RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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Ped _GET_LED_HORSE_FROM_PED ( Ped ped ) //0xED1F514AF4732258
- 0
- 237
- 1207
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Ped _GET_PED_USING_SCENARIO_POINT ( int scenario ) //0x5BA659955369B0E2
- 0
- 185
- 1207
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int TASK_WALK_AWAY ( Ped ped, Ped run from ) //0x04ACFAC71E6858F9
- 0
- 350
- 1207
-
int FIND_SCENARIO_OF_TYPE_HASH ( float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6 ) //0xF533D68FF970D190
- 0
- 203
- 1207
-
int _TASK_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps ) //0xB31A277C1AC7B7FF
- 0
- 1,250
- 1207
-
int _GET_SCENARIO_POINT_TYPE_PED_IS_USING ( Ped ped ) //0x2D0571BB55879DA2
- 0
- 185
- 1207
-
int GET_SEQUENCE_PROGRESS ( Ped ped ) //0x00A9010CFE1E3533
- 0
- 236
- 1207
-
int GET_SCRIPT_TASK_STATUS ( Ped ped, Hash taskHash, BOOL p2 ) //0x77F1BEB8863288D5
- 0
- 278
- 1207
-
int GET_ACTIVE_VEHICLE_MISSION_TYPE ( Vehicle vehicle ) //0x534AEBA6E5ED4CAB
- 0
- 215
- 1207
-
int TASK_SHOOT_AT_COORD ( Ped ped, float x, float y, float z, int duration, Hash firingPattern, Any p6 ) //0x46A6CC01E0826106
- 0
- 559
- 1207
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int GET_PED_WAYPOINT_PROGRESS ( Ped ped ) //0x2720AAA75001E094
- 0
- 189
- 1207
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int GET_VEHICLE_WAYPOINT_PROGRESS ( Vehicle vehicle ) //0x9824CFF8FC66E159
- 0
- 242
- 1207
-
int GET_VEHICLE_WAYPOINT_TARGET_POINT ( Vehicle vehicle ) //0x416B62AC8B9E5BBD
- 0
- 281
- 1207
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int CREATE_SCENARIO_POINT_HASH ( Hash scenarioHash, float x, float y, float z, float heading, Any p5, Any p6, BOOL p7 ) //0x94B745CE41DB58A1
- 0
- 267
- 1207
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int CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITY ( Entity entity, Hash scenarioHash, float x, float y, float z, float heading, Any p6, Any p7, BOOL p8 ) //0x794AB1379A74064D
- 0
- 291
- 1207
-
int TASK_FOLLOW_TO_OFFSET_OF_ENTITY ( Ped ped, Entity entity, BOOL walkOnly, BOOL p11, BOOL p12, BOOL p13, float offsetX, float offsetY, float offsetZ, float movementSpeed ) //0x304AE42E357B8C7E
- 0
- 795
- 1207
-
int GET_SCENARIO_POINTS_IN_AREA ( float posX, float posY, float posZ, float radius, Any* scenariosInRadius, int size ) //0x345EC3B7EBDE1CB5
- 0
- 324
- 1207
-
int _GET_SCENARIO_POINT_PED_IS_USING ( Ped ped, BOOL p1 ) //0xDF7993356F52359A
- 0
- 177
- 1207
-
int _CREATE_HERB_COMPOSITES ( Hash asset, float x, float y, float z, float heading, int groundSetting, Any* p6, int p7 ) //0x5B4BBE80AD5972DC
- 0
- 323
- 1207
-
int _GET_HERB_COMPOSITE_NUM_ENTITIES ( int compositeId, Any* outEntities ) //0x96C6ED22FB742C3E
- 0
- 207
- 1207
-
int TASK_HOGTIEABLE ( Ped ped ) //0x6AFD8FE0D723328F
- 0
- 350
- 1207
-
int TASK_LEAD_HORSE ( Ped ped, Ped horse ) //0x9A7A4A54596FE09D
- 0
- 513
- 1207
-
Hash _GET_SCENARIO_POINT_TYPE ( int scenario ) //0xA92450B5AE687AAF
- 0
- 196
- 1207
-
Hash GET_ITEM_INTERACTION_STATE ( Ped ped ) //0x6AA3DCA2C6F5EB6D
- 0
- 243
- 1207
-
Hash GET_ITEM_INTERACTION_ITEM_ID ( Ped ped ) //0x804425C4BBD00883
- 0
- 188
- 1207
-
Hash _GET_TASK_MOVE_NETWORK_ID ( Ped ped ) //0xCACC2F9D994504B7
- 0
- 182
- 1207
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float GET_ITEM_INTERACTION_PROMPT_PROGRESS ( Ped ped, Hash inputContext ) //0xBC864A70AD55E0C1
- 0
- 183
- 1207
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float _GET_SCRIPT_TASK_ACTION_TIME ( Ped ped, Hash task ) //0xA710DC5D25F8B942
- 0
- 197
- 1207
-
float WAYPOINT_RECORDING_GET_SPEED_AT_POINT ( const char* waypointRecording, int point ) //0x005622AEBC33ACA9
- 0
- 188
- 1207
-
float GET_PED_WAYPOINT_DISTANCE ( Ped ped ) //0xE6A877C64CAF1BC5
- 0
- 226
- 1207
-
float GET_WAYPOINT_DISTANCE_ALONG_ROUTE ( const char* waypointRecording, int p1 ) //0xA5B769058763E497
- 0
- 219
- 1207
-
float _0x3ACC128510142B9D ( const char* waypointRecording, float x, float y, float z ) //0x3ACC128510142B9D
- 0
- 179
- 1207
-
float GET_PED_WAYPOINT_OVERRIDE_SPEED ( Ped ped ) //0xD39A2F3E7FCAFF08
- 0
- 179
- 1207
-
float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped ) //0x8517D4A6CA8513ED
- 0
- 234
- 1207
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float _GET_TASK_MOVE_NETWORK_PHASE_FLOAT ( Ped ped, const char* phaseName ) //0x844CEEE428EA35B0
- 0
- 181
- 1207
-
float _GET_SCENARIO_POINT_HEADING ( int scenario, BOOL p1 ) //0xB93EA7184BAA85C3
- 0
- 201
- 1207
-
float _GET_SCENARIO_POINT_RADIUS ( int scenario ) //0x6718F40313A2B5A6
- 0
- 192
- 1207
-
float _GET_HOGTIE_ESCAPE_TIMER ( Ped ped ) //0x4687E69D258BBE41
- 0
- 235
- 1207
-
Entity _GET_ITEM_INTERACTION_ENTITY_FROM_PED ( Ped ped, Hash item ) //0x05A0100EA714DB68
- 0
- 213
- 1207
-
Entity GET_PROP_FOR_SCENARIO_POINT ( int scenarioPoint, const char* name ) //0x295514F198EFD0CA
- 0
- 229
- 1207
-
Entity _GET_SCENARIO_POINT_ENTITY ( int scenario ) //0x7467165EE97D3C68
- 0
- 187
- 1207
-
const char* GET_TASK_MOVE_NETWORK_STATE ( Ped ped ) //0x717E4D1F2048376D
- 0
- 183
- 1207
-
BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 ) //0x559A6F8C5133B4EE
- 0
- 190
- 1207
-
BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject ) //0x11CD066F54DA0133
- 0
- 203
- 1207
-
BOOL IS_EMOTE_TASK_RUNNING ( Ped ped, Any p1 ) //0xCF9B71C0AF824036
- 0
- 346
- 1355
-
BOOL _IS_HAT_BEING_PICKED_UP_2 ( Object hatObject ) //0x4ECCC2815CA79AE2
- 0
- 181
- 1207
-
BOOL DOES_SCENARIO_EXIST_IN_AREA ( float x, float y, float z, float radius, BOOL p4, Any p5, BOOL p6 ) //0x5A59271FFADD33C1
- 0
- 273
- 1207
-
BOOL SET_ENHANCED_BREAK_FREE ( Ped ped, BOOL p1, const char* p2 ) //0x1BF9D36A5EAFFBAE
- 0
- 298
- 1207
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BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH ( float x, float y, float z, Hash typeHash, float radius, BOOL p5 ) //0x6EEAD6AF637DA752
- 0
- 196
- 1207
-
BOOL _IS_PED_LEADING_HORSE ( Ped ped ) //0xEFC4303DDC6E60D3
- 0
- 261
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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