RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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float _GET_HOGTIE_ESCAPE_TIMER ( Ped ped ) //0x4687E69D258BBE41
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BOOL _REQUEST_HERB_COMPOSITE_ASSET ( Hash asset ) //0x73F0D0327BFA0812
- 0
- 229
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BOOL ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED ( Hash asset ) //0x5E5D96BE25E9DF68
- 0
- 364
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int _CREATE_HERB_COMPOSITES ( Hash asset, float x, float y, float z, float heading, int groundSetting, Any* p6, int p7 ) //0x5B4BBE80AD5972DC
- 0
- 322
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void _DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES ( int compositeId, BOOL p1 ) //0x5758B1EE0C3FD4AC
- 0
- 240
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int _GET_HERB_COMPOSITE_NUM_ENTITIES ( int compositeId, Any* outEntities ) //0x96C6ED22FB742C3E
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- 207
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Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 ) //0xDF56A2B50C04DEA4
- 0
- 180
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void TASK_LOOT_ENTITY ( Ped ped, Entity entity ) //0x48FAE038401A2888
- 0
- 236
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void TASK_BREAK_VEHICLE_DOOR_LOCK ( Ped ped, Vehicle vehicle ) //0xBB28D1BC9EA8A6A5
- 0
- 177
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void TASK_LOOT_NEAREST_ENTITY ( Ped ped, float x, float y, float z, int p4, float p5 ) //0xCF1501CBC4059412
- 0
- 345
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void TASK_LASSO_PED ( Ped p0, Ped p1 ) //0xC716EB2BD16370A3
- 0
- 310
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int TASK_HOGTIEABLE ( Ped ped ) //0x6AFD8FE0D723328F
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- 350
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void UNHOGTIE_PED ( Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5 ) //0x79559BAD83CCD038
- 0
- 269
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void _0x722D6A49200174FE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x722D6A49200174FE
- 0
- 182
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void _MAKE_OBJECT_CARRIABLE ( Object object ) //0x78B4567E18B54480
- 0
- 181
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void MAKE_OBJECT_NOT_CARRIABLE ( Object object ) //0x67BFCED22909834D
- 0
- 181
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void _0x8E1DDE26D270CC5E ( Any p0, Any p1 ) //0x8E1DDE26D270CC5E
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- 183
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void _0xA6A76D666A281F2D ( Any p0, Hash item ) //0xA6A76D666A281F2D
- 0
- 212
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void _0xA21AA2F0C2180125 ( Any p0, Any p1 ) //0xA21AA2F0C2180125
- 0
- 224
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Any _0xE47DD64B9F02677D ( Any p0 ) //0xE47DD64B9F02677D
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- 214
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void _0xFF745B0346E19E2C ( Any p0 ) //0xFF745B0346E19E2C
- 0
- 206
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Any _0xB8F52A3F84A7CC59 ( Any p0 ) //0xB8F52A3F84A7CC59
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- 227
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void _0x6AFDA2264925BD11 ( Any p0 ) //0x6AFDA2264925BD11
- 0
- 203
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void _0x816A3ACD265E2297 ( Any p0, Any p1 ) //0x816A3ACD265E2297
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- 211
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void _0x4E806A395D43A458 ( Any p0 ) //0x4E806A395D43A458
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- 199
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void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 ) //0x545BF19F86E80F11
- 0
- 199
- 1207
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BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 ) //0x559A6F8C5133B4EE
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- 190
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BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject ) //0x11CD066F54DA0133
- 0
- 203
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void _0x9ADDBB9242179D56 ( Object object, Ped ped ) //0x9ADDBB9242179D56
- 0
- 222
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BOOL _IS_HAT_BEING_PICKED_UP_2 ( Object hatObject ) //0x4ECCC2815CA79AE2
- 0
- 181
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void _TASK_EQUIP_HAT ( Object hatObject, Ped ped ) //0xAA0AF6025160243A
- 0
- 241
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BOOL SET_ENHANCED_BREAK_FREE ( Ped ped, BOOL p1, const char* p2 ) //0x1BF9D36A5EAFFBAE
- 0
- 298
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Any _0x6AFD84AEAA3EA538 ( Any p0 ) //0x6AFD84AEAA3EA538
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- 230
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void _0xBD1C3C0F271C39D3 ( Any p0, Any p1 ) //0xBD1C3C0F271C39D3
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- 198
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void _0x1ECF56C040FD839C ( Any p0, Any p1 ) //0x1ECF56C040FD839C
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- 200
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void _0xF40A109B4B79A848 ( Any p0, Any p1, Any p2 ) //0xF40A109B4B79A848
- 0
- 192
- 1207
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BOOL _IS_PED_LEADING_HORSE ( Ped ped ) //0xEFC4303DDC6E60D3
- 0
- 261
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Any _0xAC5045AB7F1A34FD ( Any p0 ) //0xAC5045AB7F1A34FD
- 0
- 177
- 1207
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Ped _GET_LED_HORSE_FROM_PED ( Ped ped ) //0xED1F514AF4732258
- 0
- 237
- 1207
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void TASK_TURN_TO_FACE_CLOSEST_PED ( Ped ped, float p1, float p2, int p3 ) //0x84179419DBDD36F2
- 0
- 222
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BOOL TASK_CONFRONT ( Ped ped, Ped targetPed, int p2 ) //0x3A2A2071DF5CC569
- 0
- 197
- 1207
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BOOL TASK_POLICE ( Ped ped, BOOL p1 ) //0x87BE56724650408E
- 0
- 233
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BOOL TASK_MELEE ( Ped ped, Ped targetPed, Hash p2, Any p3, Any p4, float p5, Any p6, float p7 ) //0x482C99D0B38D1B0A
- 0
- 337
- 1207
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BOOL TASK_GRAPPLE ( Ped attacker, Ped target, Hash p2, BOOL unk1, float speed, BOOL p5, Hash p6 ) //0x779A2FFACEFAEA7B
- 0
- 446
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BOOL _TASK_INTIMIDATED ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x648B75D44930D6BD
- 0
- 227
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BOOL _TASK_INTIMIDATED_2 ( Ped victim, Ped attacker, int p2, BOOL p3, BOOL p4, BOOL everyFrame, BOOL p6, BOOL p7, int flag ) //0x933ACC1A1771A288
- 0
- 209
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void _0x2948235DB2058E99 ( Any p0, Any p1 ) //0x2948235DB2058E99
- 0
- 190
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void _0xB2F47A1AFDFCC595 ( Any p0, Any p1 ) //0xB2F47A1AFDFCC595
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- 206
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void _0x41D1331AFAD5A091 ( Ped ped, int p1, Any p2 ) //0x41D1331AFAD5A091
- 0
- 191
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void _0x801BD27403F3CBA0 ( Any p0, Any p1, Any p2, Any p3 ) //0x801BD27403F3CBA0
- 0
- 225
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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