400D1A0E7A55 ( Any p0 ) //0xE9A6400D1A0E7A55
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void _0xEAF87DA2BE78A15B ( Any p0, Any p1 ) //0xEAF87DA2BE78A15B
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Any _0xEB67D4E056C85A81 ( Any p0 ) //0xEB67D4E056C85A81
- 0
- 204
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void _0xEBA2081E0A5F4D17 ( Any p0 ) //0xEBA2081E0A5F4D17
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void _0xEC516FE805D2CB2D ( Any p0 ) //0xEC516FE805D2CB2D
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- 183
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Any _0xEFD875C2791EBEFD ( Any p0, Any p1, Any p2, Any p3 ) //0xEFD875C2791EBEFD
- 0
- 202
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void _0xF3C3503276F4A034 ( Entity entity, Any p1 ) //0xF3C3503276F4A034
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- 145
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void _0xF40A109B4B79A848 ( Any p0, Any p1, Any p2 ) //0xF40A109B4B79A848
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void _0xF718931A82EEB898 () //0xF718931A82EEB898
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- 167
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void _0xF948F4356F010F11 ( Any p0, Any p1, Any p2 ) //0xF948F4356F010F11
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- 211
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Any _0xF97F462779B31786 ( Any p0 ) //0xF97F462779B31786
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void _0xFA30E2254461ADEB ( Any p0, Any p1 ) //0xFA30E2254461ADEB
- 0
- 202
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void _0xFC7F71CF49F70B6B ( Any p0 ) //0xFC7F71CF49F70B6B
- 0
- 176
- 1207
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Any _0xFDECCA06E8B81346 ( Any p0 ) //0xFDECCA06E8B81346
- 0
- 176
- 1207
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Any _0xFE5D28B9B7837CC1 ( Any p0, Any p1, Any p2, Any p3 ) //0xFE5D28B9B7837CC1
- 0
- 196
- 1207
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void _0xFF745B0346E19E2C ( Any p0 ) //0xFF745B0346E19E2C
- 0
- 206
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void _0xFF8AFCA532B500D4 ( Any p0, Any p1 ) //0xFF8AFCA532B500D4
- 0
- 183
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void _0xFFB520A3E16F7B7B ( Ped ped, float p1 ) //0xFFB520A3E16F7B7B
- 0
- 344
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void _ADD_COVER_BLOCKING_VOLUME ( Volume volume, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0xEB2ED1DC3AEC0654
- 0
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void _ADD_FLEE_TARGET_COORDS ( Ped ped, float x, float y, float z, float p4 ) //0xE8F1A5B4CED3725A
- 0
- 216
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BOOL _ASSOCIATE_PROP_WITH_SCENARIO ( int scenario, Entity entity, const char* propName, BOOL p3 ) //0x8360C47380B6F351
- 0
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int _CREATE_HERB_COMPOSITES ( Hash asset, float x, float y, float z, float heading, int groundSetting, Any* p6, int p7 ) //0x5B4BBE80AD5972DC
- 0
- 322
- 1207
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BOOL _CREATE_WAYPOINT_PATH ( const char* pathName, Any* p1, int nodes, int p3 ) //0x5C885E0978B6AD60
- 0
- 189
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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