RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void PLAY_ANIM_ON_RUNNING_SCENARIO ( Ped ped, const char* animDict, const char* animName ) //0x748040460F8DF5DC
- 0
- 232
- 1207
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void TASK_COMBAT_ANIMAL_CHARGE_PED ( Ped ped, Ped targetPed, BOOL p2, Any p3, Any p4, Any p5, Any p6 ) //0xEE3AA414CF99F368
- 0
- 302
- 1207
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void TASK_AMBIENT_ANIMAL_STALK ( Ped ped, Any p1, Any p2 ) //0x37C13863ABA1B4A3
- 0
- 244
- 1207
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void TASK_AMBIENT_ANIMAL_HUNT ( Ped ped, Any p1, Any p2 ) //0x4B39D8F9D0FE7749
- 0
- 272
- 1207
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void TASK_ANIMAL_UNALERTED ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x21FDF9A25CFE1CE5
- 0
- 245
- 1207
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void _0xBEEFBB608D2AA68A ( Any p0 ) //0xBEEFBB608D2AA68A
- 0
- 181
- 1207
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void _0x2948235DB2058E99 ( Any p0, Any p1 ) //0x2948235DB2058E99
- 0
- 190
- 1207
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void TASK_ANIMAL_ALERTED ( Ped ped, Any p1, Any p2 ) //0x979D93372FC8C565
- 0
- 231
- 1207
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void _0x19BC99C678FBA139 ( Any p0, Any p1, Any p2 ) //0x19BC99C678FBA139
- 0
- 178
- 1207
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void _0xB2F47A1AFDFCC595 ( Any p0, Any p1 ) //0xB2F47A1AFDFCC595
- 0
- 206
- 1207
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void TASK_ANIMAL_FLEE ( Ped ped, Ped targetPed, Any p2 ) //0xA899B61C66F09134
- 0
- 328
- 1207
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void _0x5D9B0BAAF04CF65B ( Any p0, Any p1, Any p2, Any p3 ) //0x5D9B0BAAF04CF65B
- 0
- 194
- 1207
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void _0x41D1331AFAD5A091 ( Ped ped, int p1, Any p2 ) //0x41D1331AFAD5A091
- 0
- 191
- 1207
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void _0x9B6A58FDB0024F12 ( int p0, int p1 ) //0x9B6A58FDB0024F12
- 0
- 175
- 1207
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void _0x801BD27403F3CBA0 ( Any p0, Any p1, Any p2, Any p3 ) //0x801BD27403F3CBA0
- 0
- 225
- 1207
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void TASK_EAT ( Ped ped, Any p1, Any p2 ) //0xBD7949BD07299672
- 0
- 252
- 1207
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void _0xBC3F847AE2C3DC65 ( int* p0, float p1 ) //0xBC3F847AE2C3DC65
- 0
- 222
- 1207
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void _0x0FE797DD9F70DFA6 ( Any p0, Any p1, Any p2, Any p3 ) //0x0FE797DD9F70DFA6
- 0
- 202
- 1207
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void TASK_BARK ( Ped ped, Ped barkAtTarget, Hash mood ) //0x83BFC1F836B2F3F2
- 0
- 249
- 1207
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void _0x450080DDEDB91258 ( Any p0, Any p1 ) //0x450080DDEDB91258
- 0
- 266
- 1207
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void TASK_PERSISTENT_CHARACTER ( Ped ped ) //0x4391700CBD89C3D8
- 0
- 258
- 1207
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void TASK_FOLLOW_PAVEMENT_TO_COORD ( Ped ped, Any* args ) //0x1B1475414E70DD8E
- 0
- 224
- 1207
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void _0x954451EA2D2120FB ( Any p0, Any p1 ) //0x954451EA2D2120FB
- 0
- 166
- 1207
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void _0xFC7F71CF49F70B6B ( Any p0 ) //0xFC7F71CF49F70B6B
- 0
- 176
- 1207
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void _0x23767D80C7EED7C6 ( Any p0, Any p1 ) //0x23767D80C7EED7C6
- 0
- 135
- 1311
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void TASK_FOLLOW_NAV_MESH_TO_COORD ( Ped ped, float x, float y, float z, float speedMultiplier, int timeout, float stoppingRange, int flags, float heading ) //0x15D3A79D4E44B913
- 0
- 441
- 1207
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void _0x0F4F6C4CE471259D ( Any p0, Any p1 ) //0x0F4F6C4CE471259D
- 0
- 187
- 1207
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void _0xE01F55B2896F6B37 ( Any p0, Any p1 ) //0xE01F55B2896F6B37
- 0
- 213
- 1207
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void TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED ( Ped ped, float x, float p10, Entity entity, float unk, float y, float z, float speedMultiplier, int timeout, float stoppingRange ) //0x17F58B88D085DBAC
- 0
- 350
- 1207
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void _0xB8E3486D107F4194 ( Any p0, Any p1 ) //0xB8E3486D107F4194
- 0
- 196
- 1207
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void SET_PED_PATH_CAN_USE_CLIMBOVERS ( Ped ped, BOOL toggle ) //0x8E06A6FE76C9EFF4
- 0
- 198
- 1207
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void _0x827A58CED9D4D5B4 ( Any p0, Any p1 ) //0x827A58CED9D4D5B4
- 0
- 164
- 1207
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void _0x4BA972D0E5AD8122 ( Any p0, Any p1 ) //0x4BA972D0E5AD8122
- 0
- 204
- 1207
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void SET_PED_PATH_CAN_USE_LADDERS ( Ped ped, BOOL toggle ) //0x77A5B103C87F476E
- 0
- 372
- 1207
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void _0x4A7D73989F52EB37 ( Any p0, Any p1 ) //0x4A7D73989F52EB37
- 0
- 179
- 1207
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void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL toggle ) //0xE361C5C71C431A4F
- 0
- 219
- 1207
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void _0xB79817DB31FF72B9 ( Any p0, Any p1 ) //0xB79817DB31FF72B9
- 0
- 182
- 1207
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void _0x65D281985F2BDFC2 ( Any p0, Any p1 ) //0x65D281985F2BDFC2
- 0
- 186
- 1207
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void TASK_SWAP_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy ) //0x2C28AC30A72722DA
- 0
- 260
- 1207
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void _0x1632EB9386CDBE64 ( Any p0, Any p1 ) //0x1632EB9386CDBE64
- 0
- 211
- 1207
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void _0x885D19AC2B6FBFF4 ( Any p0, Any p1 ) //0x885D19AC2B6FBFF4
- 0
- 194
- 1207
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void _SET_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy, BOOL instantly ) //0x9B0C7FA063E67629
- 0
- 248
- 1207
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void SET_PED_PATH_CLIMB_COST_MODIFIER ( Ped ped, float modifier ) //0x88E32DB8C1A4AA4B
- 0
- 219
- 1207
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void _0x2064B33F6E6B92D4 ( Any p0, Any p1, Any p2, Any p3 ) //0x2064B33F6E6B92D4
- 0
- 195
- 1207
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void _0x1F298C7BD30D1240 ( Ped ped ) //0x1F298C7BD30D1240
- 0
- 189
- 1207
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void SET_PED_PATH_DEEP_SNOW_COST_MODIFIER ( Ped ped, float modifier ) //0xE8C296B75EACC357
- 0
- 204
- 1207
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void _0xCE4E669400E5F8AA ( Any p0, Any p1, Any p2, Any p3 ) //0xCE4E669400E5F8AA
- 0
- 202
- 1207
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void _PED_FISHINGROD_HOOK_ENTITY ( Ped ped, Entity entity ) //0x1A52076D26E09004
- 0
- 213
- 1207
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void SET_PED_PATH_FOLIAGE_COST_MODIFIER ( Ped ped, float modifier ) //0x3AD8EFF9703BE657
- 0
- 223
- 1207
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void _0x2EB977293923C723 ( Any p0, Any p1 ) //0x2EB977293923C723
- 0
- 170
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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