RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
-
Any _0xA9E7672F8C6C6F74 ( Any p0 ) //0xA9E7672F8C6C6F74
- 0
- 215
- 1207
-
int _CREATE_HERB_COMPOSITES ( Hash asset, float x, float y, float z, float heading, int groundSetting, Any* p6, int p7 ) //0x5B4BBE80AD5972DC
- 0
- 322
- 1207
-
void TASK_GO_TO_ENTITY ( Ped ped, Entity target, int duration, float distance, float speed, float p5, int p6 ) //0x6A071245EB0D1882
- 0
- 500
- 1207
-
Any _0x0A98A362C5A19A43 ( Any p0 ) //0x0A98A362C5A19A43
- 0
- 181
- 1207
-
void _DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES ( int compositeId, BOOL p1 ) //0x5758B1EE0C3FD4AC
- 0
- 240
- 1207
-
void TASK_FOLLOW_AND_CONVERSE_WITH_PED ( Ped ped, Ped targetPed, float p10, Any p2, Any p3, float p4, float p5, int p6, Any p7, Any p8 ) //0x489FFCCCE7392B55
- 0
- 700
- 1207
-
Any _0x849791EBBDBA0362 ( Any p0 ) //0x849791EBBDBA0362
- 0
- 176
- 1207
-
int _GET_HERB_COMPOSITE_NUM_ENTITIES ( int compositeId, Any* outEntities ) //0x96C6ED22FB742C3E
- 0
- 207
- 1207
-
void _0xA052608A12559BBB ( Any p0, Any p1 ) //0xA052608A12559BBB
- 0
- 260
- 1207
-
Any _0x640A602946A8C972 ( Any p0 ) //0x640A602946A8C972
- 0
- 163
- 1207
-
Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 ) //0xDF56A2B50C04DEA4
- 0
- 180
- 1207
-
void TASK_WANDER_AND_CONVERSE_WITH_PED ( Ped ped, Any p1, Any p2, Any p3 ) //0x8AC76D1408731732
- 0
- 316
- 1207
-
Any _0x01AF8A3729231A43 ( Any p0 ) //0x01AF8A3729231A43
- 0
- 179
- 1207
-
void TASK_LOOT_ENTITY ( Ped ped, Entity entity ) //0x48FAE038401A2888
- 0
- 236
- 1207
-
void TASK_LEAD_AND_CONVERSE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xAA19711D33C6708C
- 0
- 297
- 1207
-
BOOL _GET_SCENARIO_CONTAINER_OPENING_STATE ( Entity entity ) //0xB219612B5568E9EC
- 0
- 183
- 1207
-
void TASK_BREAK_VEHICLE_DOOR_LOCK ( Ped ped, Vehicle vehicle ) //0xBB28D1BC9EA8A6A5
- 0
- 177
- 1207
-
void _0xDE0C8B145EA466FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xDE0C8B145EA466FF
- 0
- 291
- 1207
-
void _RESET_SCENARIO_FOR_ENTITY ( int scenario, Entity entity ) //0x2E20878FD208A68E
- 0
- 163
- 1207
-
void TASK_LOOT_NEAREST_ENTITY ( Ped ped, float x, float y, float z, int p4, float p5 ) //0xCF1501CBC4059412
- 0
- 345
- 1207
-
void TASK_SEEK_CLEAR_LOS_TO_ENTITY ( Ped ped, Entity entity, float p2, float p3, float p4 ) //0x8D7F2A63688C20A4
- 0
- 291
- 1207
-
void _0x4161648394262FDF ( Any p0, Any p1, Any p2, Any p3 ) //0x4161648394262FDF
- 0
- 164
- 1207
-
void TASK_LASSO_PED ( Ped p0, Ped p1 ) //0xC716EB2BD16370A3
- 0
- 310
- 1207
-
void TASK_GO_TO_WHISTLE ( Ped ped, Ped p1, int whistleType ) //0xBAD6545608CECA6E
- 0
- 358
- 1207
-
void _0x9C8F42A5D1859DC1 ( Any p0 ) //0x9C8F42A5D1859DC1
- 0
- 147
- 1207
-
int TASK_HOGTIEABLE ( Ped ped ) //0x6AFD8FE0D723328F
- 0
- 350
- 1207
-
Any _0xEB67D4E056C85A81 ( Any p0 ) //0xEB67D4E056C85A81
- 0
- 204
- 1207
-
void _DELETE_SCENARIO_POINT ( int scenario ) //0x81948DFE4F5A0283
- 0
- 148
- 1207
-
void UNHOGTIE_PED ( Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5 ) //0x79559BAD83CCD038
- 0
- 269
- 1207
-
Any _0x78D8C1D4EB80C588 ( Any p0 ) //0x78D8C1D4EB80C588
- 0
- 192
- 1207
-
void TASK_USE_SCENARIO_POINT ( Ped ped, int scenario, const char* conditionalAnim, int p3, BOOL p4, BOOL p5, Hash p6, BOOL p7, float p8, BOOL p9 ) //0xCCDAE6324B6A821C
- 0
- 275
- 1207
-
void _0x722D6A49200174FE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x722D6A49200174FE
- 0
- 182
- 1207
-
int TASK_LEAD_HORSE ( Ped ped, Ped horse ) //0x9A7A4A54596FE09D
- 0
- 513
- 1207
-
void _TASK_USE_SCENARIO_POINT_2 ( Ped ped, Ped ped2, Any p2, const char* p3, int p4, Hash p5, float p6, BOOL p7 ) //0x0F6641449DD86FBE
- 0
- 208
- 1207
-
void _MAKE_OBJECT_CARRIABLE ( Object object ) //0x78B4567E18B54480
- 0
- 181
- 1207
-
void TASK_STOP_LEADING_HORSE ( Ped ped ) //0xED27560703F37258
- 0
- 179
- 1207
-
void _TASK_START_SCENARIO_IN_PLACE ( Ped ped, Hash scenarioHash, int duration, BOOL p3, BOOL p4, BOOL p5, float p6, BOOL p7 ) //0x524B54361229154F
- 2
- 1,845
- 1207
-
void MAKE_OBJECT_NOT_CARRIABLE ( Object object ) //0x67BFCED22909834D
- 0
- 181
- 1207
-
void _TASK_FLEE_FROM_COORD ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x6879FF208ED87F2A
- 1
- 271
- 1207
-
void _TASK_START_SCENARIO_IN_PLACE_2 ( Ped ped, Any p1, const char* p2, int p3, BOOL p4, float p5, BOOL p6 ) //0xA917E39F2CEFD215
- 0
- 311
- 1207
-
void _0x8E1DDE26D270CC5E ( Any p0, Any p1 ) //0x8E1DDE26D270CC5E
- 0
- 183
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.