RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void TASK_SEEK_COVER_TO_COORDS ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x39246A6958EF072C
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const char* GET_TASK_MOVE_NETWORK_STATE ( Ped ped ) //0x717E4D1F2048376D
- 0
- 183
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void TASK_PUT_PED_DIRECTLY_INTO_COVER ( Ped ped, float x, BOOL p10, BOOL p11, Any p12, float y, float z, int timeout, BOOL p5, float p6 ) //0x4172393E6BE1FECE
- 0
- 256
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Any _0xE9A6400D1A0E7A55 ( Any p0 ) //0xE9A6400D1A0E7A55
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- 187
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void _TASK_PUT_PED_DIRECTLY_INTO_COVER_FROM_POS ( Ped ped, float x, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 ) //0xDF8A5855B9F9A97B
- 0
- 259
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void _0x615DC4A82E90BB48 ( Any p0, Any p1, Any p2 ) //0x615DC4A82E90BB48
- 0
- 168
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void TASK_PUT_PED_DIRECTLY_INTO_MELEE ( Ped ped, Ped meleeTarget, Hash meleeStyle, float p3, float animBlendRatio, BOOL p5, int p6 ) //0x1C6CD14A876FFE39
- 0
- 333
- 1207
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void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* signalName, float value ) //0xD5BB4025AE449A4E
- 0
- 215
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void TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE ( Ped ped, Ped grappleTarget, Hash grappleStyle, float p3, float p4, BOOL p5, int p6 ) //0xA05F3F20889D7A5B
- 0
- 380
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void _0x099D4A855D53B03B ( Any p0, Any p1, Any p2 ) //0x099D4A855D53B03B
- 0
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void TASK_COMPANION_AMBIENT ( Ped ped, Any p1 ) //0xE017CF6E2527FE4F
- 0
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void SET_TASK_MOVE_NETWORK_SIGNAL_BOOL ( Ped ped, const char* signalName, BOOL value ) //0xB0A6CFD2C69C1088
- 0
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void _0x098036CAB8373D36 ( Any p0 ) //0x098036CAB8373D36
- 0
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void _SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR ( Ped ped, const char* signalName, float x, float y, float z ) //0x4662BFE01938D98D
- 0
- 192
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void _0x10C44F633E2D6D9E ( Any p0 ) //0x10C44F633E2D6D9E
- 0
- 200
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float _GET_TASK_MOVE_NETWORK_PHASE_FLOAT ( Ped ped, const char* phaseName ) //0x844CEEE428EA35B0
- 0
- 181
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void _0x7FB78B2199C10E92 ( Any p0 ) //0x7FB78B2199C10E92
- 0
- 199
- 1207
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BOOL GET_TASK_MOVE_NETWORK_EVENT ( Ped ped, const char* eventName ) //0xB4F47213DF45A64C
- 0
- 359
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void TASK_GUARD ( Ped ped, Any p1, Any p2 ) //0xB9FB242EACCAF30F
- 0
- 282
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void _0x9585FF23C4B8EDE0 ( Any p0, Any p1 ) //0x9585FF23C4B8EDE0
- 0
- 183
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void TASK_GUARD_CURRENT_POSITION ( Ped ped, float p1, float p2, BOOL p3 ) //0x4A58A47A72E3FCB4
- 0
- 255
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void _0xEAF87DA2BE78A15B ( Any p0, Any p1 ) //0xEAF87DA2BE78A15B
- 0
- 192
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void _TASK_GUARD_ASSIGNED_DEFENSIVE_AREA_2 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x1FC9B33976BACD6C
- 0
- 220
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void _0x3BBEECC5B8F35318 ( Any p0, Any p1 ) //0x3BBEECC5B8F35318
- 0
- 182
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void TASK_GUARD_ASSIGNED_DEFENSIVE_AREA ( Ped ped, float p1, float p2, float p3, float p4, float p5, Any p6 ) //0xD2A207EEBDF9889B
- 0
- 236
- 1207
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BOOL IS_MOVE_BLEND_RATIO_STILL ( Ped ped ) //0x349CE7B56DAFD95C
- 0
- 164
- 1207
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void TASK_PAUSE ( Ped ped, int ms ) //0xE73A266DB0CA9042
- 0
- 426
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void TASK_STAND_GUARD ( Ped ped, float x, float y, float z, float heading, const char* scenarioName ) //0xAE032F8BBA959E90
- 0
- 277
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BOOL IS_MOVE_BLEND_RATIO_WALKING ( Ped ped ) //0xF133BBBE91E1691F
- 0
- 215
- 1207
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void TASK_STAND_STILL ( Ped ped, int time ) //0x919BE13EED931959
- 0
- 434
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void SET_DRIVE_TASK_CRUISE_SPEED ( Ped driver, float cruiseSpeed ) //0x5C9B84BD7D31D908
- 0
- 249
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BOOL IS_MOVE_BLEND_RATIO_RUNNING ( Ped ped ) //0xD4D8636C0199A939
- 0
- 176
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void TASK_JUMP ( Ped ped, BOOL unused ) //0x0AE4086104E067B1
- 0
- 354
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void SET_DRIVE_TASK_MAX_CRUISE_SPEED ( Ped ped, float maxCruiseSpeed ) //0x404A5AA9B9F0B746
- 0
- 220
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BOOL IS_MOVE_BLEND_RATIO_SPRINTING ( Ped ped ) //0x24A2AD74FA9814E2
- 0
- 241
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void _TASK_JUMP_2 ( Ped ped, float x, float y, float z, Entity entity ) //0x91083103137D7254
- 0
- 317
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void ADD_COVER_BLOCKING_AREA ( float playerX, float playerY, float playerZ, float radiusX, float radiusY, float radiusZ, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x45C597097DD7CB81
- 0
- 229
- 1207
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BOOL IS_PED_STILL ( Ped ped ) //0xAC29253EEF8F0180
- 0
- 205
- 1207
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void TASK_COWER ( Ped ped, int duration, Ped pedToCowerFrom, const char* p3 ) //0x3EB1FE9E8E908E15
- 0
- 343
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void _ADD_COVER_BLOCKING_VOLUME ( Volume volume, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0xEB2ED1DC3AEC0654
- 0
- 218
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BOOL IS_PED_WALKING ( Ped ped ) //0xDE4C184B2B9B071A
- 0
- 364
- 1207
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void TASK_HANDS_UP ( Ped ped, int duration, Ped facingPed, int p3, BOOL p4 ) //0xF2EAB31979A7F910
- 0
- 488
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void REMOVE_ALL_COVER_BLOCKING_AREAS () //0xDB6708C0B46F56D8
- 0
- 207
- 1207
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BOOL IS_PED_RUNNING ( Ped ped ) //0xC5286FFC176F28A2
- 0
- 199
- 1207
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void TASK_KNOCKED_OUT ( Ped ped, float duration, BOOL isPermanent ) //0xF90427F00A495A28
- 0
- 479
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void _0x2A10538D0A005E81 ( Any p0, Any p1 ) //0x2A10538D0A005E81
- 0
- 202
- 1207
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BOOL IS_PED_SPRINTING ( Ped ped ) //0x57E457CD2C0FC168
- 0
- 351
- 1207
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void _0x4F57397388E1DFF8 () //0x4F57397388E1DFF8
- 0
- 333
- 1207
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BOOL IS_PED_IN_HIT_REACT ( Ped ped ) //0xF330A5C062B29BED
- 0
- 188
- 1207
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void _0xFFB520A3E16F7B7B ( Ped ped, float p1 ) //0xFFB520A3E16F7B7B
- 0
- 344
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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