RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
641 natives in namespace TASK
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float GET_PED_WAYPOINT_DISTANCE ( Ped ped ) //0xE6A877C64CAF1BC5
- 0
- 226
- 1207
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Any SET_PED_WAYPOINT_ROUTE_OFFSET ( Ped ped, float p1, float p2, float p3 ) //0xED98E10B0AFCE4B4
- 0
- 227
- 1207
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float GET_WAYPOINT_DISTANCE_ALONG_ROUTE ( const char* waypointRecording, int p1 ) //0xA5B769058763E497
- 0
- 219
- 1207
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float _0x3ACC128510142B9D ( const char* waypointRecording, float x, float y, float z ) //0x3ACC128510142B9D
- 0
- 179
- 1207
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BOOL WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Ped ped ) //0x701375A7D43F01CB
- 0
- 217
- 1207
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BOOL WAYPOINT_PLAYBACK_GET_IS_AIMING ( Ped ped ) //0xD73A5D1F0325C71C
- 0
- 201
- 1207
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BOOL WAYPOINT_PLAYBACK_GET_IS_SHOOTING ( Ped ped ) //0xA5B94DF8AF058F46
- 0
- 184
- 1207
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void WAYPOINT_PLAYBACK_PAUSE ( Ped ped, Any p1, Any p2, Any p3 ) //0x0F342546AA06FED5
- 0
- 202
- 1207
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void WAYPOINT_PLAYBACK_RESUME ( Ped ped, BOOL p1, int p2, int p3 ) //0x244F70C84C547D2D
- 0
- 183
- 1207
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void WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Ped ped, float speed, Any p2, Any p3, Any p4 ) //0x7D7D2B47FA788E85
- 0
- 189
- 1207
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void WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Ped ped ) //0x6599D834B12D0800
- 0
- 192
- 1207
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float GET_PED_WAYPOINT_OVERRIDE_SPEED ( Ped ped ) //0xD39A2F3E7FCAFF08
- 0
- 179
- 1207
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void USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE ( const char* waypointRecording, BOOL p1, float p2, float p3, BOOL p4 ) //0x5A353B8E6B1095B5
- 0
- 213
- 1207
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void WAYPOINT_PLAYBACK_START_AIMING_AT_PED ( Any p0, Any p1, Any p2, Any p3 ) //0x20E330937C399D29
- 0
- 197
- 1207
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void WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3 ) //0x4F158205E0C74385
- 0
- 193
- 1207
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void WAYPOINT_PLAYBACK_START_AIMING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x8968400D900ED8B3
- 0
- 202
- 1207
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE70BA7B90F8390DC
- 0
- 363
- 1207
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4AF458F71C1196D2
- 0
- 195
- 1207
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x057A25CFCC9DB671
- 0
- 178
- 1207
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void WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING ( Any p0 ) //0x47EFA040EBB8E2EA
- 0
- 204
- 1207
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void ASSISTED_MOVEMENT_REMOVE_ROUTE ( const char* route ) //0x3548536485DD792B
- 0
- 176
- 1207
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BOOL _CREATE_WAYPOINT_PATH ( const char* pathName, Any* p1, int nodes, int p3 ) //0x5C885E0978B6AD60
- 0
- 189
- 1207
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BOOL ASSISTED_MOVEMENT_IS_ROUTE_LOADED ( const char* route ) //0x60F9A4393A21F741
- 0
- 152
- 1207
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void ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES ( const char* route, int props ) //0xD5002D78B7162E1B
- 0
- 282
- 1207
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void SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER ( Any p0, Any p1 ) //0x295F03DC97BEEBC1
- 0
- 181
- 1207
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void SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xB5C51DD544F14F58
- 0
- 207
- 1207
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void TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING ( Ped ped, Vehicle vehicle, Any p10, const char* waypointRecording, int drivingMode, Any p4, int eWaypoint, int flag, float p7, BOOL p8 ) //0x3123FAA6DB1CF7ED
- 0
- 238
- 1207
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void _TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING_2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x041D17A9E221AE30
- 0
- 202
- 1207
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BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE ( Any p0, Any p1 ) //0xF5134943EA29868C
- 0
- 204
- 1207
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int GET_VEHICLE_WAYPOINT_PROGRESS ( Vehicle vehicle ) //0x9824CFF8FC66E159
- 0
- 242
- 1207
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int GET_VEHICLE_WAYPOINT_TARGET_POINT ( Vehicle vehicle ) //0x416B62AC8B9E5BBD
- 0
- 281
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_PAUSE ( Vehicle vehicle ) //0x8A4E6AC373666BC5
- 0
- 199
- 1207
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Any VEHICLE_WAYPOINT_PLAYBACK_GET_IS_PAUSED ( Any p0 ) //0x4D6D30AB18B0B089
- 0
- 197
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_RESUME ( Vehicle vehicle ) //0xDC04FCAA7839D492
- 0
- 151
- 1207
-
void VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Vehicle vehicle ) //0x5CEB25A7D2848963
- 0
- 180
- 1207
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void VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Vehicle vehicle, float speed ) //0x121F0593E0A431D7
- 0
- 190
- 1207
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Any GET_VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Any p0 ) //0x3DC971EB22F73447
- 0
- 171
- 1207
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void TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle ) //0x90D2156198831D69
- 0
- 244
- 1207
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void TASK_SET_STEALTH_MOVEMENT ( Ped ped, BOOL p1, Any p2, BOOL p3 ) //0x4C3FA937B44A90FA
- 0
- 250
- 1207
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void TASK_SET_CROUCH_MOVEMENT ( Ped ped, BOOL p1, Any p2, BOOL p3 ) //0x17293C633C8AC019
- 0
- 234
- 1207
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void TASK_FORCE_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2 ) //0x4F056E1AFFEF17AB
- 0
- 260
- 1207
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void TASK_MOVE_NETWORK_BY_NAME ( Ped ped, const char* task, float multiplier, BOOL p3, const char* animDict, int flags ) //0x2D537BA194896636
- 0
- 302
- 1207
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void TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS ( Ped ped, const char* p1, Any* data, float p3, BOOL p4, const char* animDict, int flags ) //0x139805C2A67C4795
- 0
- 343
- 1207
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void TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x7B6A04F98BBAFB2C
- 0
- 294
- 1207
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void TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 ) //0xF92171093BCABED4
- 0
- 293
- 1207
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BOOL IS_TASK_MOVE_NETWORK_ACTIVE ( Ped ped ) //0x921CE12C489C4C41
- 1
- 277
- 1207
-
Hash _GET_TASK_MOVE_NETWORK_ID ( Ped ped ) //0xCACC2F9D994504B7
- 0
- 182
- 1207
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BOOL IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION ( Ped ped ) //0x30ED88D5E0C56A37
- 0
- 181
- 1207
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void REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION ( Ped ped, const char* name ) //0xD01015C7316AE176
- 0
- 206
- 1207
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const char* GET_TASK_MOVE_NETWORK_STATE ( Ped ped ) //0x717E4D1F2048376D
- 0
- 183
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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