RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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Any _0xE9A6400D1A0E7A55 ( Any p0 ) //0xE9A6400D1A0E7A55
- 0
- 187
- 1207
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void _0x615DC4A82E90BB48 ( Any p0, Any p1, Any p2 ) //0x615DC4A82E90BB48
- 0
- 168
- 1207
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void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* signalName, float value ) //0xD5BB4025AE449A4E
- 0
- 215
- 1207
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void _0x099D4A855D53B03B ( Any p0, Any p1, Any p2 ) //0x099D4A855D53B03B
- 0
- 163
- 1207
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void SET_TASK_MOVE_NETWORK_SIGNAL_BOOL ( Ped ped, const char* signalName, BOOL value ) //0xB0A6CFD2C69C1088
- 0
- 207
- 1207
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void _SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR ( Ped ped, const char* signalName, float x, float y, float z ) //0x4662BFE01938D98D
- 0
- 192
- 1207
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float _GET_TASK_MOVE_NETWORK_PHASE_FLOAT ( Ped ped, const char* phaseName ) //0x844CEEE428EA35B0
- 0
- 181
- 1207
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BOOL GET_TASK_MOVE_NETWORK_EVENT ( Ped ped, const char* eventName ) //0xB4F47213DF45A64C
- 0
- 359
- 1207
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void _0x9585FF23C4B8EDE0 ( Any p0, Any p1 ) //0x9585FF23C4B8EDE0
- 0
- 183
- 1207
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void _0xEAF87DA2BE78A15B ( Any p0, Any p1 ) //0xEAF87DA2BE78A15B
- 0
- 192
- 1207
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void _0x3BBEECC5B8F35318 ( Any p0, Any p1 ) //0x3BBEECC5B8F35318
- 0
- 182
- 1207
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BOOL IS_MOVE_BLEND_RATIO_STILL ( Ped ped ) //0x349CE7B56DAFD95C
- 0
- 164
- 1207
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BOOL IS_MOVE_BLEND_RATIO_WALKING ( Ped ped ) //0xF133BBBE91E1691F
- 0
- 215
- 1207
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BOOL IS_MOVE_BLEND_RATIO_RUNNING ( Ped ped ) //0xD4D8636C0199A939
- 0
- 176
- 1207
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BOOL IS_MOVE_BLEND_RATIO_SPRINTING ( Ped ped ) //0x24A2AD74FA9814E2
- 0
- 241
- 1207
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BOOL IS_PED_STILL ( Ped ped ) //0xAC29253EEF8F0180
- 0
- 205
- 1207
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BOOL IS_PED_WALKING ( Ped ped ) //0xDE4C184B2B9B071A
- 0
- 364
- 1207
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BOOL IS_PED_RUNNING ( Ped ped ) //0xC5286FFC176F28A2
- 0
- 199
- 1207
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BOOL IS_PED_SPRINTING ( Ped ped ) //0x57E457CD2C0FC168
- 0
- 351
- 1207
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BOOL IS_PED_IN_HIT_REACT ( Ped ped ) //0xF330A5C062B29BED
- 0
- 188
- 1207
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void TASK_ARREST_PED ( Ped ped, Ped target ) //0xF3B9A78A178572B1
- 0
- 327
- 1207
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BOOL IS_PED_BEING_ARRESTED ( Ped ped ) //0x90A09F3A45FED688
- 0
- 229
- 1207
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BOOL _IS_PED_ARRESTING_ANY_PED ( Ped ped ) //0xA9CC7856D52DBD25
- 0
- 240
- 1207
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_SET_ENABLE_HANDCUFFS_2 ( Ped ped ) //0x7981037A96E7D174
- 0
- 372
- 1207
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void UNCUFF_PED ( Ped ped ) //0x67406F2C8F87FC4F
- 0
- 234
- 1207
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BOOL IS_PED_CUFFED ( Ped ped ) //0x74E559B3BC910685
- 0
- 378
- 1207
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BOOL _IS_PED_DUELLING ( Ped ped ) //0xC8B29D18022EA2B7
- 0
- 186
- 1207
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void TASK_DUEL ( Ped ped, Any p1, int p10, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ ) //0x5D5B0D5BC3626E5A
- 0
- 348
- 1207
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Any _0x908BB14BCE85C80E ( Any p0 ) //0x908BB14BCE85C80E
- 0
- 164
- 1207
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Any _0x1F7A9A9C38C13A56 ( Any p0 ) //0x1F7A9A9C38C13A56
- 0
- 197
- 1207
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Any _0x3FEB770D8ED9047A ( Any p0 ) //0x3FEB770D8ED9047A
- 0
- 175
- 1207
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Any _0x30146C25686B7836 ( Any p0, Any p1 ) //0x30146C25686B7836
- 0
- 177
- 1207
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Any _0x59AE5CA4FFB4E378 ( Any p0, Any p1 ) //0x59AE5CA4FFB4E378
- 0
- 182
- 1207
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void _0x748D5E0D2A1A4C61 ( Any p0, Any p1, Any p2 ) //0x748D5E0D2A1A4C61
- 0
- 185
- 1207
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void END_DUEL ( Ped ped, BOOL p1, float p2 ) //0xEED08A3A98B847E2
- 0
- 195
- 1207
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void _0x651F0530083C0E5A ( Any p0, Any p1 ) //0x651F0530083C0E5A
- 0
- 165
- 1207
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void SCRIPT_TASK_CARRIABLE ( Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags ) //0xF0B4F759F35CC7F5
- 0
- 351
- 1207
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void _0x9EBD34958AB6F824 ( Any p0 ) //0x9EBD34958AB6F824
- 0
- 179
- 1207
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BOOL GET_IS_CARRIABLE_ENTITY ( Entity entity ) //0x0CCFE72B43C9CF96
- 0
- 173
- 1207
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Any _0x10ADFDF07B7DFFBA ( Any p0, Any p1, Any p2 ) //0x10ADFDF07B7DFFBA
- 0
- 200
- 1207
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void TASK_PLACE_CARRIED_ENTITY_AT_COORD ( Ped ped, Entity entity, float x, float y, float z, float p5, int flags ) //0xC7F0B43DCDC57E3D
- 0
- 228
- 1207
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void TASK_PLACE_CARRIED_ENTITY_ON_MOUNT ( Ped ped, Entity entity, Ped mount, float p3 ) //0x6D3D87C57B3D52C7
- 0
- 309
- 1207
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void TASK_DUMP_CARRIABLE_FROM_PARENT ( Ped ped, Ped ped2, Entity entity ) //0x17CA98707B15926A
- 0
- 188
- 1207
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void _0x36D188AECB26094B ( Any p0 ) //0x36D188AECB26094B
- 0
- 188
- 1207
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void _0xE2CF104ADD49D4BF ( Any p0 ) //0xE2CF104ADD49D4BF
- 0
- 173
- 1207
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void TASK_PICKUP_CARRIABLE_ENTITY ( Ped ped, Entity entity ) //0x502EC17B1BED4BFA
- 0
- 328
- 1207
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void TASK_HOGTIE_TARGET_PED ( Ped ped, Ped targetPed ) //0x27829AFD3E03AC1A
- 0
- 364
- 1207
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void _TASK_CUT_FREE_HOGTIED_TARGET_PED ( Ped ped, Ped targetPed ) //0x81D16C4FF3A77ADF
- 0
- 202
- 1207
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void _TASK_CUT_FREE_HOGTIED_TARGET_PED_2 ( Ped ped, Ped targetPed, float p2 ) //0x525421A507216084
- 0
- 192
- 1207
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void _SET_HOGTIE_ESCAPE_TIMER ( Ped ped, float time ) //0xAB591AE6B48B913E
- 0
- 223
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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