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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. Any _0xE9A6400D1A0E7A55 ( Any p0 )  //0xE9A6400D1A0E7A55

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  2. void _0x615DC4A82E90BB48 ( Any p0, Any p1, Any p2 )  //0x615DC4A82E90BB48

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  3. void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* signalName, float value )  //0xD5BB4025AE449A4E

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  4. void _0x099D4A855D53B03B ( Any p0, Any p1, Any p2 )  //0x099D4A855D53B03B

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  5. void SET_TASK_MOVE_NETWORK_SIGNAL_BOOL ( Ped ped, const char* signalName, BOOL value )  //0xB0A6CFD2C69C1088

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  6. void _SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR ( Ped ped, const char* signalName, float x, float y, float z )  //0x4662BFE01938D98D

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  7. float _GET_TASK_MOVE_NETWORK_PHASE_FLOAT ( Ped ped, const char* phaseName )  //0x844CEEE428EA35B0

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  8. BOOL GET_TASK_MOVE_NETWORK_EVENT ( Ped ped, const char* eventName )  //0xB4F47213DF45A64C

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  9. void _0x9585FF23C4B8EDE0 ( Any p0, Any p1 )  //0x9585FF23C4B8EDE0

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  10. void _0xEAF87DA2BE78A15B ( Any p0, Any p1 )  //0xEAF87DA2BE78A15B

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  11. void _0x3BBEECC5B8F35318 ( Any p0, Any p1 )  //0x3BBEECC5B8F35318

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  12. BOOL IS_MOVE_BLEND_RATIO_STILL ( Ped ped )  //0x349CE7B56DAFD95C

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  13. BOOL IS_MOVE_BLEND_RATIO_WALKING ( Ped ped )  //0xF133BBBE91E1691F

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  14. BOOL IS_MOVE_BLEND_RATIO_RUNNING ( Ped ped )  //0xD4D8636C0199A939

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  15. BOOL IS_MOVE_BLEND_RATIO_SPRINTING ( Ped ped )  //0x24A2AD74FA9814E2

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  16. BOOL IS_PED_STILL ( Ped ped )  //0xAC29253EEF8F0180

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  17. BOOL IS_PED_WALKING ( Ped ped )  //0xDE4C184B2B9B071A

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  18. BOOL IS_PED_RUNNING ( Ped ped )  //0xC5286FFC176F28A2

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  19. BOOL IS_PED_SPRINTING ( Ped ped )  //0x57E457CD2C0FC168

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  20. BOOL IS_PED_IN_HIT_REACT ( Ped ped )  //0xF330A5C062B29BED

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  21. void TASK_ARREST_PED ( Ped ped, Ped target )  //0xF3B9A78A178572B1

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  22. BOOL IS_PED_BEING_ARRESTED ( Ped ped )  //0x90A09F3A45FED688

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  23. BOOL _IS_PED_ARRESTING_ANY_PED ( Ped ped )  //0xA9CC7856D52DBD25

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  24. _SET_ENABLE_HANDCUFFS_2 ( Ped ped )  //0x7981037A96E7D174

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  25. void UNCUFF_PED ( Ped ped )  //0x67406F2C8F87FC4F

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  26. BOOL IS_PED_CUFFED ( Ped ped )  //0x74E559B3BC910685

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  27. BOOL _IS_PED_DUELLING ( Ped ped )  //0xC8B29D18022EA2B7

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  28. void TASK_DUEL ( Ped ped, Any p1, int p10, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ )  //0x5D5B0D5BC3626E5A

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  29. Any _0x908BB14BCE85C80E ( Any p0 )  //0x908BB14BCE85C80E

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  30. Any _0x1F7A9A9C38C13A56 ( Any p0 )  //0x1F7A9A9C38C13A56

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  31. Any _0x3FEB770D8ED9047A ( Any p0 )  //0x3FEB770D8ED9047A

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  32. Any _0x30146C25686B7836 ( Any p0, Any p1 )  //0x30146C25686B7836

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  33. Any _0x59AE5CA4FFB4E378 ( Any p0, Any p1 )  //0x59AE5CA4FFB4E378

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  34. void _0x748D5E0D2A1A4C61 ( Any p0, Any p1, Any p2 )  //0x748D5E0D2A1A4C61

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  35. void END_DUEL ( Ped ped, BOOL p1, float p2 )  //0xEED08A3A98B847E2

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  36. void _0x651F0530083C0E5A ( Any p0, Any p1 )  //0x651F0530083C0E5A

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  37. void SCRIPT_TASK_CARRIABLE ( Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags )  //0xF0B4F759F35CC7F5

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  38. void _0x9EBD34958AB6F824 ( Any p0 )  //0x9EBD34958AB6F824

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  39. BOOL GET_IS_CARRIABLE_ENTITY ( Entity entity )  //0x0CCFE72B43C9CF96

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  40. Any _0x10ADFDF07B7DFFBA ( Any p0, Any p1, Any p2 )  //0x10ADFDF07B7DFFBA

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  41. void TASK_PLACE_CARRIED_ENTITY_AT_COORD ( Ped ped, Entity entity, float x, float y, float z, float p5, int flags )  //0xC7F0B43DCDC57E3D

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  42. void TASK_PLACE_CARRIED_ENTITY_ON_MOUNT ( Ped ped, Entity entity, Ped mount, float p3 )  //0x6D3D87C57B3D52C7

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  43. void TASK_DUMP_CARRIABLE_FROM_PARENT ( Ped ped, Ped ped2, Entity entity )  //0x17CA98707B15926A

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  44. void _0x36D188AECB26094B ( Any p0 )  //0x36D188AECB26094B

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  45. void _0xE2CF104ADD49D4BF ( Any p0 )  //0xE2CF104ADD49D4BF

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  46. void TASK_PICKUP_CARRIABLE_ENTITY ( Ped ped, Entity entity )  //0x502EC17B1BED4BFA

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  47. void TASK_HOGTIE_TARGET_PED ( Ped ped, Ped targetPed )  //0x27829AFD3E03AC1A

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  48. void _TASK_CUT_FREE_HOGTIED_TARGET_PED ( Ped ped, Ped targetPed )  //0x81D16C4FF3A77ADF

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  49. void _TASK_CUT_FREE_HOGTIED_TARGET_PED_2 ( Ped ped, Ped targetPed, float p2 )  //0x525421A507216084

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  50. void _SET_HOGTIE_ESCAPE_TIMER ( Ped ped, float time )  //0xAB591AE6B48B913E

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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