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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. void _0xFFB520A3E16F7B7B ( Ped ped, float p1 )  //0xFFB520A3E16F7B7B

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  2. void TASK_ROB_PED ( Ped ped, Any p1, Any p2, Any p3, Any p4 )  //0x7BB967F85D8CCBDB

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  3. void TASK_ARREST_PED ( Ped ped, Ped target )  //0xF3B9A78A178572B1

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  4. void _0x8B1FDF63C3193EDA ( Ped ped, float p1 )  //0x8B1FDF63C3193EDA

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  5. BOOL _0xBEDBE39B5FD98FD6 ( Ped ped )  //0xBEDBE39B5FD98FD6

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  6. BOOL IS_PED_BEING_ARRESTED ( Ped ped )  //0x90A09F3A45FED688

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  7. void UPDATE_TASK_HANDS_UP_DURATION ( Ped ped, int duration )  //0xA98FCAFD7893C834

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  8. int CREATE_SCENARIO_POINT_HASH ( Hash scenarioHash, float x, float y, float z, float heading, Any p5, Any p6, BOOL p7 )  //0x94B745CE41DB58A1

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  9. BOOL _IS_PED_ARRESTING_ANY_PED ( Ped ped )  //0xA9CC7856D52DBD25

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  10. void _0x28EF780BDEA8A639 ( Ped ped, int p1 )  //0x28EF780BDEA8A639

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  11. int CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITY ( Entity entity, Hash scenarioHash, float x, float y, float z, float heading, Any p6, Any p7, BOOL p8 )  //0x794AB1379A74064D

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  12. _SET_ENABLE_HANDCUFFS_2 ( Ped ped )  //0x7981037A96E7D174

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  13. void TASK_DUCK ( Ped ped, int p1 )  //0xA14B5FBF986BAC23

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  14. BOOL _DOES_SCENARIO_POINT_HAVE_PROPS ( int scenario )  //0xEA31F199A73801D3

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  15. void UNCUFF_PED ( Ped ped )  //0x67406F2C8F87FC4F

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  16. void _TASK_BOARD_VEHICLE ( Ped ped, Vehicle vehicle, Any p2, Any p3, Any p4, Any p5 )  //0xE53D17AD837CBF7C

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  17. Entity GET_PROP_FOR_SCENARIO_POINT ( int scenarioPoint, const char* name )  //0x295514F198EFD0CA

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  18. BOOL IS_PED_CUFFED ( Ped ped )  //0x74E559B3BC910685

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  19. void _TASK_DISEMBARK_VEHICLE ( Any p0, Vehicle vehicle, int p2, Any p3, float p4, Any p5 )  //0xA7C6854BB5A4192A

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  20. BOOL _ASSOCIATE_PROP_WITH_SCENARIO ( int scenario, Entity entity, const char* propName, BOOL p3 )  //0x8360C47380B6F351

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  21. BOOL _IS_PED_DUELLING ( Ped ped )  //0xC8B29D18022EA2B7

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  22. void _TASK_BOARD_VEHICLE_2 ( Ped ped, Any p1, Any p2, float p3, int flags )  //0xE41A09C8DDFF7AA4

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  23. void _SET_SCENARIO_POINT_FLAG ( int scenario, int flag, BOOL value )  //0x5AF19B6CC2115D34

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  24. void TASK_DUEL ( Ped ped, Any p1, int p10, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ )  //0x5D5B0D5BC3626E5A

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  25. void TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE ( Ped ped, float p1, int flags )  //0x0A11F3BDEC03ED5F

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  26. BOOL _IS_SCENARIO_POINT_FLAG_SET ( int scenario, int flag )  //0x8569C38D2FB80650

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  27. Any _0x908BB14BCE85C80E ( Any p0 )  //0x908BB14BCE85C80E

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  28. void TASK_ENTER_VEHICLE ( Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, Any p6 )  //0xC20E50AA46D09CA8

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  29. void _0xADC45010BC17AF0E ( Any p0, Any p1 )  //0xADC45010BC17AF0E

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  30. Any _0x1F7A9A9C38C13A56 ( Any p0 )  //0x1F7A9A9C38C13A56

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  31. void TASK_LEAVE_VEHICLE ( Ped ped, Vehicle vehicle, int flags, Ped unkPed )  //0xD3DBCE61A490BE02

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  32. Any _0x974DA3408DEC4E79 ( Any p0 )  //0x974DA3408DEC4E79

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  33. Any _0x3FEB770D8ED9047A ( Any p0 )  //0x3FEB770D8ED9047A

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  34. void TASK_MOUNT_ANIMAL ( Ped ped, Ped mount, int p2, int seatIndex, float pedSpeed, int seatIndex, Any p6, Any p7 )  //0x92DB0739813C5186

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  35. BOOL _DISASSOCIATE_PROP_FROM_SCENARIO ( int scenario, const char* propName )  //0x6EF4E31B4D5D2DA0

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  36. Any _0x30146C25686B7836 ( Any p0, Any p1 )  //0x30146C25686B7836

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  37. void TASK_DISMOUNT_ANIMAL ( Ped rider, int taskFlag, Any p2, Any p3, Any p4, Ped targetPed )  //0x48E92D3DDE23C23A

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  38. BOOL DOES_SCENARIO_POINT_EXIST ( int scenario )  //0x841475AC96E794D1

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  39. Any _0x59AE5CA4FFB4E378 ( Any p0, Any p1 )  //0x59AE5CA4FFB4E378

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  40. void TASK_HITCH_ANIMAL ( Ped ped, int scenarioPoint, int flag )  //0x9030AD4B6207BFE8

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  41. Any _0x22CD2C33ED4467A1 ( Any p0 )  //0x22CD2C33ED4467A1

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  42. void _0x748D5E0D2A1A4C61 ( Any p0, Any p1, Any p2 )  //0x748D5E0D2A1A4C61

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  43. void _0xE05A5D39BE6E93AF ( Any p0 )  //0xE05A5D39BE6E93AF

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  44. Entity _GET_SCENARIO_POINT_ENTITY ( int scenario )  //0x7467165EE97D3C68

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  45. void END_DUEL ( Ped ped, BOOL p1, float p2 )  //0xEED08A3A98B847E2

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  46. void TASK_VEHICLE_DRIVE_TO_COORD ( Ped ped, Vehicle vehicle, float p10, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode )  //0xE2A2AA2F659D77A7

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  47. Ped _GET_PED_USING_SCENARIO_POINT ( int scenario )  //0x5BA659955369B0E2

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  48. void _0x651F0530083C0E5A ( Any p0, Any p1 )  //0x651F0530083C0E5A

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  49. void _TASK_VEHICLE_DRIVE_TO_COORD_2 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xF0108F01FB105DA2

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  50. Vector3 _GET_SCENARIO_POINT_COORDS ( int scenario, BOOL p1 )  //0xA8452DD321607029

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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