RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
115 natives in namespace STREAMING
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void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash ) //0xF20866829E1C81A2
- 0
- 197
- 1207
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void SET_POPULATION_BUDGET_MULTIPLIER ( float fBudgetMultiplier ) //0x2F9AC754FE179D58
- 0
- 332
- 1207
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float GET_POPULATION_BUDGET_MULTIPLIER () //0x8A3945405B31048F
- 0
- 303
- 1207
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Any _0x071769BCB24379E5 () //0x071769BCB24379E5
- 0
- 199
- 1207
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void CLEAR_FOCUS () //0x86CCAF7CE493EFBE
- 0
- 229
- 1207
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void SET_FOCUS_POS_AND_VEL ( float x, float y, float z, float offsetX, float offsetY, float offsetZ ) //0x25F6EF88664540E2
- 0
- 266
- 1207
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void SET_FOCUS_ENTITY ( Entity entity ) //0x955AEDD58F4BD309
- 0
- 239
- 1207
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BOOL IS_ENTITY_FOCUS ( Entity entity ) //0xF87DE697E9A06EC6
- 0
- 208
- 1207
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void SET_MAPDATACULLBOX_ENABLED ( const char* name, BOOL toggle ) //0x3CACC83F6FED837C
- 0
- 268
- 1207
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void _0x19ABCC581D28E6F9 ( Any p0 ) //0x19ABCC581D28E6F9
- 0
- 195
- 1207
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void _0xF01D21DF39554115 ( Any p0 ) //0xF01D21DF39554115
- 0
- 196
- 1207
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BOOL LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 ) //0x387AD749E3B69B70
- 0
- 237
- 1207
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BOOL LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 ) //0x513F8AA5BF2F17CF
- 0
- 246
- 1207
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void LOAD_SCENE_STOP () //0x5A8B01199C3E79C3
- 0
- 225
- 1207
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BOOL _0xCF45DF50C7775F2A () //0xCF45DF50C7775F2A
- 0
- 213
- 1207
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BOOL IS_LOAD_SCENE_LOADED () //0x0909F71B5C070797
- 0
- 209
- 1207
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BOOL IS_RENDERED_SCENE_LOADED () //0x45BF3A6239A576B7
- 0
- 202
- 1207
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BOOL IS_PLAYER_SWITCH_IN_PROGRESS () //0xED20CB1F5297791D
- 0
- 208
- 1207
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void _0xA03A6812529AD9C8 () //0xA03A6812529AD9C8
- 0
- 176
- 1207
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void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 ) //0x20D504994FDC4412
- 0
- 180
- 1207
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void IPL_GROUP_SWAP_CANCEL () //0x31108BB5715D035F
- 0
- 180
- 1207
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BOOL IPL_GROUP_SWAP_IS_READY () //0xC2C05DEFE85A0B64
- 0
- 201
- 1207
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void IPL_GROUP_SWAP_FINISH () //0x040EE319EFD1D3B5
- 0
- 197
- 1207
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BOOL IPL_GROUP_SWAP_IS_ACTIVE () //0xFC464598F6EE97B0
- 0
- 190
- 1207
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void PREFETCH_SRL ( const char* srl ) //0x354837E5A5BAA5AF
- 0
- 219
- 1207
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void _0xAE00387E53B1E9FC () //0xAE00387E53B1E9FC
- 0
- 196
- 1207
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void _0xEF1A8A484118735E () //0xEF1A8A484118735E
- 0
- 189
- 1207
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void _0xD9F2FF4AF394D926 () //0xD9F2FF4AF394D926
- 0
- 222
- 1207
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BOOL IS_SRL_LOADED () //0x5C2C88512CF6DAFB
- 0
- 199
- 1207
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void BEGIN_SRL () //0x0360710033BE60D9
- 0
- 327
- 1207
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void END_SRL () //0x1CE71FB33CA079FE
- 0
- 215
- 1207
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void SET_SRL_TIME ( float p0 ) //0x18231AEF458BCFF2
- 0
- 216
- 1207
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void _0xD346248C1DCE0D76 ( Any p0, Any p1, Any p2, Any p3 ) //0xD346248C1DCE0D76
- 0
- 229
- 1207
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void _0x7C907E8A725E5FD2 ( BOOL p0 ) //0x7C907E8A725E5FD2
- 0
- 176
- 1207
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void SET_HD_AREA ( float x, float y, float z, float radius ) //0xB88B905AFA35CB4D
- 0
- 214
- 1207
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void CLEAR_HD_AREA () //0xD83B22434E52728D
- 0
- 212
- 1207
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void _0x09FBF15D73EFC900 () //0x09FBF15D73EFC900
- 0
- 207
- 1207
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void _0xF11D7CB962FCD747 ( Any p0 ) //0xF11D7CB962FCD747
- 0
- 203
- 1207
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void _0xB9B9E47EDB9D63DB () //0xB9B9E47EDB9D63DB
- 0
- 225
- 1207
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void _0xBE8DAA9D8D01DA6A ( Any p0, Any p1, Any p2 ) //0xBE8DAA9D8D01DA6A
- 0
- 212
- 1207
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Any _0x53764309C4618087 ( Any p0 ) //0x53764309C4618087
- 0
- 205
- 1207
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void _0x032A14D082A9B269 ( Hash p0 ) //0x032A14D082A9B269
- 0
- 202
- 1207
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void _0xAFA87A7D41EE346A ( Any p0 ) //0xAFA87A7D41EE346A
- 0
- 211
- 1207
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void _0x6A6E79FBE8678C98 () //0x6A6E79FBE8678C98
- 0
- 165
- 1207
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void _0xCC61D8D6C19D9F14 ( Any p0 ) //0xCC61D8D6C19D9F14
- 0
- 212
- 1207
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Any _0xDA7FDEFF4DE86839 () //0xDA7FDEFF4DE86839
- 0
- 202
- 1207
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Any _0x5D5E2102B174B8D2 () //0x5D5E2102B174B8D2
- 0
- 194
- 1207
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Any _0x7B8C2B846C05E5AD () //0x7B8C2B846C05E5AD
- 0
- 231
- 1207
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void _0x62D5F0588915B277 () //0x62D5F0588915B277
- 0
- 212
- 1207
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Any _0x2F4D53023F826FF0 () //0x2F4D53023F826FF0
- 0
- 203
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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