Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

641 natives in namespace TASK

  1. float _GET_HOGTIE_ESCAPE_TIMER ( Ped ped )  //0x4687E69D258BBE41

    • 0
    • 235
    • 1207
  2. BOOL _REQUEST_HERB_COMPOSITE_ASSET ( Hash asset )  //0x73F0D0327BFA0812

    • 0
    • 229
    • 1207
  3. BOOL ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED ( Hash asset )  //0x5E5D96BE25E9DF68

    • 0
    • 364
    • 1207
  4. int _CREATE_HERB_COMPOSITES ( Hash asset, float x, float y, float z, float heading, int groundSetting, Any* p6, int p7 )  //0x5B4BBE80AD5972DC

    • 0
    • 322
    • 1207
  5. void _DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES ( int compositeId, BOOL p1 )  //0x5758B1EE0C3FD4AC

    • 0
    • 240
    • 1207
  6. int _GET_HERB_COMPOSITE_NUM_ENTITIES ( int compositeId, Any* outEntities )  //0x96C6ED22FB742C3E

    • 0
    • 207
    • 1207
  7. Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 )  //0xDF56A2B50C04DEA4

    • 0
    • 180
    • 1207
  8. void TASK_LOOT_ENTITY ( Ped ped, Entity entity )  //0x48FAE038401A2888

    • 0
    • 236
    • 1207
  9. void TASK_BREAK_VEHICLE_DOOR_LOCK ( Ped ped, Vehicle vehicle )  //0xBB28D1BC9EA8A6A5

    • 0
    • 177
    • 1207
  10. void TASK_LOOT_NEAREST_ENTITY ( Ped ped, float x, float y, float z, int p4, float p5 )  //0xCF1501CBC4059412

    • 0
    • 345
    • 1207
  11. void TASK_LASSO_PED ( Ped p0, Ped p1 )  //0xC716EB2BD16370A3

    • 0
    • 310
    • 1207
  12. int TASK_HOGTIEABLE ( Ped ped )  //0x6AFD8FE0D723328F

    • 0
    • 350
    • 1207
  13. void UNHOGTIE_PED ( Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5 )  //0x79559BAD83CCD038

    • 0
    • 269
    • 1207
  14. void _0x722D6A49200174FE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x722D6A49200174FE

    • 0
    • 182
    • 1207
  15. void _MAKE_OBJECT_CARRIABLE ( Object object )  //0x78B4567E18B54480

    • 0
    • 181
    • 1207
  16. void MAKE_OBJECT_NOT_CARRIABLE ( Object object )  //0x67BFCED22909834D

    • 0
    • 181
    • 1207
  17. void _0x8E1DDE26D270CC5E ( Any p0, Any p1 )  //0x8E1DDE26D270CC5E

    • 0
    • 183
    • 1207
  18. void _0xA6A76D666A281F2D ( Any p0, Hash item )  //0xA6A76D666A281F2D

    • 0
    • 212
    • 1207
  19. void _0xA21AA2F0C2180125 ( Any p0, Any p1 )  //0xA21AA2F0C2180125

    • 0
    • 224
    • 1207
  20. Any _0xE47DD64B9F02677D ( Any p0 )  //0xE47DD64B9F02677D

    • 0
    • 214
    • 1207
  21. void _0xFF745B0346E19E2C ( Any p0 )  //0xFF745B0346E19E2C

    • 0
    • 206
    • 1207
  22. Any _0xB8F52A3F84A7CC59 ( Any p0 )  //0xB8F52A3F84A7CC59

    • 0
    • 227
    • 1207
  23. void _0x6AFDA2264925BD11 ( Any p0 )  //0x6AFDA2264925BD11

    • 0
    • 203
    • 1207
  24. void _0x816A3ACD265E2297 ( Any p0, Any p1 )  //0x816A3ACD265E2297

    • 0
    • 211
    • 1207
  25. void _0x4E806A395D43A458 ( Any p0 )  //0x4E806A395D43A458

    • 0
    • 199
    • 1207
  26. void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 )  //0x545BF19F86E80F11

    • 0
    • 199
    • 1207
  27. BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 )  //0x559A6F8C5133B4EE

    • 0
    • 190
    • 1207
  28. BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject )  //0x11CD066F54DA0133

    • 0
    • 203
    • 1207
  29. void _0x9ADDBB9242179D56 ( Object object, Ped ped )  //0x9ADDBB9242179D56

    • 0
    • 222
    • 1207
  30. BOOL _IS_HAT_BEING_PICKED_UP_2 ( Object hatObject )  //0x4ECCC2815CA79AE2

    • 0
    • 181
    • 1207
  31. void _TASK_EQUIP_HAT ( Object hatObject, Ped ped )  //0xAA0AF6025160243A

    • 0
    • 241
    • 1207
  32. BOOL SET_ENHANCED_BREAK_FREE ( Ped ped, BOOL p1, const char* p2 )  //0x1BF9D36A5EAFFBAE

    • 0
    • 298
    • 1207
  33. Any _0x6AFD84AEAA3EA538 ( Any p0 )  //0x6AFD84AEAA3EA538

    • 0
    • 230
    • 1207
  34. void _0xBD1C3C0F271C39D3 ( Any p0, Any p1 )  //0xBD1C3C0F271C39D3

    • 0
    • 198
    • 1207
  35. void _0x1ECF56C040FD839C ( Any p0, Any p1 )  //0x1ECF56C040FD839C

    • 0
    • 200
    • 1207
  36. void _0xF40A109B4B79A848 ( Any p0, Any p1, Any p2 )  //0xF40A109B4B79A848

    • 0
    • 192
    • 1207
  37. BOOL _IS_PED_LEADING_HORSE ( Ped ped )  //0xEFC4303DDC6E60D3

    • 0
    • 261
    • 1207
  38. Any _0xAC5045AB7F1A34FD ( Any p0 )  //0xAC5045AB7F1A34FD

    • 0
    • 177
    • 1207
  39. Ped _GET_LED_HORSE_FROM_PED ( Ped ped )  //0xED1F514AF4732258

    • 0
    • 237
    • 1207
  40. void TASK_TURN_TO_FACE_CLOSEST_PED ( Ped ped, float p1, float p2, int p3 )  //0x84179419DBDD36F2

    • 0
    • 222
    • 1207
  41. BOOL TASK_CONFRONT ( Ped ped, Ped targetPed, int p2 )  //0x3A2A2071DF5CC569

    • 0
    • 197
    • 1207
  42. BOOL TASK_POLICE ( Ped ped, BOOL p1 )  //0x87BE56724650408E

    • 0
    • 233
    • 1207
  43. BOOL TASK_MELEE ( Ped ped, Ped targetPed, Hash p2, Any p3, Any p4, float p5, Any p6, float p7 )  //0x482C99D0B38D1B0A

    • 0
    • 337
    • 1207
  44. BOOL TASK_GRAPPLE ( Ped attacker, Ped target, Hash p2, BOOL unk1, float speed, BOOL p5, Hash p6 )  //0x779A2FFACEFAEA7B

    • 0
    • 446
    • 1207
  45. BOOL _TASK_INTIMIDATED ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x648B75D44930D6BD

    • 0
    • 227
    • 1207
  46. BOOL _TASK_INTIMIDATED_2 ( Ped victim, Ped attacker, int p2, BOOL p3, BOOL p4, BOOL everyFrame, BOOL p6, BOOL p7, int flag )  //0x933ACC1A1771A288

    • 0
    • 209
    • 1207
  47. void _0x2948235DB2058E99 ( Any p0, Any p1 )  //0x2948235DB2058E99

    • 0
    • 190
    • 1207
  48. void _0xB2F47A1AFDFCC595 ( Any p0, Any p1 )  //0xB2F47A1AFDFCC595

    • 0
    • 206
    • 1207
  49. void _0x41D1331AFAD5A091 ( Ped ped, int p1, Any p2 )  //0x41D1331AFAD5A091

    • 0
    • 191
    • 1207
  50. void _0x801BD27403F3CBA0 ( Any p0, Any p1, Any p2, Any p3 )  //0x801BD27403F3CBA0

    • 0
    • 225
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...