RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
115 natives in namespace STREAMING
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void _0x09FBF15D73EFC900 () //0x09FBF15D73EFC900
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- 207
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void _0xF11D7CB962FCD747 ( Any p0 ) //0xF11D7CB962FCD747
- 0
- 203
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void _0xB9B9E47EDB9D63DB () //0xB9B9E47EDB9D63DB
- 0
- 225
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void _0xBE8DAA9D8D01DA6A ( Any p0, Any p1, Any p2 ) //0xBE8DAA9D8D01DA6A
- 0
- 213
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void _0x032A14D082A9B269 ( Hash p0 ) //0x032A14D082A9B269
- 0
- 202
- 1207
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void _0xAFA87A7D41EE346A ( Any p0 ) //0xAFA87A7D41EE346A
- 0
- 211
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void _0x6A6E79FBE8678C98 () //0x6A6E79FBE8678C98
- 0
- 165
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void _0xCC61D8D6C19D9F14 ( Any p0 ) //0xCC61D8D6C19D9F14
- 0
- 212
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void _0x62D5F0588915B277 () //0x62D5F0588915B277
- 0
- 212
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void _0x07559B29950301FF ( Any p0, Any p1 ) //0x07559B29950301FF
- 0
- 200
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void _0xD840C130D7AACFA5 ( Any p0, Any p1, Any p2 ) //0xD840C130D7AACFA5
- 0
- 201
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void _SET_GUARMA_WORLDHORIZON_ACTIVE ( BOOL toggle ) //0x74E2261D2A66849A
- 0
- 345
- 1207
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int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 ) //0x19A6BE7D9C6884D3
- 0
- 289
- 1207
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int GET_NUMBER_OF_STREAMING_REQUESTS () //0x30CCCC4D88E654CA
- 0
- 300
- 1207
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float GET_POPULATION_BUDGET_MULTIPLIER () //0x8A3945405B31048F
- 0
- 303
- 1207
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BOOL HAS_MODEL_LOADED ( Hash model ) //0x1283B8B89DD5D1B6
- 0
- 402
- 1207
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BOOL IS_MODEL_IN_CDIMAGE ( Hash model ) //0xD6F3B6D7716CFF8E
- 0
- 383
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BOOL IS_MODEL_VALID ( Hash model ) //0x392C8D8E07B70EFC
- 0
- 351
- 1207
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BOOL IS_MODEL_A_PED ( Hash model ) //0xC3F09DE9D6D17DDA
- 0
- 294
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BOOL IS_MODEL_A_VEHICLE ( Hash model ) //0x354F62672DE7DB0A
- 0
- 357
- 1207
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BOOL _IS_MODEL_AN_OBJECT ( Hash model ) //0x274EE1B90CFA669E
- 0
- 316
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BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z ) //0xDA8B2EAF29E872E2
- 0
- 290
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BOOL HAS_COLLISION_FOR_MODEL_LOADED ( Hash model ) //0x210A79C9EC89778F
- 0
- 280
- 1207
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BOOL DOES_ANIM_DICT_EXIST ( const char* animDict ) //0x537F44CB0D7F150D
- 0
- 290
- 1207
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BOOL HAS_ANIM_DICT_LOADED ( const char* animDict ) //0x27FF6FE8009B40CA
- 0
- 306
- 1207
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BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name ) //0x2C04D89A0FB4E244
- 0
- 320
- 1207
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BOOL HAS_CLIP_SET_LOADED ( const char* clipSet ) //0x1F23D6B6DA1CC3B2
- 0
- 279
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BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 ) //0x9427C94D2E4094A4
- 0
- 364
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BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius ) //0x9C77964B0E07B633
- 0
- 368
- 1207
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BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash ) //0xD779B9B910BD3B7C
- 0
- 322
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BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash ) //0x93AC1B91CB6D9913
- 0
- 273
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BOOL _IS_POSITION_INSIDE_IPL_STREAMING_EXTENTS ( Hash iplHash, float x, float y, float z ) //0x73B40D97D7BAAD77
- 0
- 275
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BOOL HAS_PTFX_ASSET_LOADED () //0x13A3F30A9ED0BC31
- 0
- 286
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BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash ) //0x65BB72F29138F5D6
- 0
- 446
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BOOL IS_ENTITY_FOCUS ( Entity entity ) //0xF87DE697E9A06EC6
- 0
- 208
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BOOL LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 ) //0x387AD749E3B69B70
- 0
- 238
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BOOL LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 ) //0x513F8AA5BF2F17CF
- 0
- 246
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BOOL _0xCF45DF50C7775F2A () //0xCF45DF50C7775F2A
- 0
- 213
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BOOL IS_LOAD_SCENE_LOADED () //0x0909F71B5C070797
- 0
- 209
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BOOL IS_RENDERED_SCENE_LOADED () //0x45BF3A6239A576B7
- 0
- 202
- 1207
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BOOL IS_PLAYER_SWITCH_IN_PROGRESS () //0xED20CB1F5297791D
- 0
- 209
- 1207
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BOOL IPL_GROUP_SWAP_IS_READY () //0xC2C05DEFE85A0B64
- 0
- 202
- 1207
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BOOL IPL_GROUP_SWAP_IS_ACTIVE () //0xFC464598F6EE97B0
- 0
- 190
- 1207
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BOOL IS_SRL_LOADED () //0x5C2C88512CF6DAFB
- 0
- 200
- 1207
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Any _0x85B8F04555AB49B8 ( Any p0 ) //0x85B8F04555AB49B8
- 0
- 298
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Any _0x5288B7F0690F7C1F ( Any p0 ) //0x5288B7F0690F7C1F
- 0
- 267
- 1207
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Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType ) //0x4EDDD9E9CA5AF985
- 0
- 227
- 1207
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Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 ) //0xB223249B7798EEED
- 0
- 265
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Any _0xA0AE7653E8181725 ( Any p0 ) //0xA0AE7653E8181725
- 0
- 266
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Any _0x66BC28E50E85270E ( Any p0 ) //0x66BC28E50E85270E
- 0
- 278
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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