RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
115 natives in namespace STREAMING
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BOOL IPL_GROUP_SWAP_IS_ACTIVE () //0xFC464598F6EE97B0
- 0
- 193
- 1207
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void REQUEST_MODEL ( Hash model, BOOL p1 ) //0xFA28FE3A6246FC30
- 0
- 1,087
- 1207
-
BOOL IS_ENTITY_FOCUS ( Entity entity ) //0xF87DE697E9A06EC6
- 0
- 211
- 1207
-
void REQUEST_NAMED_PTFX_ASSET ( Hash fxNameHash ) //0xF2B2353BBC0D4E8F
- 0
- 535
- 1207
-
void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash ) //0xF20866829E1C81A2
- 0
- 201
- 1207
-
void REQUEST_COLLISION_FOR_MODEL ( Hash model ) //0xF1767BE37F661551
- 0
- 326
- 1207
-
void _0xF11D7CB962FCD747 ( Any p0 ) //0xF11D7CB962FCD747
- 0
- 206
- 1207
-
void _0xF01D21DF39554115 ( Any p0 ) //0xF01D21DF39554115
- 0
- 198
- 1207
-
void REQUEST_CLIP_SET ( const char* clipSet ) //0xEF7611B57A820126
- 0
- 293
- 1207
-
void _0xEF1A8A484118735E () //0xEF1A8A484118735E
- 0
- 192
- 1207
-
BOOL IS_PLAYER_SWITCH_IN_PROGRESS () //0xED20CB1F5297791D
- 0
- 211
- 1207
-
Any _0xE5B76E5B56CD77DD () //0xE5B76E5B56CD77DD
- 0
- 220
- 1207
-
void _0xDEEE1F265B7ECEF5 () //0xDEEE1F265B7ECEF5
- 0
- 143
- 1311
-
Any _0xDABFE48BA0D457AA () //0xDABFE48BA0D457AA
- 0
- 211
- 1207
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BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z ) //0xDA8B2EAF29E872E2
- 0
- 291
- 1207
-
Any _0xDA7FDEFF4DE86839 () //0xDA7FDEFF4DE86839
- 0
- 205
- 1207
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void _0xD9F2FF4AF394D926 () //0xD9F2FF4AF394D926
- 0
- 223
- 1207
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void _0xD840C130D7AACFA5 ( Any p0, Any p1, Any p2 ) //0xD840C130D7AACFA5
- 0
- 204
- 1207
-
void CLEAR_HD_AREA () //0xD83B22434E52728D
- 0
- 213
- 1207
-
BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash ) //0xD779B9B910BD3B7C
- 0
- 324
- 1207
-
BOOL IS_MODEL_IN_CDIMAGE ( Hash model ) //0xD6F3B6D7716CFF8E
- 0
- 386
- 1207
-
Any _0xD6E39DC5D46DF4AB ( Any p0 ) //0xD6E39DC5D46DF4AB
- 0
- 195
- 1207
-
void _0xD346248C1DCE0D76 ( Any p0, Any p1, Any p2, Any p3 ) //0xD346248C1DCE0D76
- 0
- 230
- 1207
-
BOOL _0xCF45DF50C7775F2A () //0xCF45DF50C7775F2A
- 0
- 216
- 1207
-
void _0xCC61D8D6C19D9F14 ( Any p0 ) //0xCC61D8D6C19D9F14
- 0
- 215
- 1207
-
BOOL IS_MODEL_A_PED ( Hash model ) //0xC3F09DE9D6D17DDA
- 0
- 298
- 1207
-
BOOL IPL_GROUP_SWAP_IS_READY () //0xC2C05DEFE85A0B64
- 0
- 203
- 1207
-
void _0xBE8DAA9D8D01DA6A ( Any p0, Any p1, Any p2 ) //0xBE8DAA9D8D01DA6A
- 0
- 214
- 1207
-
void _0xB9B9E47EDB9D63DB () //0xB9B9E47EDB9D63DB
- 0
- 226
- 1207
-
void SET_HD_AREA ( float x, float y, float z, float radius ) //0xB88B905AFA35CB4D
- 0
- 217
- 1207
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void SET_GAME_PAUSES_FOR_STREAMING ( BOOL toggle ) //0xB3BC8250F4FE8B63
- 0
- 278
- 1207
-
Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 ) //0xB223249B7798EEED
- 0
- 267
- 1207
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void _0xAFA87A7D41EE346A ( Any p0 ) //0xAFA87A7D41EE346A
- 0
- 214
- 1207
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void _0xAE00387E53B1E9FC () //0xAE00387E53B1E9FC
- 0
- 197
- 1207
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void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash ) //0xAC37644A538F7524
- 0
- 278
- 1207
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void REQUEST_ANIM_DICT ( const char* animDict ) //0xA862A2AD321F94B4
- 0
- 519
- 1207
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void _REQUEST_METADATA_AT_COORD ( float x, float y, float z ) //0xA8432A14D4DC2101
- 0
- 291
- 1207
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Any _0xA0AE7653E8181725 ( Any p0 ) //0xA0AE7653E8181725
- 0
- 270
- 1207
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void _0xA03A6812529AD9C8 () //0xA03A6812529AD9C8
- 0
- 179
- 1207
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void _0x9F348DE670423460 ( Any p0 ) //0x9F348DE670423460
- 0
- 295
- 1207
-
void REQUEST_IPL_BY_HASH ( Hash iplHash ) //0x9E211A378F95C97C
- 0
- 273
- 1207
-
BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius ) //0x9C77964B0E07B633
- 0
- 372
- 1207
-
Any _0x99F92061EFE908BA () //0x99F92061EFE908BA
- 0
- 192
- 1207
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void SET_FOCUS_ENTITY ( Entity entity ) //0x955AEDD58F4BD309
- 0
- 243
- 1207
-
BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 ) //0x9427C94D2E4094A4
- 0
- 370
- 1207
-
BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash ) //0x93AC1B91CB6D9913
- 0
- 276
- 1207
-
Any _0x8D56BDA343D9519F ( Any p0 ) //0x8D56BDA343D9519F
- 0
- 174
- 1207
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float GET_POPULATION_BUDGET_MULTIPLIER () //0x8A3945405B31048F
- 0
- 307
- 1207
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void CLEAR_FOCUS () //0x86CCAF7CE493EFBE
- 0
- 231
- 1207
-
Any _0x85B8F04555AB49B8 ( Any p0 ) //0x85B8F04555AB49B8
- 0
- 300
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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