Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

641 natives in namespace TASK

  1. void _0xE9225354FB7437A7 ( Any p0, Any p1 )  //0xE9225354FB7437A7

    • 0
    • 158
    • 1207
  2. void _ADD_FLEE_TARGET_COORDS ( Ped ped, float x, float y, float z, float p4 )  //0xE8F1A5B4CED3725A

    • 0
    • 199
    • 1207
  3. void SET_PED_PATH_DEEP_SNOW_COST_MODIFIER ( Ped ped, float modifier )  //0xE8C296B75EACC357

    • 0
    • 190
    • 1207
  4. void OPEN_SEQUENCE_TASK ( int* taskSequenceId )  //0xE8854A4326B9E12B

    • 0
    • 258
    • 1207
  5. void TASK_FLY_AWAY ( Ped ped, Any p1 )  //0xE86A537B5A3C297C

    • 0
    • 290
    • 1207
  6. void REACT_LOOK_AT ( Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8 )  //0xE7FA07624574B79A

    • 0
    • 214
    • 1207
  7. Any _0xE7BBC4E56B989449 ( Any p0, Any p1, Any p2 )  //0xE7BBC4E56B989449

    • 0
    • 204
    • 1207
  8. void TASK_PAUSE ( Ped ped, int ms )  //0xE73A266DB0CA9042

    • 0
    • 399
    • 1207
  9. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE70BA7B90F8390DC

    • 0
    • 343
    • 1207
  10. float GET_PED_WAYPOINT_DISTANCE ( Ped ped )  //0xE6A877C64CAF1BC5

    • 0
    • 210
    • 1207
  11. Any _0xE6A151364C600B24 ( Any p0 )  //0xE6A151364C600B24

    • 0
    • 184
    • 1207
  12. void _0xE69FDA40AAC3EFC0 ( Any p0, Any p1 )  //0xE69FDA40AAC3EFC0

    • 0
    • 196
    • 1207
  13. Any _0xE62754D09354F6CF ( Any p0 )  //0xE62754D09354F6CF

    • 0
    • 206
    • 1207
  14. void TASK_STAY_IN_COVER ( Ped ped )  //0xE5DA8615A6180789

    • 0
    • 270
    • 1207
  15. void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z )  //0xE5B302114D8162EE

    • 0
    • 196
    • 1207
  16. void _0xE5831AA1E2FD147C ( Any p0 )  //0xE5831AA1E2FD147C

    • 0
    • 188
    • 1207
  17. Any _0xE55478C5EDF70AC2 ( Any p0 )  //0xE55478C5EDF70AC2

    • 0
    • 160
    • 1207
  18. void _TASK_BOARD_VEHICLE ( Ped ped, Vehicle vehicle, Any p2, Any p3, Any p4, Any p5 )  //0xE53D17AD837CBF7C

    • 0
    • 317
    • 1207
  19. Any _0xE47DD64B9F02677D ( Any p0 )  //0xE47DD64B9F02677D

    • 0
    • 197
    • 1207
  20. void _TASK_BOARD_VEHICLE_2 ( Ped ped, Any p1, Any p2, float p3, int flags )  //0xE41A09C8DDFF7AA4

    • 0
    • 297
    • 1207
  21. void TASK_VEHICLE_AIM_AT_PED ( Ped ped, Ped target )  //0xE41885592B08B097

    • 0
    • 198
    • 1207
  22. void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, Any p2, float x, float y, float z, int duration )  //0xE39B4FF4FDEBDE27

    • 0
    • 257
    • 1207
  23. void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL toggle )  //0xE361C5C71C431A4F

    • 0
    • 205
    • 1207
  24. void _0xE2CF104ADD49D4BF ( Any p0 )  //0xE2CF104ADD49D4BF

    • 0
    • 158
    • 1207
  25. void TASK_VEHICLE_DRIVE_TO_COORD ( Ped ped, Vehicle vehicle, float p10, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode )  //0xE2A2AA2F659D77A7

    • 0
    • 486
    • 1207
  26. void CLEAR_PED_TASKS ( Ped ped, BOOL p1, BOOL p2 )  //0xE1EF3C1216AFF2CD

    • 0
    • 424
    • 1207
  27. Any _0xE1C105E6BBA48270 ()  //0xE1C105E6BBA48270

    • 0
    • 165
    • 1207
  28. Vector3 _0xE116F6F2DA2D777E ( Any p0 )  //0xE116F6F2DA2D777E

    • 0
    • 319
    • 1207
  29. void _0xE05A5D39BE6E93AF ( Any p0 )  //0xE05A5D39BE6E93AF

    • 0
    • 265
    • 1207
  30. void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float p5, float p6, int p7 )  //0xE054346CA3A0F315

    • 0
    • 363
    • 1207
  31. BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED ( Ped ped, const char* waypointRecording )  //0xE03B3F2D3DC59B64

    • 0
    • 132
    • 1207
  32. void _0xE01F55B2896F6B37 ( Any p0, Any p1 )  //0xE01F55B2896F6B37

    • 0
    • 197
    • 1207
  33. void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 )  //0xE01C8DC8EDD28D31

    • 0
    • 180
    • 1207
  34. void TASK_COMPANION_AMBIENT ( Ped ped, Any p1 )  //0xE017CF6E2527FE4F

    • 0
    • 255
    • 1207
  35. void _0xDF94844D474F31E5 ( Ped ped )  //0xDF94844D474F31E5

    • 0
    • 180
    • 1207
  36. void _TASK_PUT_PED_DIRECTLY_INTO_COVER_FROM_POS ( Ped ped, float x, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 )  //0xDF8A5855B9F9A97B

    • 0
    • 241
    • 1207
  37. int _GET_SCENARIO_POINT_PED_IS_USING ( Ped ped, BOOL p1 )  //0xDF7993356F52359A

    • 0
    • 162
    • 1207
  38. Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 )  //0xDF56A2B50C04DEA4

    • 0
    • 165
    • 1207
  39. void _TASK_CLIMB_2 ( Ped ped, float heading )  //0xDF1D85BCAF60D537

    • 0
    • 166
    • 1207
  40. BOOL IS_PED_IN_WRITHE ( Ped ped )  //0xDEB6D52126E7D640

    • 0
    • 270
    • 1207
  41. BOOL IS_PED_WALKING ( Ped ped )  //0xDE4C184B2B9B071A

    • 0
    • 343
    • 1207
  42. void _0xDE0C8B145EA466FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xDE0C8B145EA466FF

    • 0
    • 275
    • 1207
  43. void RESET_SCENARIO_GROUPS_ENABLED ()  //0xDD902D0349AFAD3A

    • 0
    • 212
    • 1207
  44. BOOL _IS_SCENARIO_GROUP_ENABLED_HASH ( Hash scenarioGroup )  //0xDCC374913DE6AAA6

    • 0
    • 232
    • 1207
  45. void TASK_MOVE_IN_TRAFFIC_TO_DESTINATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xDCA3A13F7A45338B

    • 0
    • 277
    • 1207
  46. void VEHICLE_WAYPOINT_PLAYBACK_RESUME ( Vehicle vehicle )  //0xDC04FCAA7839D492

    • 0
    • 133
    • 1207
  47. void REMOVE_ALL_COVER_BLOCKING_AREAS ()  //0xDB6708C0B46F56D8

    • 0
    • 192
    • 1207
  48. void _0xD999E379265A4501 ( Any p0, Any p1, Any p2 )  //0xD999E379265A4501

    • 0
    • 174
    • 1207
  49. void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float p6, float p7, int p8 )  //0xD76B57B44F1E6F8B

    • 0
    • 598
    • 1207
  50. BOOL WAYPOINT_PLAYBACK_GET_IS_AIMING ( Ped ped )  //0xD73A5D1F0325C71C

    • 0
    • 185
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...