RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void CLOSE_SEQUENCE_TASK ( int taskSequenceId ) //0x39E72BC99E6360CB
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void TASK_PERFORM_SEQUENCE ( Ped ped, int taskSequenceId ) //0x5ABA3986D90D8A3B
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void _TASK_PERFORM_SEQUENCE_2 ( Any p0, Any p1, Any p2, Any p3 ) //0x4FC0AF869D6E309D
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void CLEAR_SEQUENCE_TASK ( int* taskSequenceId ) //0x3841422E9C488D8C
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void SET_SEQUENCE_TO_REPEAT ( int taskSequenceId, BOOL repeat ) //0x58C70CF3A41E4AE7
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int GET_SEQUENCE_PROGRESS ( Ped ped ) //0x00A9010CFE1E3533
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- 236
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BOOL GET_IS_TASK_ACTIVE ( Ped ped, int taskIndex ) //0xB0760331C7AA4155
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int GET_SCRIPT_TASK_STATUS ( Ped ped, Hash taskHash, BOOL p2 ) //0x77F1BEB8863288D5
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Any _0x9FF5F9B24E870748 ( Any p0 ) //0x9FF5F9B24E870748
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float _GET_SCRIPT_TASK_ACTION_TIME ( Ped ped, Hash task ) //0xA710DC5D25F8B942
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void REACT_LOOK_AT ( Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8 ) //0xE7FA07624574B79A
- 0
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void REACT_LOOK_AT_END ( Ped ped, int exitAnimation, BOOL p2 ) //0x541E5B41DCA45828
- 0
- 162
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BOOL IS_PED_SCENARIO_REACT_LOOKING ( Ped ped, BOOL p1 ) //0x916B8E075ABC8B4E
- 0
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int GET_ACTIVE_VEHICLE_MISSION_TYPE ( Vehicle vehicle ) //0x534AEBA6E5ED4CAB
- 0
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void TASK_LEAVE_ANY_VEHICLE ( Ped ped, int p1, int taskFlag ) //0x504D54DF3F6F2247
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- 249
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Any _0xBD70108D01875299 ( Any p0 ) //0xBD70108D01875299
- 0
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void TASK_USE_RANDOM_SCENARIO_IN_GROUP ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x14747F4A5971DE4E
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void TASK_AIM_GUN_AT_ENTITY ( Ped ped, Entity targetEntity, int duration, BOOL p3, int p4 ) //0x9B53BB6E8943AF53
- 0
- 261
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void TASK_TURN_PED_TO_FACE_ENTITY ( Ped ped, Entity targetEntity, int duration, float p3, float p4, float p5 ) //0x5AD23D40115353AC
- 0
- 256
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void TASK_AIM_GUN_AT_COORD ( Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6 ) //0x6671F3EEC681BDA1
- 0
- 385
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void TASK_AIM_AT_COORD ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x4AF1D73861212F52
- 0
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void TASK_AIM_AT_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0xCF7569BD0FB480A0
- 0
- 188
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int TASK_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, int duration, Hash firingPattern, Any p6 ) //0x46A6CC01E0826106
- 0
- 559
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void TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT ( Ped ped, Vehicle vehicle ) //0x7AA80209BDA643EB
- 0
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void CLEAR_PED_TASKS ( Ped ped, BOOL p1, BOOL p2 ) //0xE1EF3C1216AFF2CD
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void _0x1A7D63CB1B0BB223 ( Any p0 ) //0x1A7D63CB1B0BB223
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void _0xDF94844D474F31E5 ( Ped ped ) //0xDF94844D474F31E5
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void _0xEBA2081E0A5F4D17 ( Any p0 ) //0xEBA2081E0A5F4D17
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void _0x141BC64C8D7C5529 ( Vehicle vehicle ) //0x141BC64C8D7C5529
- 0
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void CLEAR_PED_SECONDARY_TASK ( Ped ped ) //0x176CECF6F920D707
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void TASK_EVERYONE_LEAVE_VEHICLE ( Any p0, Any p1 ) //0x7F93691AB4B92272
- 0
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void TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER ( Vehicle vehicle, BOOL p1 ) //0x6F1C49F275BD25B3
- 0
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void TASK_INVESTIGATE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x5C8514540D27FBFB
- 0
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void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, Any p2, float x, float y, float z, int duration ) //0xE39B4FF4FDEBDE27
- 0
- 274
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void TASK_GOTO_ENTITY_OFFSET_XY ( Ped ped, Entity entity, int duration, float p3, float p4, float p5, float p6, BOOL p7 ) //0x338E7EF52B6095A9
- 0
- 234
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void TASK_GOTO_ENTITY_OFFSET_XY_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x901BD69984400F62
- 0
- 354
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void TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x41B0832CA96B5351
- 0
- 212
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void TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x2D532EAA142CF83F
- 0
- 297
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void TASK_TURN_PED_TO_FACE_COORD ( Ped ped, float x, float y, float z, int duration ) //0x1DDA930A0AC38571
- 0
- 236
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void TASK_VEHICLE_TEMP_ACTION ( Ped driver, Vehicle vehicle, int action, int time ) //0xC429DCEEB339E129
- 0
- 368
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void TASK_VEHICLE_MISSION ( Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic ) //0x659427E0EF36BCDE
- 0
- 238
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void TASK_VEHICLE_DRIVE_TO_DESTINATION ( Ped driver, Vehicle vehicle, BOOL p10, float x, float y, float z, float speed, int drivingFlags, int p7, float stoppingRange1 ) //0x7F241A0D14354583
- 0
- 213
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void _TASK_VEHICLE_DRIVE_TO_DESTINATION_2 ( Vehicle vehicle, float x, float y, float z, float speed, int p5, int p6, float p7, float p8 ) //0x391073B9D3CCE2BA
- 0
- 223
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void _TASK_VEHICLE_FLEE_ON_CLEANUP ( Vehicle vehicle, float p1, float p2, float p3, float speed, Hash type ) //0x55CD5FDDD4335C1E
- 0
- 206
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void TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT ( Ped driver, Vehicle vehicle, float x, float y, float z, float p5, float p6, int flag ) //0x089FF2FB965F0A29
- 0
- 259
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void _TASK_VEHICLE_DRIVE_TO_POINT_2 ( Vehicle vehicle, float x, float y, float z, float p4, float p5, Any p6 ) //0x6524A8981E8BE7C9
- 0
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void _0x1D125814EBC517EB ( Any p0, Any p1, Any p2, Any p3 ) //0x1D125814EBC517EB
- 0
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BOOL _0x583AE9AF9CEE0958 ( Vehicle vehicle, float x, float y, float z ) //0x583AE9AF9CEE0958
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- 184
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void TASK_VEHICLE_MISSION_PED_TARGET ( Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic ) //0x9454528DF15D657A
- 0
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void _0xA263ADBBC8056214 ( Any p0, Any p1 ) //0xA263ADBBC8056214
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- 244
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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