RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
115 natives in namespace STREAMING
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void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z ) //0x83A8D71650D1894F
- 0
- 157
- 1311
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void _0xDEEE1F265B7ECEF5 () //0xDEEE1F265B7ECEF5
- 0
- 141
- 1311
-
void _0x2E24C27B112B5B12 ( Any p0 ) //0x2E24C27B112B5B12
- 0
- 139
- 1311
-
void REQUEST_MODEL ( Hash model, BOOL p1 ) //0xFA28FE3A6246FC30
- 0
- 1,078
- 1207
-
BOOL HAS_MODEL_LOADED ( Hash model ) //0x1283B8B89DD5D1B6
- 0
- 402
- 1207
-
void SET_MODEL_AS_NO_LONGER_NEEDED ( Hash model ) //0x4AD96EF928BD4F9A
- 0
- 393
- 1207
-
BOOL IS_MODEL_IN_CDIMAGE ( Hash model ) //0xD6F3B6D7716CFF8E
- 0
- 384
- 1207
-
BOOL IS_MODEL_VALID ( Hash model ) //0x392C8D8E07B70EFC
- 0
- 351
- 1207
-
BOOL IS_MODEL_A_PED ( Hash model ) //0xC3F09DE9D6D17DDA
- 0
- 295
- 1207
-
BOOL IS_MODEL_A_VEHICLE ( Hash model ) //0x354F62672DE7DB0A
- 0
- 357
- 1207
-
BOOL _IS_MODEL_AN_OBJECT ( Hash model ) //0x274EE1B90CFA669E
- 0
- 317
- 1207
-
BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z ) //0xDA8B2EAF29E872E2
- 0
- 290
- 1207
-
void _0x80B3E0597366ADF1 () //0x80B3E0597366ADF1
- 0
- 290
- 1207
-
void REQUEST_COLLISION_AT_COORD ( float x, float y, float z ) //0x0A3720F162A033C9
- 0
- 512
- 1207
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void _REQUEST_METADATA_AT_COORD ( float x, float y, float z ) //0xA8432A14D4DC2101
- 0
- 289
- 1207
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void REQUEST_COLLISION_FOR_MODEL ( Hash model ) //0xF1767BE37F661551
- 0
- 322
- 1207
-
BOOL HAS_COLLISION_FOR_MODEL_LOADED ( Hash model ) //0x210A79C9EC89778F
- 0
- 281
- 1207
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BOOL DOES_ANIM_DICT_EXIST ( const char* animDict ) //0x537F44CB0D7F150D
- 0
- 291
- 1207
-
void REQUEST_ANIM_DICT ( const char* animDict ) //0xA862A2AD321F94B4
- 0
- 517
- 1207
-
BOOL HAS_ANIM_DICT_LOADED ( const char* animDict ) //0x27FF6FE8009B40CA
- 0
- 307
- 1207
-
void REMOVE_ANIM_DICT ( const char* animDict ) //0x4763145053A33D46
- 0
- 312
- 1207
-
void REQUEST_MOVE_NETWORK_DEF ( const char* name ) //0x2B6529C54D29037A
- 0
- 304
- 1207
-
BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name ) //0x2C04D89A0FB4E244
- 0
- 321
- 1207
-
void REMOVE_MOVE_NETWORK_DEF ( const char* name ) //0x57A197AD83F66BBF
- 0
- 261
- 1207
-
void REQUEST_CLIP_SET ( const char* clipSet ) //0xEF7611B57A820126
- 0
- 291
- 1207
-
BOOL HAS_CLIP_SET_LOADED ( const char* clipSet ) //0x1F23D6B6DA1CC3B2
- 0
- 280
- 1207
-
void REMOVE_CLIP_SET ( const char* clipSet ) //0x817FA1B1EE7CD6F0
- 0
- 304
- 1207
-
void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash ) //0xAC37644A538F7524
- 0
- 275
- 1207
-
void _0x03DDBF2D73799F9E ( Any p0 ) //0x03DDBF2D73799F9E
- 0
- 284
- 1207
-
Any _0x85B8F04555AB49B8 ( Any p0 ) //0x85B8F04555AB49B8
- 0
- 299
- 1207
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void _0x9F348DE670423460 ( Any p0 ) //0x9F348DE670423460
- 0
- 293
- 1207
-
Any _0x5288B7F0690F7C1F ( Any p0 ) //0x5288B7F0690F7C1F
- 0
- 268
- 1207
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int _REQUEST_SCENARIO_TYPE ( Hash scenarioType, int p1, Any p2, Any p3 ) //0x19A6BE7D9C6884D3
- 0
- 289
- 1207
-
BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 ) //0x9427C94D2E4094A4
- 0
- 365
- 1207
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Any _REMOVE_SCENARIO_ASSET ( Hash scenarioType ) //0x4EDDD9E9CA5AF985
- 0
- 227
- 1207
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Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 ) //0xB223249B7798EEED
- 0
- 265
- 1207
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Any _0xA0AE7653E8181725 ( Any p0 ) //0xA0AE7653E8181725
- 0
- 267
- 1207
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Any _0x66BC28E50E85270E ( Any p0 ) //0x66BC28E50E85270E
- 0
- 279
- 1207
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BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius ) //0x9C77964B0E07B633
- 0
- 368
- 1207
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void REQUEST_IPL_HASH ( Hash iplHash ) //0x59767C5A7A9AE6DA
- 0
- 486
- 1207
-
void REQUEST_IPL_BY_HASH ( Hash iplHash ) //0x9E211A378F95C97C
- 0
- 271
- 1207
-
void REMOVE_IPL_HASH ( Hash iplHash ) //0x5A3E5CF7B4014B96
- 0
- 336
- 1207
-
void REMOVE_IPL_BY_HASH ( Hash iplHash ) //0x431E3AB760629B34
- 0
- 299
- 1207
-
BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash ) //0xD779B9B910BD3B7C
- 0
- 323
- 1207
-
BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash ) //0x93AC1B91CB6D9913
- 0
- 274
- 1207
-
BOOL _IS_POSITION_INSIDE_IPL_STREAMING_EXTENTS ( Hash iplHash, float x, float y, float z ) //0x73B40D97D7BAAD77
- 0
- 275
- 1207
-
void SET_GAME_PAUSES_FOR_STREAMING ( BOOL toggle ) //0xB3BC8250F4FE8B63
- 0
- 276
- 1207
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int GET_NUMBER_OF_STREAMING_REQUESTS () //0x30CCCC4D88E654CA
- 0
- 301
- 1207
-
void REQUEST_PTFX_ASSET () //0x001FF43843028E0C
- 0
- 430
- 1207
-
BOOL HAS_PTFX_ASSET_LOADED () //0x13A3F30A9ED0BC31
- 0
- 287
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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