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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. void TASK_VEHICLE_MISSION ( Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic )  //0x659427E0EF36BCDE

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  2. void TASK_VEHICLE_MISSION_PED_TARGET ( Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic )  //0x9454528DF15D657A

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  3. void TASK_VEHICLE_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, float p4 )  //0x5190796ED39C9B6D

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  4. void TASK_VEHICLE_SHOOT_AT_PED ( Ped ped, Ped target, float p2 )  //0x10AB107B887214D8

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  5. void TASK_VEHICLE_TEMP_ACTION ( Ped driver, Vehicle vehicle, int action, int time )  //0xC429DCEEB339E129

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  6. int TASK_WALK_AWAY ( Ped ped, Ped run from )  //0x04ACFAC71E6858F9

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  7. void TASK_WANDER_AND_CONVERSE_WITH_PED ( Ped ped, Any p1, Any p2, Any p3 )  //0x8AC76D1408731732

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  8. void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float p5, float p6, int p7 )  //0xE054346CA3A0F315

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  9. void TASK_WANDER_IN_VOLUME ( Ped ped, Volume volume, float p2, float p3, int p4 )  //0x9FDA168777B28424

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  10. void TASK_WANDER_STANDARD ( Ped ped, float p1, int p2 )  //0xBB9CE077274F6A1B

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  11. void TASK_WANDER_SWIM ( Ped ped, Any p1 )  //0x527EA3DB8BC7F03B

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  12. void TASK_WARP_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seat )  //0x9A7D091411C5F684

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  13. void TASK_WEAPON ( Ped ped )  //0x7157B82D60E4BC46

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  14. void TASK_WHISTLE_ANIM ( Ped ped, Any p1, Hash p2 )  //0xD6401A1B2F63BED6

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  15. void UNCUFF_PED ( Ped ped )  //0x67406F2C8F87FC4F

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  16. void UNHOGTIE_PED ( Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5 )  //0x79559BAD83CCD038

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  17. void UPDATE_TASK_HANDS_UP_DURATION ( Ped ped, int duration )  //0xA98FCAFD7893C834

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  18. void USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE ( const char* waypointRecording, BOOL p1, float p2, float p3, BOOL p4 )  //0x5A353B8E6B1095B5

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  19. Any VEHICLE_WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Any p0 )  //0x4D6D30AB18B0B089

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  20. void VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Vehicle vehicle, float speed )  //0x121F0593E0A431D7

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  21. void VEHICLE_WAYPOINT_PLAYBACK_PAUSE ( Vehicle vehicle )  //0x8A4E6AC373666BC5

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  22. void VEHICLE_WAYPOINT_PLAYBACK_RESUME ( Vehicle vehicle )  //0xDC04FCAA7839D492

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  23. void VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Vehicle vehicle )  //0x5CEB25A7D2848963

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  24. BOOL WAYPOINT_PLAYBACK_GET_IS_AIMING ( Ped ped )  //0xD73A5D1F0325C71C

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  25. BOOL WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Ped ped )  //0x701375A7D43F01CB

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  26. BOOL WAYPOINT_PLAYBACK_GET_IS_SHOOTING ( Ped ped )  //0xA5B94DF8AF058F46

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  27. void WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Ped ped, float speed, Any p2, Any p3, Any p4 )  //0x7D7D2B47FA788E85

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  28. void WAYPOINT_PLAYBACK_PAUSE ( Ped ped, Any p1, Any p2, Any p3 )  //0x0F342546AA06FED5

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  29. void WAYPOINT_PLAYBACK_RESUME ( Ped ped, BOOL p1, int p2, int p3 )  //0x244F70C84C547D2D

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  30. void WAYPOINT_PLAYBACK_START_AIMING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x8968400D900ED8B3

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  31. void WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3 )  //0x4F158205E0C74385

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  32. void WAYPOINT_PLAYBACK_START_AIMING_AT_PED ( Any p0, Any p1, Any p2, Any p3 )  //0x20E330937C399D29

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  33. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x057A25CFCC9DB671

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  34. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x4AF458F71C1196D2

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  35. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE70BA7B90F8390DC

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  36. void WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING ( Any p0 )  //0x47EFA040EBB8E2EA

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  37. void WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Ped ped )  //0x6599D834B12D0800

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  38. BOOL WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT ( const char* waypointRecording, float x, float y, float z, int* point )  //0xB629A298081F876F

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  39. BOOL WAYPOINT_RECORDING_GET_COORD ( const char* waypointRecording, int point, Vector3* coord )  //0x2FB897405C90B361

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  40. BOOL WAYPOINT_RECORDING_GET_NUM_POINTS ( const char* waypointRecording, int* points )  //0x5343532C01A07234

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  41. float WAYPOINT_RECORDING_GET_SPEED_AT_POINT ( const char* waypointRecording, int point )  //0x005622AEBC33ACA9

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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