RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void TASK_VEHICLE_MISSION ( Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic ) //0x659427E0EF36BCDE
- 0
- 238
- 1207
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void TASK_VEHICLE_MISSION_PED_TARGET ( Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic ) //0x9454528DF15D657A
- 0
- 337
- 1207
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void TASK_VEHICLE_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, float p4 ) //0x5190796ED39C9B6D
- 0
- 229
- 1207
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void TASK_VEHICLE_SHOOT_AT_PED ( Ped ped, Ped target, float p2 ) //0x10AB107B887214D8
- 0
- 395
- 1207
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void TASK_VEHICLE_TEMP_ACTION ( Ped driver, Vehicle vehicle, int action, int time ) //0xC429DCEEB339E129
- 0
- 368
- 1207
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int TASK_WALK_AWAY ( Ped ped, Ped run from ) //0x04ACFAC71E6858F9
- 0
- 350
- 1207
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void TASK_WANDER_AND_CONVERSE_WITH_PED ( Ped ped, Any p1, Any p2, Any p3 ) //0x8AC76D1408731732
- 0
- 316
- 1207
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void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float p5, float p6, int p7 ) //0xE054346CA3A0F315
- 0
- 386
- 1207
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void TASK_WANDER_IN_VOLUME ( Ped ped, Volume volume, float p2, float p3, int p4 ) //0x9FDA168777B28424
- 0
- 198
- 1207
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void TASK_WANDER_STANDARD ( Ped ped, float p1, int p2 ) //0xBB9CE077274F6A1B
- 0
- 374
- 1207
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void TASK_WANDER_SWIM ( Ped ped, Any p1 ) //0x527EA3DB8BC7F03B
- 0
- 289
- 1207
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void TASK_WARP_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seat ) //0x9A7D091411C5F684
- 0
- 240
- 1207
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void TASK_WEAPON ( Ped ped ) //0x7157B82D60E4BC46
- 0
- 264
- 1207
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void TASK_WHISTLE_ANIM ( Ped ped, Any p1, Hash p2 ) //0xD6401A1B2F63BED6
- 1
- 676
- 1207
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void UNCUFF_PED ( Ped ped ) //0x67406F2C8F87FC4F
- 0
- 234
- 1207
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void UNHOGTIE_PED ( Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5 ) //0x79559BAD83CCD038
- 0
- 269
- 1207
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void UPDATE_TASK_HANDS_UP_DURATION ( Ped ped, int duration ) //0xA98FCAFD7893C834
- 0
- 354
- 1207
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void USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE ( const char* waypointRecording, BOOL p1, float p2, float p3, BOOL p4 ) //0x5A353B8E6B1095B5
- 0
- 213
- 1207
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Any VEHICLE_WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Any p0 ) //0x4D6D30AB18B0B089
- 0
- 197
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Vehicle vehicle, float speed ) //0x121F0593E0A431D7
- 0
- 190
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_PAUSE ( Vehicle vehicle ) //0x8A4E6AC373666BC5
- 0
- 199
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_RESUME ( Vehicle vehicle ) //0xDC04FCAA7839D492
- 0
- 151
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Vehicle vehicle ) //0x5CEB25A7D2848963
- 0
- 180
- 1207
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BOOL WAYPOINT_PLAYBACK_GET_IS_AIMING ( Ped ped ) //0xD73A5D1F0325C71C
- 0
- 201
- 1207
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BOOL WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Ped ped ) //0x701375A7D43F01CB
- 0
- 217
- 1207
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BOOL WAYPOINT_PLAYBACK_GET_IS_SHOOTING ( Ped ped ) //0xA5B94DF8AF058F46
- 0
- 184
- 1207
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void WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Ped ped, float speed, Any p2, Any p3, Any p4 ) //0x7D7D2B47FA788E85
- 0
- 189
- 1207
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void WAYPOINT_PLAYBACK_PAUSE ( Ped ped, Any p1, Any p2, Any p3 ) //0x0F342546AA06FED5
- 0
- 202
- 1207
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void WAYPOINT_PLAYBACK_RESUME ( Ped ped, BOOL p1, int p2, int p3 ) //0x244F70C84C547D2D
- 0
- 183
- 1207
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void WAYPOINT_PLAYBACK_START_AIMING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x8968400D900ED8B3
- 0
- 202
- 1207
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void WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3 ) //0x4F158205E0C74385
- 0
- 193
- 1207
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void WAYPOINT_PLAYBACK_START_AIMING_AT_PED ( Any p0, Any p1, Any p2, Any p3 ) //0x20E330937C399D29
- 0
- 197
- 1207
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x057A25CFCC9DB671
- 0
- 178
- 1207
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4AF458F71C1196D2
- 0
- 195
- 1207
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE70BA7B90F8390DC
- 0
- 363
- 1207
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void WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING ( Any p0 ) //0x47EFA040EBB8E2EA
- 0
- 204
- 1207
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void WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Ped ped ) //0x6599D834B12D0800
- 0
- 192
- 1207
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BOOL WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT ( const char* waypointRecording, float x, float y, float z, int* point ) //0xB629A298081F876F
- 0
- 178
- 1207
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BOOL WAYPOINT_RECORDING_GET_COORD ( const char* waypointRecording, int point, Vector3* coord ) //0x2FB897405C90B361
- 0
- 258
- 1207
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BOOL WAYPOINT_RECORDING_GET_NUM_POINTS ( const char* waypointRecording, int* points ) //0x5343532C01A07234
- 0
- 184
- 1207
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float WAYPOINT_RECORDING_GET_SPEED_AT_POINT ( const char* waypointRecording, int point ) //0x005622AEBC33ACA9
- 0
- 188
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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