RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
115 natives in namespace STREAMING
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Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType ) //0x4EDDD9E9CA5AF985
- 0
- 227
- 1207
-
void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash ) //0xAC37644A538F7524
- 0
- 274
- 1207
-
void _REQUEST_METADATA_AT_COORD ( float x, float y, float z ) //0xA8432A14D4DC2101
- 0
- 289
- 1207
-
int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 ) //0x19A6BE7D9C6884D3
- 0
- 289
- 1207
-
void _SET_GUARMA_WORLDHORIZON_ACTIVE ( BOOL toggle ) //0x74E2261D2A66849A
- 0
- 345
- 1207
-
void BEGIN_SRL () //0x0360710033BE60D9
- 0
- 325
- 1207
-
void CLEAR_FOCUS () //0x86CCAF7CE493EFBE
- 0
- 228
- 1207
-
void CLEAR_HD_AREA () //0xD83B22434E52728D
- 0
- 210
- 1207
-
BOOL DOES_ANIM_DICT_EXIST ( const char* animDict ) //0x537F44CB0D7F150D
- 0
- 290
- 1207
-
void END_SRL () //0x1CE71FB33CA079FE
- 0
- 213
- 1207
-
int GET_NUMBER_OF_STREAMING_REQUESTS () //0x30CCCC4D88E654CA
- 0
- 300
- 1207
-
float GET_POPULATION_BUDGET_MULTIPLIER () //0x8A3945405B31048F
- 0
- 303
- 1207
-
BOOL HAS_ANIM_DICT_LOADED ( const char* animDict ) //0x27FF6FE8009B40CA
- 0
- 305
- 1207
-
BOOL HAS_CLIP_SET_LOADED ( const char* clipSet ) //0x1F23D6B6DA1CC3B2
- 0
- 279
- 1207
-
BOOL HAS_COLLISION_FOR_MODEL_LOADED ( Hash model ) //0x210A79C9EC89778F
- 0
- 280
- 1207
-
BOOL HAS_MODEL_LOADED ( Hash model ) //0x1283B8B89DD5D1B6
- 0
- 401
- 1207
-
BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name ) //0x2C04D89A0FB4E244
- 0
- 320
- 1207
-
BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash ) //0x65BB72F29138F5D6
- 0
- 445
- 1207
-
BOOL HAS_PTFX_ASSET_LOADED () //0x13A3F30A9ED0BC31
- 0
- 286
- 1207
-
void IPL_GROUP_SWAP_CANCEL () //0x31108BB5715D035F
- 0
- 178
- 1207
-
void IPL_GROUP_SWAP_FINISH () //0x040EE319EFD1D3B5
- 0
- 196
- 1207
-
BOOL IPL_GROUP_SWAP_IS_ACTIVE () //0xFC464598F6EE97B0
- 0
- 188
- 1207
-
BOOL IPL_GROUP_SWAP_IS_READY () //0xC2C05DEFE85A0B64
- 0
- 200
- 1207
-
void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 ) //0x20D504994FDC4412
- 0
- 178
- 1207
-
BOOL IS_ENTITY_FOCUS ( Entity entity ) //0xF87DE697E9A06EC6
- 0
- 206
- 1207
-
BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash ) //0x93AC1B91CB6D9913
- 0
- 273
- 1207
-
BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash ) //0xD779B9B910BD3B7C
- 0
- 322
- 1207
-
BOOL IS_LOAD_SCENE_LOADED () //0x0909F71B5C070797
- 0
- 207
- 1207
-
BOOL IS_MODEL_A_PED ( Hash model ) //0xC3F09DE9D6D17DDA
- 0
- 294
- 1207
-
BOOL IS_MODEL_A_VEHICLE ( Hash model ) //0x354F62672DE7DB0A
- 0
- 356
- 1207
-
BOOL IS_MODEL_IN_CDIMAGE ( Hash model ) //0xD6F3B6D7716CFF8E
- 0
- 383
- 1207
-
BOOL IS_MODEL_VALID ( Hash model ) //0x392C8D8E07B70EFC
- 0
- 351
- 1207
-
BOOL IS_PLAYER_SWITCH_IN_PROGRESS () //0xED20CB1F5297791D
- 0
- 207
- 1207
-
BOOL IS_RENDERED_SCENE_LOADED () //0x45BF3A6239A576B7
- 0
- 200
- 1207
-
BOOL IS_SRL_LOADED () //0x5C2C88512CF6DAFB
- 0
- 198
- 1207
-
BOOL LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 ) //0x387AD749E3B69B70
- 0
- 236
- 1207
-
BOOL LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 ) //0x513F8AA5BF2F17CF
- 0
- 244
- 1207
-
void LOAD_SCENE_STOP () //0x5A8B01199C3E79C3
- 0
- 225
- 1207
-
void PREFETCH_SRL ( const char* srl ) //0x354837E5A5BAA5AF
- 0
- 217
- 1207
-
void REMOVE_ANIM_DICT ( const char* animDict ) //0x4763145053A33D46
- 0
- 311
- 1207
-
void REMOVE_CLIP_SET ( const char* clipSet ) //0x817FA1B1EE7CD6F0
- 0
- 302
- 1207
-
void REMOVE_IPL_BY_HASH ( Hash iplHash ) //0x431E3AB760629B34
- 0
- 299
- 1207
-
void REMOVE_IPL_HASH ( Hash iplHash ) //0x5A3E5CF7B4014B96
- 0
- 334
- 1207
-
void REMOVE_MOVE_NETWORK_DEF ( const char* name ) //0x57A197AD83F66BBF
- 0
- 261
- 1207
-
void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash ) //0xF20866829E1C81A2
- 0
- 196
- 1207
-
void REMOVE_PTFX_ASSET () //0x042F9049EA419E86
- 0
- 256
- 1207
-
void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z ) //0x83A8D71650D1894F
- 0
- 155
- 1311
-
void REQUEST_ANIM_DICT ( const char* animDict ) //0xA862A2AD321F94B4
- 0
- 515
- 1207
-
void REQUEST_CLIP_SET ( const char* clipSet ) //0xEF7611B57A820126
- 0
- 290
- 1207
-
void REQUEST_COLLISION_AT_COORD ( float x, float y, float z ) //0x0A3720F162A033C9
- 0
- 510
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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