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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. void _0xE9225354FB7437A7 ( Any p0, Any p1 )  //0xE9225354FB7437A7

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  2. void _ADD_FLEE_TARGET_COORDS ( Ped ped, float x, float y, float z, float p4 )  //0xE8F1A5B4CED3725A

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  3. void SET_PED_PATH_DEEP_SNOW_COST_MODIFIER ( Ped ped, float modifier )  //0xE8C296B75EACC357

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  4. void OPEN_SEQUENCE_TASK ( int* taskSequenceId )  //0xE8854A4326B9E12B

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  5. void TASK_FLY_AWAY ( Ped ped, Any p1 )  //0xE86A537B5A3C297C

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  6. void REACT_LOOK_AT ( Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8 )  //0xE7FA07624574B79A

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  7. Any _0xE7BBC4E56B989449 ( Any p0, Any p1, Any p2 )  //0xE7BBC4E56B989449

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  8. void TASK_PAUSE ( Ped ped, int ms )  //0xE73A266DB0CA9042

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  9. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE70BA7B90F8390DC

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  10. float GET_PED_WAYPOINT_DISTANCE ( Ped ped )  //0xE6A877C64CAF1BC5

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  11. Any _0xE6A151364C600B24 ( Any p0 )  //0xE6A151364C600B24

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  12. void _0xE69FDA40AAC3EFC0 ( Any p0, Any p1 )  //0xE69FDA40AAC3EFC0

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  13. Any _0xE62754D09354F6CF ( Any p0 )  //0xE62754D09354F6CF

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  14. void TASK_STAY_IN_COVER ( Ped ped )  //0xE5DA8615A6180789

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  15. void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z )  //0xE5B302114D8162EE

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  16. void _0xE5831AA1E2FD147C ( Any p0 )  //0xE5831AA1E2FD147C

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  17. Any _0xE55478C5EDF70AC2 ( Any p0 )  //0xE55478C5EDF70AC2

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  18. void _TASK_BOARD_VEHICLE ( Ped ped, Vehicle vehicle, Any p2, Any p3, Any p4, Any p5 )  //0xE53D17AD837CBF7C

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  19. Any _0xE47DD64B9F02677D ( Any p0 )  //0xE47DD64B9F02677D

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  20. void _TASK_BOARD_VEHICLE_2 ( Ped ped, Any p1, Any p2, float p3, int flags )  //0xE41A09C8DDFF7AA4

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  21. void TASK_VEHICLE_AIM_AT_PED ( Ped ped, Ped target )  //0xE41885592B08B097

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  22. void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, Any p2, float x, float y, float z, int duration )  //0xE39B4FF4FDEBDE27

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  23. void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL toggle )  //0xE361C5C71C431A4F

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  24. void _0xE2CF104ADD49D4BF ( Any p0 )  //0xE2CF104ADD49D4BF

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  25. void TASK_VEHICLE_DRIVE_TO_COORD ( Ped ped, Vehicle vehicle, float p10, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode )  //0xE2A2AA2F659D77A7

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  26. void CLEAR_PED_TASKS ( Ped ped, BOOL p1, BOOL p2 )  //0xE1EF3C1216AFF2CD

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  27. Any _0xE1C105E6BBA48270 ()  //0xE1C105E6BBA48270

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  28. Vector3 _0xE116F6F2DA2D777E ( Any p0 )  //0xE116F6F2DA2D777E

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  29. void _0xE05A5D39BE6E93AF ( Any p0 )  //0xE05A5D39BE6E93AF

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  30. void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float p5, float p6, int p7 )  //0xE054346CA3A0F315

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  31. BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED ( Ped ped, const char* waypointRecording )  //0xE03B3F2D3DC59B64

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  32. void _0xE01F55B2896F6B37 ( Any p0, Any p1 )  //0xE01F55B2896F6B37

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  33. void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 )  //0xE01C8DC8EDD28D31

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  34. void TASK_COMPANION_AMBIENT ( Ped ped, Any p1 )  //0xE017CF6E2527FE4F

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  35. void _0xDF94844D474F31E5 ( Ped ped )  //0xDF94844D474F31E5

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  36. void _TASK_PUT_PED_DIRECTLY_INTO_COVER_FROM_POS ( Ped ped, float x, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 )  //0xDF8A5855B9F9A97B

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  37. int _GET_SCENARIO_POINT_PED_IS_USING ( Ped ped, BOOL p1 )  //0xDF7993356F52359A

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  38. Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 )  //0xDF56A2B50C04DEA4

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  39. void _TASK_CLIMB_2 ( Ped ped, float heading )  //0xDF1D85BCAF60D537

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  40. BOOL IS_PED_IN_WRITHE ( Ped ped )  //0xDEB6D52126E7D640

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  41. BOOL IS_PED_WALKING ( Ped ped )  //0xDE4C184B2B9B071A

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  42. void _0xDE0C8B145EA466FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xDE0C8B145EA466FF

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  43. void RESET_SCENARIO_GROUPS_ENABLED ()  //0xDD902D0349AFAD3A

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  44. BOOL _IS_SCENARIO_GROUP_ENABLED_HASH ( Hash scenarioGroup )  //0xDCC374913DE6AAA6

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  45. void TASK_MOVE_IN_TRAFFIC_TO_DESTINATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xDCA3A13F7A45338B

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  46. void VEHICLE_WAYPOINT_PLAYBACK_RESUME ( Vehicle vehicle )  //0xDC04FCAA7839D492

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  47. void REMOVE_ALL_COVER_BLOCKING_AREAS ()  //0xDB6708C0B46F56D8

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  48. void _0xD999E379265A4501 ( Any p0, Any p1, Any p2 )  //0xD999E379265A4501

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  49. void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float p6, float p7, int p8 )  //0xD76B57B44F1E6F8B

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  50. BOOL WAYPOINT_PLAYBACK_GET_IS_AIMING ( Ped ped )  //0xD73A5D1F0325C71C

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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