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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. BOOL _TASK_INTIMIDATED_2 ( Ped victim, Ped attacker, int p2, BOOL p3, BOOL p4, BOOL everyFrame, BOOL p6, BOOL p7, int flag )  //0x933ACC1A1771A288

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  2. void TASK_ANIMAL_UNALERTED ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0x21FDF9A25CFE1CE5

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  3. void _0xBEEFBB608D2AA68A ( Any p0 )  //0xBEEFBB608D2AA68A

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  4. void _0x2948235DB2058E99 ( Any p0, Any p1 )  //0x2948235DB2058E99

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  5. void TASK_ANIMAL_ALERTED ( Ped ped, Any p1, Any p2 )  //0x979D93372FC8C565

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  6. void _0x19BC99C678FBA139 ( Any p0, Any p1, Any p2 )  //0x19BC99C678FBA139

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  7. void _0xB2F47A1AFDFCC595 ( Any p0, Any p1 )  //0xB2F47A1AFDFCC595

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  8. void TASK_ANIMAL_FLEE ( Ped ped, Ped targetPed, Any p2 )  //0xA899B61C66F09134

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  9. void _0x5D9B0BAAF04CF65B ( Any p0, Any p1, Any p2, Any p3 )  //0x5D9B0BAAF04CF65B

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  10. void _0x41D1331AFAD5A091 ( Ped ped, int p1, Any p2 )  //0x41D1331AFAD5A091

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  11. Any _0x244430C13BA5258E ( Any p0, Any p1, Any p2, Any p3 )  //0x244430C13BA5258E

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  12. void _0x9B6A58FDB0024F12 ( int p0, int p1 )  //0x9B6A58FDB0024F12

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  13. void _0x801BD27403F3CBA0 ( Any p0, Any p1, Any p2, Any p3 )  //0x801BD27403F3CBA0

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  14. void TASK_EAT ( Ped ped, Any p1, Any p2 )  //0xBD7949BD07299672

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  15. void _0xBC3F847AE2C3DC65 ( int* p0, float p1 )  //0xBC3F847AE2C3DC65

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  16. void _0x0FE797DD9F70DFA6 ( Any p0, Any p1, Any p2, Any p3 )  //0x0FE797DD9F70DFA6

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  17. void TASK_BARK ( Ped ped, Ped barkAtTarget, Hash mood )  //0x83BFC1F836B2F3F2

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  18. void _0x450080DDEDB91258 ( Any p0, Any p1 )  //0x450080DDEDB91258

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  19. void TASK_PERSISTENT_CHARACTER ( Ped ped )  //0x4391700CBD89C3D8

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  20. void TASK_FOLLOW_PAVEMENT_TO_COORD ( Ped ped, Any* args )  //0x1B1475414E70DD8E

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  21. void _0x954451EA2D2120FB ( Any p0, Any p1 )  //0x954451EA2D2120FB

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  22. void _0xFC7F71CF49F70B6B ( Any p0 )  //0xFC7F71CF49F70B6B

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  23. void _0x23767D80C7EED7C6 ( Any p0, Any p1 )  //0x23767D80C7EED7C6

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  24. void TASK_FOLLOW_NAV_MESH_TO_COORD ( Ped ped, float x, float y, float z, float speedMultiplier, int timeout, float stoppingRange, int flags, float heading )  //0x15D3A79D4E44B913

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  25. void _0x0F4F6C4CE471259D ( Any p0, Any p1 )  //0x0F4F6C4CE471259D

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  26. void _0xE01F55B2896F6B37 ( Any p0, Any p1 )  //0xE01F55B2896F6B37

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  27. void TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED ( Ped ped, float x, float p10, Entity entity, float unk, float y, float z, float speedMultiplier, int timeout, float stoppingRange )  //0x17F58B88D085DBAC

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  28. void _0xB8E3486D107F4194 ( Any p0, Any p1 )  //0xB8E3486D107F4194

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  29. Any _0xE62754D09354F6CF ( Any p0 )  //0xE62754D09354F6CF

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  30. void SET_PED_PATH_CAN_USE_CLIMBOVERS ( Ped ped, BOOL toggle )  //0x8E06A6FE76C9EFF4

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  31. void _0x827A58CED9D4D5B4 ( Any p0, Any p1 )  //0x827A58CED9D4D5B4

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  32. void _0x4BA972D0E5AD8122 ( Any p0, Any p1 )  //0x4BA972D0E5AD8122

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  33. void SET_PED_PATH_CAN_USE_LADDERS ( Ped ped, BOOL toggle )  //0x77A5B103C87F476E

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  34. void _0x4A7D73989F52EB37 ( Any p0, Any p1 )  //0x4A7D73989F52EB37

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  35. BOOL _GET_TASK_FISHING ( Ped ped, Any* p1 )  //0xF3735ACD11ACD500

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  36. void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL toggle )  //0xE361C5C71C431A4F

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  37. void _0xB79817DB31FF72B9 ( Any p0, Any p1 )  //0xB79817DB31FF72B9

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  38. BOOL _SET_TASK_FISHING ( Ped ped, Any* p1 )  //0xF3735ACD11ACD501

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  39. Any _0xE6A151364C600B24 ( Any p0 )  //0xE6A151364C600B24

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  40. void _0x65D281985F2BDFC2 ( Any p0, Any p1 )  //0x65D281985F2BDFC2

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  41. void TASK_SWAP_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy )  //0x2C28AC30A72722DA

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  42. void _0x1632EB9386CDBE64 ( Any p0, Any p1 )  //0x1632EB9386CDBE64

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  43. void _0x885D19AC2B6FBFF4 ( Any p0, Any p1 )  //0x885D19AC2B6FBFF4

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  44. void _SET_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy, BOOL instantly )  //0x9B0C7FA063E67629

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  45. void SET_PED_PATH_CLIMB_COST_MODIFIER ( Ped ped, float modifier )  //0x88E32DB8C1A4AA4B

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  46. void _0x2064B33F6E6B92D4 ( Any p0, Any p1, Any p2, Any p3 )  //0x2064B33F6E6B92D4

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  47. void _0x1F298C7BD30D1240 ( Ped ped )  //0x1F298C7BD30D1240

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  48. void SET_PED_PATH_DEEP_SNOW_COST_MODIFIER ( Ped ped, float modifier )  //0xE8C296B75EACC357

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  49. void _0xCE4E669400E5F8AA ( Any p0, Any p1, Any p2, Any p3 )  //0xCE4E669400E5F8AA

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  50. void _PED_FISHINGROD_HOOK_ENTITY ( Ped ped, Entity entity )  //0x1A52076D26E09004

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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