RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void ADD_PATROL_ROUTE_LINK ( Any p0, Any p1 ) //0x23083260DEC3A551
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void _0x22CDBF317C40A122 ( Ped ped ) //0x22CDBF317C40A122
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Any _0x22CD2C33ED4467A1 ( Any p0 ) //0x22CD2C33ED4467A1
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void TASK_SMART_FLEE_PED ( Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed ) //0x22B0D0E37CCB840D
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void TASK_ANIMAL_UNALERTED ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x21FDF9A25CFE1CE5
- 0
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void _0x216343750545A486 ( Any p0, Any p1, Any p2 ) //0x216343750545A486
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void WAYPOINT_PLAYBACK_START_AIMING_AT_PED ( Any p0, Any p1, Any p2, Any p3 ) //0x20E330937C399D29
- 0
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void _0x2064B33F6E6B92D4 ( Any p0, Any p1, Any p2, Any p3 ) //0x2064B33F6E6B92D4
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void _SET_SCENARIO_POINT_COORDS ( int scenario, float xPos, float yPos, float zPos, BOOL p4 ) //0x2056AB38DF06825C
- 0
- 209
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void _TASK_GUARD_ASSIGNED_DEFENSIVE_AREA_2 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x1FC9B33976BACD6C
- 0
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Any _0x1F7A9A9C38C13A56 ( Any p0 ) //0x1F7A9A9C38C13A56
- 0
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void _0x1F298C7BD30D1240 ( Ped ped ) //0x1F298C7BD30D1240
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void _0x1ECF56C040FD839C ( Any p0, Any p1 ) //0x1ECF56C040FD839C
- 0
- 200
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void SET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped, float p1 ) //0x1E982AC8716912C5
- 0
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void TASK_EXTEND_ROUTE ( float x, float y, float z ) //0x1E7889778264843A
- 0
- 361
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void TASK_TURN_PED_TO_FACE_COORD ( Ped ped, float x, float y, float z, int duration ) //0x1DDA930A0AC38571
- 0
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void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS ( Ped ped, float x, Any p10, Any p11, Any p12, float y, float z, float speed, Any p5, BOOL p6 ) //0x1DD45F9ECFDB1BC9
- 0
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void _0x1D125814EBC517EB ( Any p0, Any p1, Any p2, Any p3 ) //0x1D125814EBC517EB
- 0
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void TASK_PUT_PED_DIRECTLY_INTO_MELEE ( Ped ped, Ped meleeTarget, Hash meleeStyle, float p3, float animBlendRatio, BOOL p5, int p6 ) //0x1C6CD14A876FFE39
- 0
- 333
- 1207
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BOOL SET_ENHANCED_BREAK_FREE ( Ped ped, BOOL p1, const char* p2 ) //0x1BF9D36A5EAFFBAE
- 0
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void TASK_FOLLOW_PAVEMENT_TO_COORD ( Ped ped, Any* args ) //0x1B1475414E70DD8E
- 0
- 224
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Any _0x1ACBC313966C21F3 ( int scenario ) //0x1ACBC313966C21F3
- 0
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Any _0x1AC5A8AB50CFAA33 ( Any p0 ) //0x1AC5A8AB50CFAA33
- 0
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void _0x1A7D63CB1B0BB223 ( Any p0 ) //0x1A7D63CB1B0BB223
- 0
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void _PED_FISHINGROD_HOOK_ENTITY ( Ped ped, Entity entity ) //0x1A52076D26E09004
- 0
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void _0x19BC99C678FBA139 ( Any p0, Any p1, Any p2 ) //0x19BC99C678FBA139
- 0
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void TASK_VEHICLE_GOTO_NAVMESH ( Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int behaviorFlag, float stoppingRange ) //0x195AEEB13CEFE2EE
- 0
- 364
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BOOL _GET_PED_IS_IGNORING_DEAD_BODIES ( Ped ped ) //0x1948BBE561A2375A
- 0
- 221
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void _SET_SCENARIO_CONTAINER_OPENING_STATE ( Entity entity, BOOL open ) //0x188F8071F244B9B8
- 0
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void TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED ( Ped ped, float x, float p10, Entity entity, float unk, float y, float z, float speedMultiplier, int timeout, float stoppingRange ) //0x17F58B88D085DBAC
- 0
- 350
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void TASK_DUMP_CARRIABLE_FROM_PARENT ( Ped ped, Ped ped2, Entity entity ) //0x17CA98707B15926A
- 0
- 188
- 1207
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void CLEAR_PED_SECONDARY_TASK ( Ped ped ) //0x176CECF6F920D707
- 0
- 288
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void TASK_SET_CROUCH_MOVEMENT ( Ped ped, BOOL p1, Any p2, BOOL p3 ) //0x17293C633C8AC019
- 0
- 234
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void _0x1632EB9386CDBE64 ( Any p0, Any p1 ) //0x1632EB9386CDBE64
- 0
- 211
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void TASK_FOLLOW_NAV_MESH_TO_COORD ( Ped ped, float x, float y, float z, float speedMultiplier, int timeout, float stoppingRange, int flags, float heading ) //0x15D3A79D4E44B913
- 0
- 441
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void TASK_BOAT_MISSION ( Ped pedDriver, Vehicle boat, float p10, Any p11, Any p2, Any p3, float x, float y, float z, Any p7 ) //0x15C86013127CE63F
- 0
- 316
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Any _0x152664AA3188B193 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x152664AA3188B193
- 0
- 231
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void TASK_USE_RANDOM_SCENARIO_IN_GROUP ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x14747F4A5971DE4E
- 0
- 205
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void _0x141BC64C8D7C5529 ( Vehicle vehicle ) //0x141BC64C8D7C5529
- 0
- 196
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void TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x13DED0BC45600FE1
- 0
- 253
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void TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS ( Ped ped, const char* p1, Any* data, float p3, BOOL p4, const char* animDict, int flags ) //0x139805C2A67C4795
- 0
- 343
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void _0x12990818C1D35886 ( Any p0, Any p1, Any p2 ) //0x12990818C1D35886
- 0
- 193
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void TASK_SCRIPTED_ANIMATION ( Ped ped, Any* args ) //0x126EF75F1E17ABE5
- 0
- 448
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Vehicle vehicle, float speed ) //0x121F0593E0A431D7
- 0
- 190
- 1207
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BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject ) //0x11CD066F54DA0133
- 0
- 203
- 1207
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Any _0x11C7CE1AE38911B5 ( Any p0 ) //0x11C7CE1AE38911B5
- 0
- 178
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x11315AB3385B8AC0
- 0
- 273
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void _0x10C44F633E2D6D9E ( Any p0 ) //0x10C44F633E2D6D9E
- 0
- 200
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Any _0x10ADFDF07B7DFFBA ( Any p0, Any p1, Any p2 ) //0x10ADFDF07B7DFFBA
- 0
- 200
- 1207
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void TASK_VEHICLE_SHOOT_AT_PED ( Ped ped, Ped target, float p2 ) //0x10AB107B887214D8
- 0
- 395
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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