Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

115 natives in namespace STREAMING

  1. BOOL IPL_GROUP_SWAP_IS_ACTIVE ()  //0xFC464598F6EE97B0

    • 0
    • 193
    • 1207
  2. void REQUEST_MODEL ( Hash model, BOOL p1 )  //0xFA28FE3A6246FC30

    • 0
    • 1,087
    • 1207
  3. BOOL IS_ENTITY_FOCUS ( Entity entity )  //0xF87DE697E9A06EC6

    • 0
    • 211
    • 1207
  4. void REQUEST_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF2B2353BBC0D4E8F

    • 0
    • 535
    • 1207
  5. void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF20866829E1C81A2

    • 0
    • 201
    • 1207
  6. void REQUEST_COLLISION_FOR_MODEL ( Hash model )  //0xF1767BE37F661551

    • 0
    • 326
    • 1207
  7. void _0xF11D7CB962FCD747 ( Any p0 )  //0xF11D7CB962FCD747

    • 0
    • 206
    • 1207
  8. void _0xF01D21DF39554115 ( Any p0 )  //0xF01D21DF39554115

    • 0
    • 198
    • 1207
  9. void REQUEST_CLIP_SET ( const char* clipSet )  //0xEF7611B57A820126

    • 0
    • 293
    • 1207
  10. void _0xEF1A8A484118735E ()  //0xEF1A8A484118735E

    • 0
    • 192
    • 1207
  11. BOOL IS_PLAYER_SWITCH_IN_PROGRESS ()  //0xED20CB1F5297791D

    • 0
    • 211
    • 1207
  12. Any _0xE5B76E5B56CD77DD ()  //0xE5B76E5B56CD77DD

    • 0
    • 220
    • 1207
  13. void _0xDEEE1F265B7ECEF5 ()  //0xDEEE1F265B7ECEF5

    • 0
    • 143
    • 1311
  14. Any _0xDABFE48BA0D457AA ()  //0xDABFE48BA0D457AA

    • 0
    • 211
    • 1207
  15. BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z )  //0xDA8B2EAF29E872E2

    • 0
    • 291
    • 1207
  16. Any _0xDA7FDEFF4DE86839 ()  //0xDA7FDEFF4DE86839

    • 0
    • 205
    • 1207
  17. void _0xD9F2FF4AF394D926 ()  //0xD9F2FF4AF394D926

    • 0
    • 223
    • 1207
  18. void _0xD840C130D7AACFA5 ( Any p0, Any p1, Any p2 )  //0xD840C130D7AACFA5

    • 0
    • 204
    • 1207
  19. void CLEAR_HD_AREA ()  //0xD83B22434E52728D

    • 0
    • 213
    • 1207
  20. BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash )  //0xD779B9B910BD3B7C

    • 0
    • 324
    • 1207
  21. BOOL IS_MODEL_IN_CDIMAGE ( Hash model )  //0xD6F3B6D7716CFF8E

    • 0
    • 386
    • 1207
  22. Any _0xD6E39DC5D46DF4AB ( Any p0 )  //0xD6E39DC5D46DF4AB

    • 0
    • 195
    • 1207
  23. void _0xD346248C1DCE0D76 ( Any p0, Any p1, Any p2, Any p3 )  //0xD346248C1DCE0D76

    • 0
    • 230
    • 1207
  24. BOOL _0xCF45DF50C7775F2A ()  //0xCF45DF50C7775F2A

    • 0
    • 216
    • 1207
  25. void _0xCC61D8D6C19D9F14 ( Any p0 )  //0xCC61D8D6C19D9F14

    • 0
    • 215
    • 1207
  26. BOOL IS_MODEL_A_PED ( Hash model )  //0xC3F09DE9D6D17DDA

    • 0
    • 298
    • 1207
  27. BOOL IPL_GROUP_SWAP_IS_READY ()  //0xC2C05DEFE85A0B64

    • 0
    • 203
    • 1207
  28. void _0xBE8DAA9D8D01DA6A ( Any p0, Any p1, Any p2 )  //0xBE8DAA9D8D01DA6A

    • 0
    • 214
    • 1207
  29. void _0xB9B9E47EDB9D63DB ()  //0xB9B9E47EDB9D63DB

    • 0
    • 226
    • 1207
  30. void SET_HD_AREA ( float x, float y, float z, float radius )  //0xB88B905AFA35CB4D

    • 0
    • 217
    • 1207
  31. void SET_GAME_PAUSES_FOR_STREAMING ( BOOL toggle )  //0xB3BC8250F4FE8B63

    • 0
    • 278
    • 1207
  32. Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 )  //0xB223249B7798EEED

    • 0
    • 267
    • 1207
  33. void _0xAFA87A7D41EE346A ( Any p0 )  //0xAFA87A7D41EE346A

    • 0
    • 214
    • 1207
  34. void _0xAE00387E53B1E9FC ()  //0xAE00387E53B1E9FC

    • 0
    • 197
    • 1207
  35. void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash )  //0xAC37644A538F7524

    • 0
    • 278
    • 1207
  36. void REQUEST_ANIM_DICT ( const char* animDict )  //0xA862A2AD321F94B4

    • 0
    • 519
    • 1207
  37. void _REQUEST_METADATA_AT_COORD ( float x, float y, float z )  //0xA8432A14D4DC2101

    • 0
    • 291
    • 1207
  38. Any _0xA0AE7653E8181725 ( Any p0 )  //0xA0AE7653E8181725

    • 0
    • 270
    • 1207
  39. void _0xA03A6812529AD9C8 ()  //0xA03A6812529AD9C8

    • 0
    • 179
    • 1207
  40. void _0x9F348DE670423460 ( Any p0 )  //0x9F348DE670423460

    • 0
    • 295
    • 1207
  41. void REQUEST_IPL_BY_HASH ( Hash iplHash )  //0x9E211A378F95C97C

    • 0
    • 273
    • 1207
  42. BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius )  //0x9C77964B0E07B633

    • 0
    • 372
    • 1207
  43. Any _0x99F92061EFE908BA ()  //0x99F92061EFE908BA

    • 0
    • 192
    • 1207
  44. void SET_FOCUS_ENTITY ( Entity entity )  //0x955AEDD58F4BD309

    • 0
    • 243
    • 1207
  45. BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 )  //0x9427C94D2E4094A4

    • 0
    • 370
    • 1207
  46. BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash )  //0x93AC1B91CB6D9913

    • 0
    • 276
    • 1207
  47. Any _0x8D56BDA343D9519F ( Any p0 )  //0x8D56BDA343D9519F

    • 0
    • 174
    • 1207
  48. float GET_POPULATION_BUDGET_MULTIPLIER ()  //0x8A3945405B31048F

    • 0
    • 307
    • 1207
  49. void CLEAR_FOCUS ()  //0x86CCAF7CE493EFBE

    • 0
    • 231
    • 1207
  50. Any _0x85B8F04555AB49B8 ( Any p0 )  //0x85B8F04555AB49B8

    • 0
    • 300
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...