RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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void _0x4BA972D0E5AD8122 ( Any p0, Any p1 ) //0x4BA972D0E5AD8122
- 0
- 204
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void TASK_AMBIENT_ANIMAL_HUNT ( Ped ped, Any p1, Any p2 ) //0x4B39D8F9D0FE7749
- 0
- 272
- 1207
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4AF458F71C1196D2
- 0
- 195
- 1207
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void TASK_AIM_AT_COORD ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x4AF1D73861212F52
- 0
- 214
- 1207
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void TASK_MOVE_BE_IN_FORMATION ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x4AA5AA97C65E4A2F
- 0
- 361
- 1207
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void _0x4A7D73989F52EB37 ( Any p0, Any p1 ) //0x4A7D73989F52EB37
- 0
- 179
- 1207
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void TASK_GUARD_CURRENT_POSITION ( Ped ped, float p1, float p2, BOOL p3 ) //0x4A58A47A72E3FCB4
- 0
- 255
- 1207
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void TASK_LOOT_ENTITY ( Ped ped, Entity entity ) //0x48FAE038401A2888
- 0
- 237
- 1207
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void TASK_DISMOUNT_ANIMAL ( Ped rider, int taskFlag, Any p2, Any p3, Any p4, Ped targetPed ) //0x48E92D3DDE23C23A
- 1
- 686
- 1207
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void TASK_FOLLOW_AND_CONVERSE_WITH_PED ( Ped ped, Ped targetPed, float p10, Any p2, Any p3, float p4, float p5, int p6, Any p7, Any p8 ) //0x489FFCCCE7392B55
- 0
- 701
- 1207
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BOOL TASK_MELEE ( Ped ped, Ped targetPed, Hash p2, Any p3, Any p4, float p5, Any p6, float p7 ) //0x482C99D0B38D1B0A
- 0
- 337
- 1207
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void TASK_VEHICLE_DRIVE_WANDER ( Ped ped, Vehicle vehicle, float speed, int drivingStyle ) //0x480142959D337D00
- 0
- 407
- 1207
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void WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING ( Any p0 ) //0x47EFA040EBB8E2EA
- 0
- 204
- 1207
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int TASK_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, int duration, Hash firingPattern, Any p6 ) //0x46A6CC01E0826106
- 0
- 559
- 1207
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float _GET_HOGTIE_ESCAPE_TIMER ( Ped ped ) //0x4687E69D258BBE41
- 0
- 235
- 1207
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void _SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR ( Ped ped, const char* signalName, float x, float y, float z ) //0x4662BFE01938D98D
- 0
- 192
- 1207
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void ADD_COVER_BLOCKING_AREA ( float playerX, float playerY, float playerZ, float radiusX, float radiusY, float radiusZ, BOOL p6, BOOL p7, BOOL p8, BOOL p9 ) //0x45C597097DD7CB81
- 0
- 229
- 1207
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void TASK_SHOCKING_EVENT_REACT ( Ped ped, Any p1, Any p2 ) //0x452419CBD838065B
- 0
- 322
- 1207
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void _0x450080DDEDB91258 ( Any p0, Any p1 ) //0x450080DDEDB91258
- 0
- 266
- 1207
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void TASK_VEHICLE_AIM_AT_COORD ( Ped ped, float x, float y, float z ) //0x447C1E9EF844BC0F
- 0
- 245
- 1207
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void SET_PED_PATH_AVOID_FIRE ( Ped ped, BOOL avoidFire ) //0x4455517B28441E60
- 0
- 212
- 1207
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void FORCE_SCENARIO_GROUP_PRIORITY ( Any p0, Any p1 ) //0x444C910A5058E568
- 0
- 185
- 1207
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void TASK_PERSISTENT_CHARACTER ( Ped ped ) //0x4391700CBD89C3D8
- 0
- 258
- 1207
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void _0x42CFD8FD8CC8DC69 ( Any p0, Any p1 ) //0x42CFD8FD8CC8DC69
- 0
- 156
- 1207
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TASK_KNOCKED_OUT_AND_HOGTIED ( Ped ped, float duration, BOOL isPermanent ) //0x42AC6401ABB8C7E5
- 0
- 652
- 1207
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void _0x41D1331AFAD5A091 ( Ped ped, int p1, Any p2 ) //0x41D1331AFAD5A091
- 0
- 191
- 1207
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void TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x41B0832CA96B5351
- 0
- 212
- 1207
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void TASK_PUT_PED_DIRECTLY_INTO_COVER ( Ped ped, float x, BOOL p10, BOOL p11, Any p12, float y, float z, int timeout, BOOL p5, float p6 ) //0x4172393E6BE1FECE
- 0
- 256
- 1207
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int GET_VEHICLE_WAYPOINT_TARGET_POINT ( Vehicle vehicle ) //0x416B62AC8B9E5BBD
- 0
- 281
- 1207
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void _0x4161648394262FDF ( Any p0, Any p1, Any p2, Any p3 ) //0x4161648394262FDF
- 0
- 164
- 1207
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void _0x41323F4E0C4AE94B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x41323F4E0C4AE94B
- 0
- 242
- 1207
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void SET_DRIVE_TASK_MAX_CRUISE_SPEED ( Ped ped, float maxCruiseSpeed ) //0x404A5AA9B9F0B746
- 0
- 220
- 1207
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void _0x3FFCD7BBA074CC80 ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x3FFCD7BBA074CC80
- 0
- 291
- 1207
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Any _0x3FEB770D8ED9047A ( Any p0 ) //0x3FEB770D8ED9047A
- 0
- 175
- 1207
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Any _0x3F8387DB1B9F31B7 ( Any p0, Any p1 ) //0x3F8387DB1B9F31B7
- 0
- 194
- 1207
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void TASK_COWER ( Ped ped, int duration, Ped pedToCowerFrom, const char* p3 ) //0x3EB1FE9E8E908E15
- 0
- 343
- 1207
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Any GET_VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Any p0 ) //0x3DC971EB22F73447
- 0
- 171
- 1207
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void _0x3BBEECC5B8F35318 ( Any p0, Any p1 ) //0x3BBEECC5B8F35318
- 0
- 182
- 1207
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void SET_PED_PATH_FOLIAGE_COST_MODIFIER ( Ped ped, float modifier ) //0x3AD8EFF9703BE657
- 0
- 223
- 1207
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float _0x3ACC128510142B9D ( const char* waypointRecording, float x, float y, float z ) //0x3ACC128510142B9D
- 0
- 179
- 1207
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BOOL IS_SCENARIO_TYPE_ENABLED ( const char* scenarioType ) //0x3A815DB3EA088722
- 0
- 184
- 1207
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BOOL TASK_CONFRONT ( Ped ped, Ped targetPed, int p2 ) //0x3A2A2071DF5CC569
- 0
- 198
- 1207
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void CLOSE_SEQUENCE_TASK ( int taskSequenceId ) //0x39E72BC99E6360CB
- 0
- 216
- 1207
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void TASK_SEEK_COVER_TO_COORDS ( Ped ped, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x39246A6958EF072C
- 0
- 319
- 1207
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void ADD_FLEE_TARGET_PED ( Ped ped, Ped targetPed, float p2 ) //0x3923EC958249657D
- 0
- 242
- 1207
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void _TASK_VEHICLE_DRIVE_TO_DESTINATION_2 ( Vehicle vehicle, float x, float y, float z, float speed, int p5, int p6, float p7, float p8 ) //0x391073B9D3CCE2BA
- 0
- 223
- 1207
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void TASK_FLEE_COORD_VIA ( Any p0, Any p1, Any p10, Any p11, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x390E0B697D25EAF5
- 0
- 232
- 1207
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void SET_PED_PATH_PREFER_TO_AVOID_WATER ( Ped ped, BOOL avoidWater, float p2 ) //0x38FE1EC73743793C
- 0
- 309
- 1207
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void CLEAR_SEQUENCE_TASK ( int* taskSequenceId ) //0x3841422E9C488D8C
- 0
- 378
- 1207
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void TASK_RIDE_TRAIN ( Ped ped, Vehicle train, int scenarioPoint, Hash scenarioHash ) //0x37FB1C870E2EC2C6
- 0
- 219
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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