RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
-
BOOL IS_MOVE_BLEND_RATIO_SPRINTING ( Ped ped ) //0x24A2AD74FA9814E2
- 0
- 241
- 1207
-
BOOL IS_PED_STILL ( Ped ped ) //0xAC29253EEF8F0180
- 0
- 205
- 1207
-
BOOL IS_PED_WALKING ( Ped ped ) //0xDE4C184B2B9B071A
- 0
- 366
- 1207
-
BOOL IS_PED_RUNNING ( Ped ped ) //0xC5286FFC176F28A2
- 0
- 199
- 1207
-
BOOL IS_PED_SPRINTING ( Ped ped ) //0x57E457CD2C0FC168
- 0
- 354
- 1207
-
BOOL IS_PED_IN_HIT_REACT ( Ped ped ) //0xF330A5C062B29BED
- 0
- 188
- 1207
-
BOOL _0xBEDBE39B5FD98FD6 ( Ped ped ) //0xBEDBE39B5FD98FD6
- 0
- 208
- 1207
-
BOOL IS_PED_BEING_ARRESTED ( Ped ped ) //0x90A09F3A45FED688
- 0
- 242
- 1207
-
BOOL _IS_PED_ARRESTING_ANY_PED ( Ped ped ) //0xA9CC7856D52DBD25
- 0
- 241
- 1207
-
BOOL _DOES_SCENARIO_POINT_HAVE_PROPS ( int scenario ) //0xEA31F199A73801D3
- 0
- 204
- 1207
-
BOOL IS_PED_CUFFED ( Ped ped ) //0x74E559B3BC910685
- 0
- 384
- 1207
-
BOOL _ASSOCIATE_PROP_WITH_SCENARIO ( int scenario, Entity entity, const char* propName, BOOL p3 ) //0x8360C47380B6F351
- 0
- 236
- 1207
-
BOOL _IS_PED_DUELLING ( Ped ped ) //0xC8B29D18022EA2B7
- 0
- 187
- 1207
-
BOOL _IS_SCENARIO_POINT_FLAG_SET ( int scenario, int flag ) //0x8569C38D2FB80650
- 0
- 190
- 1207
-
BOOL _DISASSOCIATE_PROP_FROM_SCENARIO ( int scenario, const char* propName ) //0x6EF4E31B4D5D2DA0
- 0
- 205
- 1207
-
BOOL DOES_SCENARIO_POINT_EXIST ( int scenario ) //0x841475AC96E794D1
- 0
- 198
- 1207
-
BOOL GET_IS_CARRIABLE_ENTITY ( Entity entity ) //0x0CCFE72B43C9CF96
- 0
- 174
- 1207
-
BOOL _REQUEST_HERB_COMPOSITE_ASSET ( Hash asset ) //0x73F0D0327BFA0812
- 0
- 229
- 1207
-
BOOL ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED ( Hash asset ) //0x5E5D96BE25E9DF68
- 0
- 367
- 1207
-
BOOL _GET_SCENARIO_CONTAINER_OPENING_STATE ( Entity entity ) //0xB219612B5568E9EC
- 0
- 185
- 1207
-
Any _0xF97F462779B31786 ( Any p0 ) //0xF97F462779B31786
- 0
- 228
- 1207
-
Any _0x6C269F673C47031E ( Any p0 ) //0x6C269F673C47031E
- 0
- 198
- 1207
-
Any _0xE47DD64B9F02677D ( Any p0 ) //0xE47DD64B9F02677D
- 0
- 215
- 1207
-
Any _0x00FFE0F85253C572 ( Any p0 ) //0x00FFE0F85253C572
- 0
- 186
- 1207
-
Any _0xB8F52A3F84A7CC59 ( Any p0 ) //0xB8F52A3F84A7CC59
- 0
- 227
- 1207
-
Any _0xD0ABC4EA3B5E21A0 ( Any p0, Any p1 ) //0xD0ABC4EA3B5E21A0
- 0
- 142
- 1311
-
Any _0xFDECCA06E8B81346 ( Any p0 ) //0xFDECCA06E8B81346
- 0
- 177
- 1207
-
Any _0x2D657B10F211C572 ( Ped ped, float p1 ) //0x2D657B10F211C572
- 0
- 177
- 1207
-
Any _0x79197F7D2BB5E73A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x79197F7D2BB5E73A
- 0
- 177
- 1207
-
Any _0x6AFD84AEAA3EA538 ( Any p0 ) //0x6AFD84AEAA3EA538
- 0
- 230
- 1207
-
Any _0xD508FA229F1C4900 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xD508FA229F1C4900
- 0
- 179
- 1207
-
Any _0xAC5045AB7F1A34FD ( Any p0 ) //0xAC5045AB7F1A34FD
- 0
- 178
- 1207
-
Any _0x90703A8F75EE4ABD ( Any p0, Any p1 ) //0x90703A8F75EE4ABD
- 0
- 211
- 1207
-
Any _0x74F0209674864CBD () //0x74F0209674864CBD
- 0
- 163
- 1207
-
Any _0xE1C105E6BBA48270 () //0xE1C105E6BBA48270
- 0
- 181
- 1207
-
Any _0x1AC5A8AB50CFAA33 ( Any p0 ) //0x1AC5A8AB50CFAA33
- 0
- 177
- 1207
-
Any _0x244430C13BA5258E ( Any p0, Any p1, Any p2, Any p3 ) //0x244430C13BA5258E
- 0
- 245
- 1207
-
Any _0xE62754D09354F6CF ( Any p0 ) //0xE62754D09354F6CF
- 0
- 222
- 1207
-
Any _0xE6A151364C600B24 ( Any p0 ) //0xE6A151364C600B24
- 0
- 200
- 1207
-
Any _0xFE5D28B9B7837CC1 ( Any p0, Any p1, Any p2, Any p3 ) //0xFE5D28B9B7837CC1
- 0
- 197
- 1207
-
Any _0x0365000D8BF86531 ( Any p0 ) //0x0365000D8BF86531
- 0
- 174
- 1207
-
Any _0x11C7CE1AE38911B5 ( Any p0 ) //0x11C7CE1AE38911B5
- 0
- 179
- 1207
-
Any _0xE55478C5EDF70AC2 ( Any p0 ) //0xE55478C5EDF70AC2
- 0
- 175
- 1207
-
Any _0x2C497BDEF897C6DF ( Any p0 ) //0x2C497BDEF897C6DF
- 0
- 203
- 1207
-
Any _0x678D3226CF70B9C8 ( Any p0, Any p1 ) //0x678D3226CF70B9C8
- 0
- 190
- 1207
-
Any _0x508F5053E3F6F0C4 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x508F5053E3F6F0C4
- 0
- 218
- 1207
-
Any _0x3F8387DB1B9F31B7 ( Any p0, Any p1 ) //0x3F8387DB1B9F31B7
- 0
- 194
- 1207
-
Any _0x756C7B4C43DF0422 ( Any p0 ) //0x756C7B4C43DF0422
- 0
- 186
- 1207
-
Any _0x351F74ED6177EBE7 () //0x351F74ED6177EBE7
- 0
- 222
- 1207
-
Any _0x6C50B9DCCCA70023 ( Any p0 ) //0x6C50B9DCCCA70023
- 0
- 173
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.