RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void TASK_AMBIENT_ANIMAL_STALK ( Ped ped, Any p1, Any p2 ) //0x37C13863ABA1B4A3
- 0
- 244
- 1207
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void TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP ( Ped ped, float x, float y, float z, float distance ) //0x3774B03456DD6106
- 0
- 300
- 1207
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Any _0x370F57C47F68EBCA ( Any p0 ) //0x370F57C47F68EBCA
- 0
- 218
- 1207
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void _0x36D188AECB26094B ( Any p0 ) //0x36D188AECB26094B
- 0
- 188
- 1207
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BOOL IS_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup ) //0x367A09DED4E05B99
- 0
- 180
- 1207
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void _0x358A1A751B335A11 ( Any p0 ) //0x358A1A751B335A11
- 0
- 170
- 1207
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void TASK_REVIVE_TARGET ( Ped ped, Ped reviver, Hash tool ) //0x356088527D9EBAAD
- 0
- 288
- 1207
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void ASSISTED_MOVEMENT_REMOVE_ROUTE ( const char* route ) //0x3548536485DD792B
- 0
- 176
- 1207
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Any _0x351F74ED6177EBE7 () //0x351F74ED6177EBE7
- 0
- 222
- 1207
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void _SET_PED_CLEAR_AIMING_IN_THE_AIR ( Ped ped, Any p1 ) //0x34C0010188D7C54A
- 0
- 185
- 1207
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BOOL IS_MOVE_BLEND_RATIO_STILL ( Ped ped ) //0x349CE7B56DAFD95C
- 0
- 164
- 1207
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int GET_SCENARIO_POINTS_IN_AREA ( float posX, float posY, float posZ, float radius, Any* scenariosInRadius, int size ) //0x345EC3B7EBDE1CB5
- 0
- 324
- 1207
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void TASK_GOTO_ENTITY_OFFSET_XY ( Ped ped, Entity entity, int duration, float p3, float p4, float p5, float p6, BOOL p7 ) //0x338E7EF52B6095A9
- 0
- 234
- 1207
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void _TASK_USE_NEAREST_SCENARIO_TO_COORD ( Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x322BFDEA666E2B0E
- 0
- 562
- 1207
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void _0x31BB338F64D5C861 ( Ped ped, BOOL p1 ) //0x31BB338F64D5C861
- 0
- 212
- 1207
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void TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING ( Ped ped, Vehicle vehicle, Any p10, const char* waypointRecording, int drivingMode, Any p4, int eWaypoint, int flag, float p7, BOOL p8 ) //0x3123FAA6DB1CF7ED
- 0
- 238
- 1207
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BOOL IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION ( Ped ped ) //0x30ED88D5E0C56A37
- 0
- 181
- 1207
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void _0x30B391915538EBE2 ( Any p0 ) //0x30B391915538EBE2
- 0
- 175
- 1207
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void _TASK_ANIMAL_BLEED_OUT ( Ped ped, Ped killer, BOOL p2, Hash weaponHash, int p4, int p5 ) //0x30A768C30D385EC5
- 0
- 254
- 1207
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int TASK_FOLLOW_TO_OFFSET_OF_ENTITY ( Ped ped, Entity entity, BOOL walkOnly, BOOL p11, BOOL p12, BOOL p13, float offsetX, float offsetY, float offsetZ, float movementSpeed ) //0x304AE42E357B8C7E
- 0
- 795
- 1207
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Any _0x30146C25686B7836 ( Any p0, Any p1 ) //0x30146C25686B7836
- 0
- 177
- 1207
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BOOL WAYPOINT_RECORDING_GET_COORD ( const char* waypointRecording, int point, Vector3* coord ) //0x2FB897405C90B361
- 0
- 258
- 1207
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void TASK_DRIVE_BY ( Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern ) //0x2F8AF0E82773A171
- 0
- 265
- 1207
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void _0x2EB977293923C723 ( Any p0, Any p1 ) //0x2EB977293923C723
- 0
- 171
- 1207
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void TASK_FOLLOW_TO_OFFSET_OF_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x2E3676282C18A692
- 0
- 298
- 1207
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void _RESET_SCENARIO_FOR_ENTITY ( int scenario, Entity entity ) //0x2E20878FD208A68E
- 0
- 163
- 1207
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void _0x2E1D6D87346BB7D2 ( Any p0, Any p1, Any p2, Any p3 ) //0x2E1D6D87346BB7D2
- 0
- 297
- 1207
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Any _0x2D657B10F211C572 ( Ped ped, float p1 ) //0x2D657B10F211C572
- 0
- 177
- 1207
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void TASK_MOVE_NETWORK_BY_NAME ( Ped ped, const char* task, float multiplier, BOOL p3, const char* animDict, int flags ) //0x2D537BA194896636
- 0
- 302
- 1207
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void TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x2D532EAA142CF83F
- 0
- 297
- 1207
-
BOOL CAN_START_ITEM_INTERACTION ( Ped ped, Hash itemHash, Hash interactionHash, int p3 ) //0x2D19BC4DF626CBE7
- 0
- 220
- 1207
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int _GET_SCENARIO_POINT_TYPE_PED_IS_USING ( Ped ped ) //0x2D0571BB55879DA2
- 0
- 185
- 1207
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Any _0x2C497BDEF897C6DF ( Any p0 ) //0x2C497BDEF897C6DF
- 0
- 203
- 1207
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void TASK_SWAP_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy ) //0x2C28AC30A72722DA
- 0
- 260
- 1207
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void TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED ( Ped ped, float radius, float p2, Any p3 ) //0x2BBA30B854534A0C
- 0
- 260
- 1207
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void _0x2B8AF29A78024BD3 ( Any p0 ) //0x2B8AF29A78024BD3
- 0
- 190
- 1207
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BOOL IS_PED_GETTING_UP ( Ped ped ) //0x2A74E1D5F2F00EEC
- 0
- 180
- 1207
-
void _0x2A10538D0A005E81 ( Any p0, Any p1 ) //0x2A10538D0A005E81
- 0
- 202
- 1207
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void SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER ( Any p0, Any p1 ) //0x295F03DC97BEEBC1
- 0
- 181
- 1207
-
BOOL PED_HAS_USE_SCENARIO_TASK ( Ped ped ) //0x295E3CCEC879CCD7
- 0
- 206
- 1207
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Entity GET_PROP_FOR_SCENARIO_POINT ( int scenarioPoint, const char* name ) //0x295514F198EFD0CA
- 0
- 229
- 1207
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void _0x2948235DB2058E99 ( Any p0, Any p1 ) //0x2948235DB2058E99
- 0
- 190
- 1207
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void _0x28EF780BDEA8A639 ( Ped ped, int p1 ) //0x28EF780BDEA8A639
- 0
- 347
- 1207
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void TASK_HOGTIE_TARGET_PED ( Ped ped, Ped targetPed ) //0x27829AFD3E03AC1A
- 0
- 364
- 1207
-
int GET_PED_WAYPOINT_PROGRESS ( Ped ped ) //0x2720AAA75001E094
- 0
- 189
- 1207
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BOOL IS_MOVE_BLEND_RATIO_SPRINTING ( Ped ped ) //0x24A2AD74FA9814E2
- 0
- 241
- 1207
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void WAYPOINT_PLAYBACK_RESUME ( Ped ped, BOOL p1, int p2, int p3 ) //0x244F70C84C547D2D
- 0
- 183
- 1207
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Any _0x244430C13BA5258E ( Any p0, Any p1, Any p2, Any p3 ) //0x244430C13BA5258E
- 0
- 245
- 1207
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void _0x2416EC2F31F75266 ( Entity entity, Entity targetEntity, int duration, Any p3, Any p4 ) //0x2416EC2F31F75266
- 0
- 216
- 1207
-
void _0x23767D80C7EED7C6 ( Any p0, Any p1 ) //0x23767D80C7EED7C6
- 0
- 135
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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