RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
-
void TASK_ROB_PED ( Ped ped, Any p1, Any p2, Any p3, Any p4 ) //0x7BB967F85D8CCBDB
- 0
- 300
- 1207
-
void TASK_ARREST_PED ( Ped ped, Ped target ) //0xF3B9A78A178572B1
- 0
- 328
- 1207
-
void _0x8B1FDF63C3193EDA ( Ped ped, float p1 ) //0x8B1FDF63C3193EDA
- 0
- 292
- 1207
-
BOOL _0xBEDBE39B5FD98FD6 ( Ped ped ) //0xBEDBE39B5FD98FD6
- 0
- 207
- 1207
-
BOOL IS_PED_BEING_ARRESTED ( Ped ped ) //0x90A09F3A45FED688
- 0
- 229
- 1207
-
void UPDATE_TASK_HANDS_UP_DURATION ( Ped ped, int duration ) //0xA98FCAFD7893C834
- 0
- 354
- 1207
-
int CREATE_SCENARIO_POINT_HASH ( Hash scenarioHash, float x, float y, float z, float heading, Any p5, Any p6, BOOL p7 ) //0x94B745CE41DB58A1
- 0
- 267
- 1207
-
BOOL _IS_PED_ARRESTING_ANY_PED ( Ped ped ) //0xA9CC7856D52DBD25
- 0
- 240
- 1207
-
void _0x28EF780BDEA8A639 ( Ped ped, int p1 ) //0x28EF780BDEA8A639
- 0
- 347
- 1207
-
int CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITY ( Entity entity, Hash scenarioHash, float x, float y, float z, float heading, Any p6, Any p7, BOOL p8 ) //0x794AB1379A74064D
- 0
- 291
- 1207
-
void TASK_DUCK ( Ped ped, int p1 ) //0xA14B5FBF986BAC23
- 0
- 326
- 1207
-
BOOL _DOES_SCENARIO_POINT_HAVE_PROPS ( int scenario ) //0xEA31F199A73801D3
- 0
- 203
- 1207
-
void UNCUFF_PED ( Ped ped ) //0x67406F2C8F87FC4F
- 0
- 234
- 1207
-
void _TASK_BOARD_VEHICLE ( Ped ped, Vehicle vehicle, Any p2, Any p3, Any p4, Any p5 ) //0xE53D17AD837CBF7C
- 0
- 335
- 1207
-
Entity GET_PROP_FOR_SCENARIO_POINT ( int scenarioPoint, const char* name ) //0x295514F198EFD0CA
- 0
- 229
- 1207
-
BOOL IS_PED_CUFFED ( Ped ped ) //0x74E559B3BC910685
- 0
- 378
- 1207
-
void _SET_PED_PATH_LADDER_COST_MODIFIER ( Ped ped, float modifier ) //0x70F7A1EAB1AE3AA8
- 0
- 184
- 1232
-
void _TASK_DISEMBARK_VEHICLE ( Any p0, Vehicle vehicle, int p2, Any p3, float p4, Any p5 ) //0xA7C6854BB5A4192A
- 0
- 267
- 1207
-
BOOL _ASSOCIATE_PROP_WITH_SCENARIO ( int scenario, Entity entity, const char* propName, BOOL p3 ) //0x8360C47380B6F351
- 0
- 235
- 1207
-
BOOL _IS_PED_DUELLING ( Ped ped ) //0xC8B29D18022EA2B7
- 0
- 186
- 1207
-
Any _0x7CB99FADDE73CD1B ( Any p0 ) //0x7CB99FADDE73CD1B
- 0
- 136
- 1311
-
Any _0x5952DFA38FA529FE () //0x5952DFA38FA529FE
- 0
- 169
- 1232
-
void _TASK_BOARD_VEHICLE_2 ( Ped ped, Any p1, Any p2, float p3, int flags ) //0xE41A09C8DDFF7AA4
- 0
- 320
- 1207
-
void _SET_SCENARIO_POINT_FLAG ( int scenario, int flag, BOOL value ) //0x5AF19B6CC2115D34
- 0
- 219
- 1207
-
void TASK_DUEL ( Ped ped, Any p1, int p10, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ ) //0x5D5B0D5BC3626E5A
- 0
- 348
- 1207
-
void _0xF3C3503276F4A034 ( Entity entity, Any p1 ) //0xF3C3503276F4A034
- 0
- 145
- 1436
-
void TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE ( Ped ped, float p1, int flags ) //0x0A11F3BDEC03ED5F
- 0
- 323
- 1207
-
BOOL _IS_SCENARIO_POINT_FLAG_SET ( int scenario, int flag ) //0x8569C38D2FB80650
- 0
- 189
- 1207
-
Any _0x908BB14BCE85C80E ( Any p0 ) //0x908BB14BCE85C80E
- 0
- 164
- 1207
-
Any _0x6DAC799857EF3F11 ( Any p0, Any p1 ) //0x6DAC799857EF3F11
- 0
- 143
- 1311
-
void TASK_ENTER_VEHICLE ( Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, Any p6 ) //0xC20E50AA46D09CA8
- 0
- 481
- 1207
-
void _0xADC45010BC17AF0E ( Any p0, Any p1 ) //0xADC45010BC17AF0E
- 0
- 188
- 1207
-
Any _0x1F7A9A9C38C13A56 ( Any p0 ) //0x1F7A9A9C38C13A56
- 0
- 197
- 1207
-
Any _0x920684BE432875B1 ( Any p0 ) //0x920684BE432875B1
- 0
- 149
- 1311
-
void TASK_LEAVE_VEHICLE ( Ped ped, Vehicle vehicle, int flags, Ped unkPed ) //0xD3DBCE61A490BE02
- 0
- 447
- 1207
-
Any _0x974DA3408DEC4E79 ( Any p0 ) //0x974DA3408DEC4E79
- 0
- 210
- 1207
-
Any _0x3FEB770D8ED9047A ( Any p0 ) //0x3FEB770D8ED9047A
- 0
- 175
- 1207
-
void TASK_MOUNT_ANIMAL ( Ped ped, Ped mount, int p2, int seatIndex, float pedSpeed, int seatIndex, Any p6, Any p7 ) //0x92DB0739813C5186
- 2
- 1,153
- 1207
-
BOOL _DISASSOCIATE_PROP_FROM_SCENARIO ( int scenario, const char* propName ) //0x6EF4E31B4D5D2DA0
- 0
- 204
- 1207
-
Any _0x30146C25686B7836 ( Any p0, Any p1 ) //0x30146C25686B7836
- 0
- 177
- 1207
-
Any _0x1ACBC313966C21F3 ( int scenario ) //0x1ACBC313966C21F3
- 0
- 138
- 1436
-
void TASK_DISMOUNT_ANIMAL ( Ped rider, int taskFlag, Any p2, Any p3, Any p4, Ped targetPed ) //0x48E92D3DDE23C23A
- 1
- 686
- 1207
-
BOOL DOES_SCENARIO_POINT_EXIST ( int scenario ) //0x841475AC96E794D1
- 0
- 197
- 1207
-
Any _0x59AE5CA4FFB4E378 ( Any p0, Any p1 ) //0x59AE5CA4FFB4E378
- 0
- 182
- 1207
-
Any _0x76610D12A838EBDE ( Any p0 ) //0x76610D12A838EBDE
- 0
- 139
- 1311
-
void TASK_HITCH_ANIMAL ( Ped ped, int scenarioPoint, int flag ) //0x9030AD4B6207BFE8
- 0
- 334
- 1207
-
Any _0x22CD2C33ED4467A1 ( Any p0 ) //0x22CD2C33ED4467A1
- 0
- 223
- 1207
-
void _0x748D5E0D2A1A4C61 ( Any p0, Any p1, Any p2 ) //0x748D5E0D2A1A4C61
- 0
- 185
- 1207
-
void _0xE05A5D39BE6E93AF ( Any p0 ) //0xE05A5D39BE6E93AF
- 0
- 280
- 1207
-
Entity _GET_SCENARIO_POINT_ENTITY ( int scenario ) //0x7467165EE97D3C68
- 0
- 187
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.