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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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641 natives in namespace TASK

  1. ScrHandle ADD_COVER_POINT ( float p0, float p1, float p2, float p3, Any p4, Any p5, Any p6, BOOL p7 )  //0xD5C12A75C7B9497F

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  2. Ped _GET_LED_HORSE_FROM_PED ( Ped ped )  //0xED1F514AF4732258

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  3. Ped _GET_PED_USING_SCENARIO_POINT ( int scenario )  //0x5BA659955369B0E2

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  4. int TASK_WALK_AWAY ( Ped ped, Ped run from )  //0x04ACFAC71E6858F9

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  5. int FIND_SCENARIO_OF_TYPE_HASH ( float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6 )  //0xF533D68FF970D190

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  6. int _TASK_EMOTE ( Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps )  //0xB31A277C1AC7B7FF

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  7. int _GET_SCENARIO_POINT_TYPE_PED_IS_USING ( Ped ped )  //0x2D0571BB55879DA2

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  8. int GET_SEQUENCE_PROGRESS ( Ped ped )  //0x00A9010CFE1E3533

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  9. int GET_SCRIPT_TASK_STATUS ( Ped ped, Hash taskHash, BOOL p2 )  //0x77F1BEB8863288D5

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  10. int GET_ACTIVE_VEHICLE_MISSION_TYPE ( Vehicle vehicle )  //0x534AEBA6E5ED4CAB

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  11. int GET_PED_WAYPOINT_PROGRESS ( Ped ped )  //0x2720AAA75001E094

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  12. int GET_VEHICLE_WAYPOINT_PROGRESS ( Vehicle vehicle )  //0x9824CFF8FC66E159

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  13. int GET_VEHICLE_WAYPOINT_TARGET_POINT ( Vehicle vehicle )  //0x416B62AC8B9E5BBD

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  14. int CREATE_SCENARIO_POINT_HASH ( Hash scenarioHash, float x, float y, float z, float heading, Any p5, Any p6, BOOL p7 )  //0x94B745CE41DB58A1

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  15. int CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITY ( Entity entity, Hash scenarioHash, float x, float y, float z, float heading, Any p6, Any p7, BOOL p8 )  //0x794AB1379A74064D

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  16. int TASK_FOLLOW_TO_OFFSET_OF_ENTITY ( Ped ped, Entity entity, BOOL walkOnly, BOOL p11, BOOL p12, BOOL p13, float offsetX, float offsetY, float offsetZ, float movementSpeed )  //0x304AE42E357B8C7E

    • 0
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  17. int GET_SCENARIO_POINTS_IN_AREA ( float posX, float posY, float posZ, float radius, Any* scenariosInRadius, int size )  //0x345EC3B7EBDE1CB5

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  18. int _GET_SCENARIO_POINT_PED_IS_USING ( Ped ped, BOOL p1 )  //0xDF7993356F52359A

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  19. int _CREATE_HERB_COMPOSITES ( Hash asset, float x, float y, float z, float heading, int groundSetting, Any* p6, int p7 )  //0x5B4BBE80AD5972DC

    • 0
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  20. int _GET_HERB_COMPOSITE_NUM_ENTITIES ( int compositeId, Any* outEntities )  //0x96C6ED22FB742C3E

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  21. int TASK_HOGTIEABLE ( Ped ped )  //0x6AFD8FE0D723328F

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  22. int TASK_LEAD_HORSE ( Ped ped, Ped horse )  //0x9A7A4A54596FE09D

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  23. Hash _GET_SCENARIO_POINT_TYPE ( int scenario )  //0xA92450B5AE687AAF

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  24. Hash GET_ITEM_INTERACTION_STATE ( Ped ped )  //0x6AA3DCA2C6F5EB6D

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  25. Hash GET_ITEM_INTERACTION_ITEM_ID ( Ped ped )  //0x804425C4BBD00883

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  26. Hash _GET_TASK_MOVE_NETWORK_ID ( Ped ped )  //0xCACC2F9D994504B7

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  27. float GET_ITEM_INTERACTION_PROMPT_PROGRESS ( Ped ped, Hash inputContext )  //0xBC864A70AD55E0C1

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  28. float _GET_SCRIPT_TASK_ACTION_TIME ( Ped ped, Hash task )  //0xA710DC5D25F8B942

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  29. float WAYPOINT_RECORDING_GET_SPEED_AT_POINT ( const char* waypointRecording, int point )  //0x005622AEBC33ACA9

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  30. float GET_PED_WAYPOINT_DISTANCE ( Ped ped )  //0xE6A877C64CAF1BC5

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  31. float GET_WAYPOINT_DISTANCE_ALONG_ROUTE ( const char* waypointRecording, int p1 )  //0xA5B769058763E497

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  32. float _0x3ACC128510142B9D ( const char* waypointRecording, float x, float y, float z )  //0x3ACC128510142B9D

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  33. float GET_PED_WAYPOINT_OVERRIDE_SPEED ( Ped ped )  //0xD39A2F3E7FCAFF08

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  34. float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped )  //0x8517D4A6CA8513ED

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  35. float _GET_TASK_MOVE_NETWORK_PHASE_FLOAT ( Ped ped, const char* phaseName )  //0x844CEEE428EA35B0

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  36. float _GET_SCENARIO_POINT_HEADING ( int scenario, BOOL p1 )  //0xB93EA7184BAA85C3

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  37. float _GET_SCENARIO_POINT_RADIUS ( int scenario )  //0x6718F40313A2B5A6

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  38. float _GET_HOGTIE_ESCAPE_TIMER ( Ped ped )  //0x4687E69D258BBE41

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  39. Entity _GET_ITEM_INTERACTION_ENTITY_FROM_PED ( Ped ped, Hash item )  //0x05A0100EA714DB68

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  40. Entity GET_PROP_FOR_SCENARIO_POINT ( int scenarioPoint, const char* name )  //0x295514F198EFD0CA

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  41. Entity _GET_SCENARIO_POINT_ENTITY ( int scenario )  //0x7467165EE97D3C68

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  42. const char* GET_TASK_MOVE_NETWORK_STATE ( Ped ped )  //0x717E4D1F2048376D

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  43. BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 )  //0x559A6F8C5133B4EE

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  44. BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject )  //0x11CD066F54DA0133

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  45. BOOL IS_EMOTE_TASK_RUNNING ( Ped ped, Any p1 )  //0xCF9B71C0AF824036

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  46. BOOL _IS_HAT_BEING_PICKED_UP_2 ( Object hatObject )  //0x4ECCC2815CA79AE2

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  47. BOOL DOES_SCENARIO_EXIST_IN_AREA ( float x, float y, float z, float radius, BOOL p4, Any p5, BOOL p6 )  //0x5A59271FFADD33C1

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  48. BOOL SET_ENHANCED_BREAK_FREE ( Ped ped, BOOL p1, const char* p2 )  //0x1BF9D36A5EAFFBAE

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  49. BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH ( float x, float y, float z, Hash typeHash, float radius, BOOL p5 )  //0x6EEAD6AF637DA752

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  50. BOOL _IS_PED_LEADING_HORSE ( Ped ped )  //0xEFC4303DDC6E60D3

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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