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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. void _0x0FE797DD9F70DFA6 ( Any p0, Any p1, Any p2, Any p3 )  //0x0FE797DD9F70DFA6

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  2. void TASK_PERSISTENT_CHARACTER ( Ped ped )  //0x4391700CBD89C3D8

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  3. void _0xFC7F71CF49F70B6B ( Any p0 )  //0xFC7F71CF49F70B6B

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  4. void _0xE01F55B2896F6B37 ( Any p0, Any p1 )  //0xE01F55B2896F6B37

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  5. Any _0xE62754D09354F6CF ( Any p0 )  //0xE62754D09354F6CF

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  6. void _0x4BA972D0E5AD8122 ( Any p0, Any p1 )  //0x4BA972D0E5AD8122

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  7. BOOL _GET_TASK_FISHING ( Ped ped, Any* p1 )  //0xF3735ACD11ACD500

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  8. BOOL _SET_TASK_FISHING ( Ped ped, Any* p1 )  //0xF3735ACD11ACD501

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  9. void TASK_SWAP_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy )  //0x2C28AC30A72722DA

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  10. void _SET_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy, BOOL instantly )  //0x9B0C7FA063E67629

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  11. void _0x1F298C7BD30D1240 ( Ped ped )  //0x1F298C7BD30D1240

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  12. void _PED_FISHINGROD_HOOK_ENTITY ( Ped ped, Entity entity )  //0x1A52076D26E09004

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  13. void _0xCE71C2F9BAA3F975 ( Ped ped, Entity entity )  //0xCE71C2F9BAA3F975

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  14. BOOL _0xB520DBDA7FCF573F ( Ped ped )  //0xB520DBDA7FCF573F

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  15. void _0x31BB338F64D5C861 ( Ped ped, BOOL p1 )  //0x31BB338F64D5C861

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  16. void _0x517D01BF27B682D1 ( Ped ped, Entity entity, float p2, float p3, float p4, float p5, int p6 )  //0x517D01BF27B682D1

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  17. void _0x88FD60D846D9CD63 ( Ped ped )  //0x88FD60D846D9CD63

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  18. void _0x9050DF2C53801208 ( Ped ped, float p1 )  //0x9050DF2C53801208

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  19. void _0x22CDBF317C40A122 ( Ped ped )  //0x22CDBF317C40A122

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  20. int _TASK_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps )  //0xB31A277C1AC7B7FF

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  21. void _TASK_PLAY_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps )  //0x884E3436CC1F41DD

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  22. void _0x6A1AF481407BF6E9 ( Any p0 )  //0x6A1AF481407BF6E9

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  23. void _TASK_EMOTE_OUTRO ( Ped ped )  //0xBDFEEB7600BCD938

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  24. void _0xEC516FE805D2CB2D ( Any p0 )  //0xEC516FE805D2CB2D

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  25. void _0x59AEA4DC640814B9 ( Any p0, Any p1 )  //0x59AEA4DC640814B9

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  26. Any _0x11C7CE1AE38911B5 ( Any p0 )  //0x11C7CE1AE38911B5

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  27. void _SET_PED_PATH_LADDER_COST_MODIFIER ( Ped ped, float modifier )  //0x70F7A1EAB1AE3AA8

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  28. Any _0x03D741CB4052E26C ( Any p0 )  //0x03D741CB4052E26C

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  29. Any _0x5952DFA38FA529FE ()  //0x5952DFA38FA529FE

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  30. Any _0x76610D12A838EBDE ( Any p0 )  //0x76610D12A838EBDE

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  31. void _0x06ECF3925BC2ABAE ( Any p0, Any p1 )  //0x06ECF3925BC2ABAE

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  32. void _0x23767D80C7EED7C6 ( Any p0, Any p1 )  //0x23767D80C7EED7C6

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  33. void _0xB2D15D3551FE4FAE ( Any p0 )  //0xB2D15D3551FE4FAE

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  34. void TASK_GOTO_ENTITY_OFFSET_XYZ ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xFA6DA9D151769392

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  35. Any _0x1ACBC313966C21F3 ( int scenario )  //0x1ACBC313966C21F3

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  36. Any _0x7CB99FADDE73CD1B ( Any p0 )  //0x7CB99FADDE73CD1B

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  37. void _0xF3C3503276F4A034 ( Entity entity, Any p1 )  //0xF3C3503276F4A034

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  38. Any _0x6DAC799857EF3F11 ( Any p0, Any p1 )  //0x6DAC799857EF3F11

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  39. Any _0x920684BE432875B1 ( Any p0 )  //0x920684BE432875B1

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  40. Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 )  //0xD0ABC4EA3B5E21A0

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  41. BOOL IS_EMOTE_TASK_RUNNING ( Ped ped, Any p1 )  //0xCF9B71C0AF824036

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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