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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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115 natives in namespace STREAMING

  1. Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType )  //0x4EDDD9E9CA5AF985

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  2. void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash )  //0xAC37644A538F7524

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  3. void _REQUEST_METADATA_AT_COORD ( float x, float y, float z )  //0xA8432A14D4DC2101

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  4. int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 )  //0x19A6BE7D9C6884D3

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  5. void _SET_GUARMA_WORLDHORIZON_ACTIVE ( BOOL toggle )  //0x74E2261D2A66849A

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  6. void BEGIN_SRL ()  //0x0360710033BE60D9

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  7. void CLEAR_FOCUS ()  //0x86CCAF7CE493EFBE

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  8. void CLEAR_HD_AREA ()  //0xD83B22434E52728D

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  9. BOOL DOES_ANIM_DICT_EXIST ( const char* animDict )  //0x537F44CB0D7F150D

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  10. void END_SRL ()  //0x1CE71FB33CA079FE

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  11. int GET_NUMBER_OF_STREAMING_REQUESTS ()  //0x30CCCC4D88E654CA

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  12. float GET_POPULATION_BUDGET_MULTIPLIER ()  //0x8A3945405B31048F

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  13. BOOL HAS_ANIM_DICT_LOADED ( const char* animDict )  //0x27FF6FE8009B40CA

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  14. BOOL HAS_CLIP_SET_LOADED ( const char* clipSet )  //0x1F23D6B6DA1CC3B2

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  15. BOOL HAS_COLLISION_FOR_MODEL_LOADED ( Hash model )  //0x210A79C9EC89778F

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  16. BOOL HAS_MODEL_LOADED ( Hash model )  //0x1283B8B89DD5D1B6

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  17. BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name )  //0x2C04D89A0FB4E244

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  18. BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash )  //0x65BB72F29138F5D6

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  19. BOOL HAS_PTFX_ASSET_LOADED ()  //0x13A3F30A9ED0BC31

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  20. void IPL_GROUP_SWAP_CANCEL ()  //0x31108BB5715D035F

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  21. void IPL_GROUP_SWAP_FINISH ()  //0x040EE319EFD1D3B5

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  22. BOOL IPL_GROUP_SWAP_IS_ACTIVE ()  //0xFC464598F6EE97B0

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  23. BOOL IPL_GROUP_SWAP_IS_READY ()  //0xC2C05DEFE85A0B64

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  24. void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 )  //0x20D504994FDC4412

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  25. BOOL IS_ENTITY_FOCUS ( Entity entity )  //0xF87DE697E9A06EC6

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  26. BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash )  //0x93AC1B91CB6D9913

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  27. BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash )  //0xD779B9B910BD3B7C

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  28. BOOL IS_LOAD_SCENE_LOADED ()  //0x0909F71B5C070797

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  29. BOOL IS_MODEL_A_PED ( Hash model )  //0xC3F09DE9D6D17DDA

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  30. BOOL IS_MODEL_A_VEHICLE ( Hash model )  //0x354F62672DE7DB0A

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  31. BOOL IS_MODEL_IN_CDIMAGE ( Hash model )  //0xD6F3B6D7716CFF8E

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  32. BOOL IS_MODEL_VALID ( Hash model )  //0x392C8D8E07B70EFC

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  33. BOOL IS_PLAYER_SWITCH_IN_PROGRESS ()  //0xED20CB1F5297791D

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  34. BOOL IS_RENDERED_SCENE_LOADED ()  //0x45BF3A6239A576B7

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  35. BOOL IS_SRL_LOADED ()  //0x5C2C88512CF6DAFB

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  36. BOOL LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 )  //0x387AD749E3B69B70

    • 0
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  37. BOOL LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 )  //0x513F8AA5BF2F17CF

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  38. void LOAD_SCENE_STOP ()  //0x5A8B01199C3E79C3

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  39. void PREFETCH_SRL ( const char* srl )  //0x354837E5A5BAA5AF

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  40. void REMOVE_ANIM_DICT ( const char* animDict )  //0x4763145053A33D46

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  41. void REMOVE_CLIP_SET ( const char* clipSet )  //0x817FA1B1EE7CD6F0

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  42. void REMOVE_IPL_BY_HASH ( Hash iplHash )  //0x431E3AB760629B34

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  43. void REMOVE_IPL_HASH ( Hash iplHash )  //0x5A3E5CF7B4014B96

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  44. void REMOVE_MOVE_NETWORK_DEF ( const char* name )  //0x57A197AD83F66BBF

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  45. void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF20866829E1C81A2

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  46. void REMOVE_PTFX_ASSET ()  //0x042F9049EA419E86

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  47. void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z )  //0x83A8D71650D1894F

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  48. void REQUEST_ANIM_DICT ( const char* animDict )  //0xA862A2AD321F94B4

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  49. void REQUEST_CLIP_SET ( const char* clipSet )  //0xEF7611B57A820126

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  50. void REQUEST_COLLISION_AT_COORD ( float x, float y, float z )  //0x0A3720F162A033C9

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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