RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void SCRIPT_TASK_CARRIABLE ( Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags ) //0xF0B4F759F35CC7F5
- 0
- 351
- 1207
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void TASK_VEHICLE_DRIVE_WANDER ( Ped ped, Vehicle vehicle, float speed, int drivingStyle ) //0x480142959D337D00
- 0
- 407
- 1207
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Vector3 _0x91CB5E431F579BA1 ( Any p0 ) //0x91CB5E431F579BA1
- 0
- 230
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void _0x9EBD34958AB6F824 ( Any p0 ) //0x9EBD34958AB6F824
- 0
- 179
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int TASK_FOLLOW_TO_OFFSET_OF_ENTITY ( Ped ped, Entity entity, BOOL walkOnly, BOOL p11, BOOL p12, BOOL p13, float offsetX, float offsetY, float offsetZ, float movementSpeed ) //0x304AE42E357B8C7E
- 0
- 795
- 1207
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Any _0x370F57C47F68EBCA ( Any p0 ) //0x370F57C47F68EBCA
- 0
- 218
- 1207
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BOOL GET_IS_CARRIABLE_ENTITY ( Entity entity ) //0x0CCFE72B43C9CF96
- 0
- 173
- 1207
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void TASK_FOLLOW_TO_OFFSET_OF_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x2E3676282C18A692
- 0
- 298
- 1207
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float _GET_SCENARIO_POINT_HEADING ( int scenario, BOOL p1 ) //0xB93EA7184BAA85C3
- 0
- 201
- 1207
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Any _0x10ADFDF07B7DFFBA ( Any p0, Any p1, Any p2 ) //0x10ADFDF07B7DFFBA
- 0
- 200
- 1207
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void _0x3FFCD7BBA074CC80 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x3FFCD7BBA074CC80
- 0
- 291
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float _GET_SCENARIO_POINT_RADIUS ( int scenario ) //0x6718F40313A2B5A6
- 0
- 192
- 1207
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void TASK_PLACE_CARRIED_ENTITY_AT_COORD ( Ped ped, Entity entity, float x, float y, float z, float p5, int flags ) //0xC7F0B43DCDC57E3D
- 0
- 228
- 1207
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void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float p6, float p7, int p8 ) //0xD76B57B44F1E6F8B
- 0
- 620
- 1207
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void _SET_SCENARIO_POINT_COORDS ( int scenario, float xPos, float yPos, float zPos, BOOL p4 ) //0x2056AB38DF06825C
- 0
- 209
- 1207
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void TASK_PLACE_CARRIED_ENTITY_ON_MOUNT ( Ped ped, Entity entity, Ped mount, float p3 ) //0x6D3D87C57B3D52C7
- 0
- 309
- 1207
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void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x61E360B7E040D12E
- 0
- 601
- 1207
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void _SET_SCENARIO_POINT_HEADING ( int scenario, float heading, BOOL p2 ) //0xD3A0DA8F91612C6E
- 0
- 213
- 1207
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void TASK_DUMP_CARRIABLE_FROM_PARENT ( Ped ped, Ped ped2, Entity entity ) //0x17CA98707B15926A
- 0
- 188
- 1207
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void TASK_MOVE_IN_TRAFFIC ( Ped ped, Any p1, Any p2, Any p3 ) //0x8AA1593AEC087A29
- 0
- 322
- 1207
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void _SET_SCENARIO_POINT_RADIUS ( int scenario, float radius ) //0xC47D9080A9A8856A
- 0
- 204
- 1207
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void _0x36D188AECB26094B ( Any p0 ) //0x36D188AECB26094B
- 0
- 188
- 1207
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void TASK_MOVE_IN_TRAFFIC_TO_DESTINATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xDCA3A13F7A45338B
- 0
- 293
- 1207
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void _0xA7479FB665361EDB ( Any p0, Any p1 ) //0xA7479FB665361EDB
- 0
- 190
- 1207
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void _0xE2CF104ADD49D4BF ( Any p0 ) //0xE2CF104ADD49D4BF
- 0
- 173
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void TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x13DED0BC45600FE1
- 0
- 253
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void _0xE69FDA40AAC3EFC0 ( Any p0, Any p1 ) //0xE69FDA40AAC3EFC0
- 0
- 211
- 1207
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void TASK_PICKUP_CARRIABLE_ENTITY ( Ped ped, Entity entity ) //0x502EC17B1BED4BFA
- 0
- 328
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void _0xBAAB791AA72C2821 ( Any p0, Any p1 ) //0xBAAB791AA72C2821
- 0
- 277
- 1207
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int GET_SCENARIO_POINTS_IN_AREA ( float posX, float posY, float posZ, float radius, Any* scenariosInRadius, int size ) //0x345EC3B7EBDE1CB5
- 0
- 324
- 1207
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void TASK_HOGTIE_TARGET_PED ( Ped ped, Ped targetPed ) //0x27829AFD3E03AC1A
- 0
- 364
- 1207
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void TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH ( Ped ped, float moveBlendRatio, float x, float y, float z, Any p5 ) //0x79482C12482A860D
- 0
- 325
- 1207
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Any _0xEFD875C2791EBEFD ( Any p0, Any p1, Any p2, Any p3 ) //0xEFD875C2791EBEFD
- 0
- 202
- 1207
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void _TASK_CUT_FREE_HOGTIED_TARGET_PED ( Ped ped, Ped targetPed ) //0x81D16C4FF3A77ADF
- 0
- 202
- 1207
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void TASK_ACHIEVE_HEADING ( Ped ped, float heading, int timeout ) //0x93B93A37987F1F3D
- 0
- 302
- 1207
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Any _0x152664AA3188B193 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x152664AA3188B193
- 0
- 231
- 1207
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void _TASK_CUT_FREE_HOGTIED_TARGET_PED_2 ( Ped ped, Ped targetPed, float p2 ) //0x525421A507216084
- 0
- 192
- 1207
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void TASK_FLUSH_ROUTE () //0x841142A1376E9006
- 0
- 325
- 1207
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Any _0xE7BBC4E56B989449 ( Any p0, Any p1, Any p2 ) //0xE7BBC4E56B989449
- 0
- 218
- 1207
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void _SET_HOGTIE_ESCAPE_TIMER ( Ped ped, float time ) //0xAB591AE6B48B913E
- 0
- 223
- 1207
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void TASK_EXTEND_ROUTE ( float x, float y, float z ) //0x1E7889778264843A
- 0
- 361
- 1207
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int _GET_SCENARIO_POINT_PED_IS_USING ( Ped ped, BOOL p1 ) //0xDF7993356F52359A
- 0
- 177
- 1207
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float _GET_HOGTIE_ESCAPE_TIMER ( Ped ped ) //0x4687E69D258BBE41
- 0
- 235
- 1207
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void TASK_FOLLOW_POINT_ROUTE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0E14C5550DC3CD1D
- 0
- 320
- 1207
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Any GET_RANSACK_SCENARIO_POINT_PED_IS_USING ( Ped ped ) //0xD04241BBF6D03A5E
- 0
- 197
- 1207
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BOOL _REQUEST_HERB_COMPOSITE_ASSET ( Hash asset ) //0x73F0D0327BFA0812
- 0
- 229
- 1207
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void TASK_ENTER_ANIM_SCENE ( Ped ped, AnimScene animScene, const char* entityName, const char* playbackListName, float enterSpeed, BOOL bAutoStart, int flag, int p7, float p8 ) //0xC2329B0206426644
- 0
- 427
- 1207
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void _SET_SCENARIO_CONTAINER_OPENING_STATE ( Entity entity, BOOL open ) //0x188F8071F244B9B8
- 0
- 208
- 1207
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BOOL ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED ( Hash asset ) //0x5E5D96BE25E9DF68
- 0
- 365
- 1207
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void TASK_MOVE_BE_IN_FORMATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x4AA5AA97C65E4A2F
- 0
- 361
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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