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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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115 natives in namespace STREAMING

  1. void _0x09FBF15D73EFC900 ()  //0x09FBF15D73EFC900

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  2. void _0xF11D7CB962FCD747 ( Any p0 )  //0xF11D7CB962FCD747

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  3. void _0xB9B9E47EDB9D63DB ()  //0xB9B9E47EDB9D63DB

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  4. void _0xBE8DAA9D8D01DA6A ( Any p0, Any p1, Any p2 )  //0xBE8DAA9D8D01DA6A

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  5. void _0x032A14D082A9B269 ( Hash p0 )  //0x032A14D082A9B269

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  6. void _0xAFA87A7D41EE346A ( Any p0 )  //0xAFA87A7D41EE346A

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  7. void _0x6A6E79FBE8678C98 ()  //0x6A6E79FBE8678C98

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  8. void _0xCC61D8D6C19D9F14 ( Any p0 )  //0xCC61D8D6C19D9F14

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  9. void _0x62D5F0588915B277 ()  //0x62D5F0588915B277

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  10. void _0x07559B29950301FF ( Any p0, Any p1 )  //0x07559B29950301FF

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  11. void _0xD840C130D7AACFA5 ( Any p0, Any p1, Any p2 )  //0xD840C130D7AACFA5

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  12. void _SET_GUARMA_WORLDHORIZON_ACTIVE ( BOOL toggle )  //0x74E2261D2A66849A

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  13. int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 )  //0x19A6BE7D9C6884D3

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  14. int GET_NUMBER_OF_STREAMING_REQUESTS ()  //0x30CCCC4D88E654CA

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  15. float GET_POPULATION_BUDGET_MULTIPLIER ()  //0x8A3945405B31048F

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  16. BOOL HAS_MODEL_LOADED ( Hash model )  //0x1283B8B89DD5D1B6

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  17. BOOL IS_MODEL_IN_CDIMAGE ( Hash model )  //0xD6F3B6D7716CFF8E

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  18. BOOL IS_MODEL_VALID ( Hash model )  //0x392C8D8E07B70EFC

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  19. BOOL IS_MODEL_A_PED ( Hash model )  //0xC3F09DE9D6D17DDA

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  20. BOOL IS_MODEL_A_VEHICLE ( Hash model )  //0x354F62672DE7DB0A

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  21. BOOL _IS_MODEL_AN_OBJECT ( Hash model )  //0x274EE1B90CFA669E

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  22. BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z )  //0xDA8B2EAF29E872E2

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  23. BOOL HAS_COLLISION_FOR_MODEL_LOADED ( Hash model )  //0x210A79C9EC89778F

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  24. BOOL DOES_ANIM_DICT_EXIST ( const char* animDict )  //0x537F44CB0D7F150D

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  25. BOOL HAS_ANIM_DICT_LOADED ( const char* animDict )  //0x27FF6FE8009B40CA

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  26. BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name )  //0x2C04D89A0FB4E244

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  27. BOOL HAS_CLIP_SET_LOADED ( const char* clipSet )  //0x1F23D6B6DA1CC3B2

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  28. BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 )  //0x9427C94D2E4094A4

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  29. BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius )  //0x9C77964B0E07B633

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  30. BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash )  //0xD779B9B910BD3B7C

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  31. BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash )  //0x93AC1B91CB6D9913

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  32. BOOL _IS_POSITION_INSIDE_IPL_STREAMING_EXTENTS ( Hash iplHash, float x, float y, float z )  //0x73B40D97D7BAAD77

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  33. BOOL HAS_PTFX_ASSET_LOADED ()  //0x13A3F30A9ED0BC31

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  34. BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash )  //0x65BB72F29138F5D6

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  35. BOOL IS_ENTITY_FOCUS ( Entity entity )  //0xF87DE697E9A06EC6

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  36. BOOL LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 )  //0x387AD749E3B69B70

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  37. BOOL LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 )  //0x513F8AA5BF2F17CF

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  38. BOOL _0xCF45DF50C7775F2A ()  //0xCF45DF50C7775F2A

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  39. BOOL IS_LOAD_SCENE_LOADED ()  //0x0909F71B5C070797

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  40. BOOL IS_RENDERED_SCENE_LOADED ()  //0x45BF3A6239A576B7

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  41. BOOL IS_PLAYER_SWITCH_IN_PROGRESS ()  //0xED20CB1F5297791D

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  42. BOOL IPL_GROUP_SWAP_IS_READY ()  //0xC2C05DEFE85A0B64

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  43. BOOL IPL_GROUP_SWAP_IS_ACTIVE ()  //0xFC464598F6EE97B0

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  44. BOOL IS_SRL_LOADED ()  //0x5C2C88512CF6DAFB

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  45. Any _0x85B8F04555AB49B8 ( Any p0 )  //0x85B8F04555AB49B8

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  46. Any _0x5288B7F0690F7C1F ( Any p0 )  //0x5288B7F0690F7C1F

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  47. Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType )  //0x4EDDD9E9CA5AF985

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  48. Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 )  //0xB223249B7798EEED

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  49. Any _0xA0AE7653E8181725 ( Any p0 )  //0xA0AE7653E8181725

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  50. Any _0x66BC28E50E85270E ( Any p0 )  //0x66BC28E50E85270E

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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