RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void _0xE9225354FB7437A7 ( Any p0, Any p1 ) //0xE9225354FB7437A7
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- 173
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void _ADD_FLEE_TARGET_COORDS ( Ped ped, float x, float y, float z, float p4 ) //0xE8F1A5B4CED3725A
- 0
- 216
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void SET_PED_PATH_DEEP_SNOW_COST_MODIFIER ( Ped ped, float modifier ) //0xE8C296B75EACC357
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- 204
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void OPEN_SEQUENCE_TASK ( int* taskSequenceId ) //0xE8854A4326B9E12B
- 0
- 276
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void TASK_FLY_AWAY ( Ped ped, Any p1 ) //0xE86A537B5A3C297C
- 0
- 309
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void REACT_LOOK_AT ( Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8 ) //0xE7FA07624574B79A
- 0
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- 1207
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Any _0xE7BBC4E56B989449 ( Any p0, Any p1, Any p2 ) //0xE7BBC4E56B989449
- 0
- 218
- 1207
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void TASK_PAUSE ( Ped ped, int ms ) //0xE73A266DB0CA9042
- 0
- 426
- 1207
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE70BA7B90F8390DC
- 0
- 363
- 1207
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float GET_PED_WAYPOINT_DISTANCE ( Ped ped ) //0xE6A877C64CAF1BC5
- 0
- 226
- 1207
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Any _0xE6A151364C600B24 ( Any p0 ) //0xE6A151364C600B24
- 0
- 198
- 1207
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void _0xE69FDA40AAC3EFC0 ( Any p0, Any p1 ) //0xE69FDA40AAC3EFC0
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- 211
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Any _0xE62754D09354F6CF ( Any p0 ) //0xE62754D09354F6CF
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void TASK_STAY_IN_COVER ( Ped ped ) //0xE5DA8615A6180789
- 0
- 287
- 1207
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void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z ) //0xE5B302114D8162EE
- 0
- 213
- 1207
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void _0xE5831AA1E2FD147C ( Any p0 ) //0xE5831AA1E2FD147C
- 0
- 204
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Any _0xE55478C5EDF70AC2 ( Any p0 ) //0xE55478C5EDF70AC2
- 0
- 175
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void _TASK_BOARD_VEHICLE ( Ped ped, Vehicle vehicle, Any p2, Any p3, Any p4, Any p5 ) //0xE53D17AD837CBF7C
- 0
- 335
- 1207
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Any _0xE47DD64B9F02677D ( Any p0 ) //0xE47DD64B9F02677D
- 0
- 213
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void _TASK_BOARD_VEHICLE_2 ( Ped ped, Any p1, Any p2, float p3, int flags ) //0xE41A09C8DDFF7AA4
- 0
- 320
- 1207
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void TASK_VEHICLE_AIM_AT_PED ( Ped ped, Ped target ) //0xE41885592B08B097
- 0
- 214
- 1207
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void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, Any p2, float x, float y, float z, int duration ) //0xE39B4FF4FDEBDE27
- 0
- 274
- 1207
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void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL toggle ) //0xE361C5C71C431A4F
- 0
- 219
- 1207
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void _0xE2CF104ADD49D4BF ( Any p0 ) //0xE2CF104ADD49D4BF
- 0
- 173
- 1207
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void TASK_VEHICLE_DRIVE_TO_COORD ( Ped ped, Vehicle vehicle, float p10, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode ) //0xE2A2AA2F659D77A7
- 0
- 535
- 1207
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void CLEAR_PED_TASKS ( Ped ped, BOOL p1, BOOL p2 ) //0xE1EF3C1216AFF2CD
- 0
- 444
- 1207
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Any _0xE1C105E6BBA48270 () //0xE1C105E6BBA48270
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- 181
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Vector3 _0xE116F6F2DA2D777E ( Any p0 ) //0xE116F6F2DA2D777E
- 0
- 333
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void _0xE05A5D39BE6E93AF ( Any p0 ) //0xE05A5D39BE6E93AF
- 0
- 280
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void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float p5, float p6, int p7 ) //0xE054346CA3A0F315
- 0
- 386
- 1207
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BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED ( Ped ped, const char* waypointRecording ) //0xE03B3F2D3DC59B64
- 0
- 149
- 1207
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void _0xE01F55B2896F6B37 ( Any p0, Any p1 ) //0xE01F55B2896F6B37
- 0
- 213
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void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 ) //0xE01C8DC8EDD28D31
- 0
- 198
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void TASK_COMPANION_AMBIENT ( Ped ped, Any p1 ) //0xE017CF6E2527FE4F
- 0
- 271
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void _0xDF94844D474F31E5 ( Ped ped ) //0xDF94844D474F31E5
- 0
- 197
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void _TASK_PUT_PED_DIRECTLY_INTO_COVER_FROM_POS ( Ped ped, float x, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 ) //0xDF8A5855B9F9A97B
- 0
- 259
- 1207
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int _GET_SCENARIO_POINT_PED_IS_USING ( Ped ped, BOOL p1 ) //0xDF7993356F52359A
- 0
- 177
- 1207
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Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 ) //0xDF56A2B50C04DEA4
- 0
- 180
- 1207
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void _TASK_CLIMB_2 ( Ped ped, float heading ) //0xDF1D85BCAF60D537
- 0
- 181
- 1207
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BOOL IS_PED_IN_WRITHE ( Ped ped ) //0xDEB6D52126E7D640
- 0
- 323
- 1207
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BOOL IS_PED_WALKING ( Ped ped ) //0xDE4C184B2B9B071A
- 0
- 364
- 1207
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void _0xDE0C8B145EA466FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xDE0C8B145EA466FF
- 0
- 291
- 1207
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void RESET_SCENARIO_GROUPS_ENABLED () //0xDD902D0349AFAD3A
- 0
- 232
- 1207
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BOOL _IS_SCENARIO_GROUP_ENABLED_HASH ( Hash scenarioGroup ) //0xDCC374913DE6AAA6
- 0
- 247
- 1207
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void TASK_MOVE_IN_TRAFFIC_TO_DESTINATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xDCA3A13F7A45338B
- 0
- 293
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_RESUME ( Vehicle vehicle ) //0xDC04FCAA7839D492
- 0
- 151
- 1207
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void REMOVE_ALL_COVER_BLOCKING_AREAS () //0xDB6708C0B46F56D8
- 0
- 207
- 1207
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void _0xD999E379265A4501 ( Any p0, Any p1, Any p2 ) //0xD999E379265A4501
- 0
- 188
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void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float p6, float p7, int p8 ) //0xD76B57B44F1E6F8B
- 0
- 620
- 1207
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BOOL WAYPOINT_PLAYBACK_GET_IS_AIMING ( Ped ped ) //0xD73A5D1F0325C71C
- 0
- 201
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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