RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void _0x0FE797DD9F70DFA6 ( Any p0, Any p1, Any p2, Any p3 ) //0x0FE797DD9F70DFA6
- 0
- 202
- 1207
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void TASK_VEHICLE_ESCORT ( Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int p7, float noRoadsDistance ) //0x0FA6E4B75F302400
- 0
- 277
- 1207
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void TASK_CLEAR_LOOK_AT ( Ped ped ) //0x0F804F1DB19B9689
- 0
- 277
- 1207
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void _TASK_USE_SCENARIO_POINT_2 ( Ped ped, Ped ped2, Any p2, const char* p3, int p4, Hash p5, float p6, BOOL p7 ) //0x0F6641449DD86FBE
- 0
- 208
- 1207
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void _0x0F4F6C4CE471259D ( Any p0, Any p1 ) //0x0F4F6C4CE471259D
- 0
- 187
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void WAYPOINT_PLAYBACK_PAUSE ( Ped ped, Any p1, Any p2, Any p3 ) //0x0F342546AA06FED5
- 0
- 202
- 1207
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void _0x0E184495B27BB57D () //0x0E184495B27BB57D
- 0
- 187
- 1207
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void TASK_FOLLOW_POINT_ROUTE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0E14C5550DC3CD1D
- 0
- 320
- 1207
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void RESET_SCENARIO_TYPES_ENABLED () //0x0D40EE2A7F2B2D6D
- 0
- 189
- 1207
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void _0x0D322AEF8878B8FE ( Any p0, Any p1 ) //0x0D322AEF8878B8FE
- 0
- 191
- 1207
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void TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED ( Ped ped, Any p1 ) //0x0CFC13EBC19BCA52
- 0
- 175
- 1207
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BOOL GET_IS_CARRIABLE_ENTITY ( Entity entity ) //0x0CCFE72B43C9CF96
- 0
- 173
- 1207
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BOOL _IS_SCENARIO_POINT_ACTIVE ( int scenario ) //0x0CC36D4156006509
- 0
- 176
- 1207
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BOOL IS_PED_EXITING_SCENARIO ( Ped ped, BOOL p1 ) //0x0C3CB2E600C8977D
- 0
- 185
- 1207
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void TASK_JUMP ( Ped ped, BOOL unused ) //0x0AE4086104E067B1
- 0
- 354
- 1207
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Any _0x0A98A362C5A19A43 ( Any p0 ) //0x0A98A362C5A19A43
- 0
- 181
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void TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE ( Ped ped, float p1, int flags ) //0x0A11F3BDEC03ED5F
- 0
- 323
- 1207
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void _0x099D4A855D53B03B ( Any p0, Any p1, Any p2 ) //0x099D4A855D53B03B
- 0
- 163
- 1207
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void _0x098CAA6DBE7D8D82 ( Any p0, Any p1 ) //0x098CAA6DBE7D8D82
- 0
- 274
- 1207
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void _0x098036CAB8373D36 ( Any p0 ) //0x098036CAB8373D36
- 0
- 250
- 1207
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void TASK_SHOOT_AT_ENTITY ( Entity entity, Entity targetEntity, int duration, Hash firingPattern, BOOL affectCockedState ) //0x08DA95E8298AE772
- 0
- 479
- 1207
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void TASK_SHOOT_WITH_WEAPON ( Ped ped, Any* args ) //0x08AA95E8298AE772
- 0
- 318
- 1207
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void TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT ( Ped driver, Vehicle vehicle, float x, float y, float z, float p5, float p6, int flag ) //0x089FF2FB965F0A29
- 0
- 259
- 1207
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void TASK_FOLLOW_WAYPOINT_RECORDING ( Ped ped, const char* waypointRecording, int p2, int flag, int p4, BOOL p5, Any p6, int p7 ) //0x0759591819534F7B
- 0
- 237
- 1207
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void _0x06ECF3925BC2ABAE ( Any p0, Any p1 ) //0x06ECF3925BC2ABAE
- 0
- 116
- 1311
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Entity _GET_ITEM_INTERACTION_ENTITY_FROM_PED ( Ped ped, Hash item ) //0x05A0100EA714DB68
- 0
- 213
- 1207
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x057A25CFCC9DB671
- 0
- 178
- 1207
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int TASK_WALK_AWAY ( Ped ped, Ped run from ) //0x04ACFAC71E6858F9
- 0
- 350
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void _TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING_2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x041D17A9E221AE30
- 0
- 202
- 1207
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Any _0x03D741CB4052E26C ( Any p0 ) //0x03D741CB4052E26C
- 0
- 192
- 1232
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BOOL IS_PED_RUNNING_INSPECTION_TASK ( Ped ped ) //0x038B1F1674F0E242
- 0
- 190
- 1207
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Any _0x0365000D8BF86531 ( Any p0 ) //0x0365000D8BF86531
- 0
- 173
- 1207
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void SET_ANIM_RATE ( Any p0, float p1, Any p2, BOOL p3 ) //0x032D49C5E359C847
- 0
- 630
- 1207
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BOOL _PED_IS_IN_SCENARIO_BASE ( Ped ped ) //0x02EBBB3989B7E695
- 0
- 187
- 1207
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void SET_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup, BOOL toggle ) //0x02C8E5B49848664E
- 0
- 243
- 1207
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Any _0x01AF8A3729231A43 ( Any p0 ) //0x01AF8A3729231A43
- 0
- 179
- 1207
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void _SET_PED_IGNORE_DEAD_BODIES ( Ped ped, BOOL toggle ) //0x013A7BA5015C1372
- 0
- 209
- 1207
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Any _0x00FFE0F85253C572 ( Any p0 ) //0x00FFE0F85253C572
- 0
- 184
- 1207
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int GET_SEQUENCE_PROGRESS ( Ped ped ) //0x00A9010CFE1E3533
- 0
- 236
- 1207
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float WAYPOINT_RECORDING_GET_SPEED_AT_POINT ( const char* waypointRecording, int point ) //0x005622AEBC33ACA9
- 0
- 188
- 1207
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void _0x0000A8ACDC2E1B6A ( Any p0, Any p1 ) //0x0000A8ACDC2E1B6A
- 0
- 179
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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