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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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115 natives in namespace STREAMING

  1. BOOL IPL_GROUP_SWAP_IS_ACTIVE ()  //0xFC464598F6EE97B0

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  2. void REQUEST_MODEL ( Hash model, BOOL p1 )  //0xFA28FE3A6246FC30

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  3. BOOL IS_ENTITY_FOCUS ( Entity entity )  //0xF87DE697E9A06EC6

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  4. void REQUEST_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF2B2353BBC0D4E8F

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  5. void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF20866829E1C81A2

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  6. void REQUEST_COLLISION_FOR_MODEL ( Hash model )  //0xF1767BE37F661551

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  7. void _0xF11D7CB962FCD747 ( Any p0 )  //0xF11D7CB962FCD747

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  8. void _0xF01D21DF39554115 ( Any p0 )  //0xF01D21DF39554115

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  9. void REQUEST_CLIP_SET ( const char* clipSet )  //0xEF7611B57A820126

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  10. void _0xEF1A8A484118735E ()  //0xEF1A8A484118735E

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  11. BOOL IS_PLAYER_SWITCH_IN_PROGRESS ()  //0xED20CB1F5297791D

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  12. Any _0xE5B76E5B56CD77DD ()  //0xE5B76E5B56CD77DD

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  13. void _0xDEEE1F265B7ECEF5 ()  //0xDEEE1F265B7ECEF5

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  14. Any _0xDABFE48BA0D457AA ()  //0xDABFE48BA0D457AA

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  15. BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z )  //0xDA8B2EAF29E872E2

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  16. Any _0xDA7FDEFF4DE86839 ()  //0xDA7FDEFF4DE86839

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  17. void _0xD9F2FF4AF394D926 ()  //0xD9F2FF4AF394D926

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  18. void _0xD840C130D7AACFA5 ( Any p0, Any p1, Any p2 )  //0xD840C130D7AACFA5

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  19. void CLEAR_HD_AREA ()  //0xD83B22434E52728D

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  20. BOOL IS_IPL_ACTIVE_HASH ( Hash iplHash )  //0xD779B9B910BD3B7C

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  21. BOOL IS_MODEL_IN_CDIMAGE ( Hash model )  //0xD6F3B6D7716CFF8E

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  22. Any _0xD6E39DC5D46DF4AB ( Any p0 )  //0xD6E39DC5D46DF4AB

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  23. void _0xD346248C1DCE0D76 ( Any p0, Any p1, Any p2, Any p3 )  //0xD346248C1DCE0D76

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  24. BOOL _0xCF45DF50C7775F2A ()  //0xCF45DF50C7775F2A

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  25. void _0xCC61D8D6C19D9F14 ( Any p0 )  //0xCC61D8D6C19D9F14

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  26. BOOL IS_MODEL_A_PED ( Hash model )  //0xC3F09DE9D6D17DDA

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  27. BOOL IPL_GROUP_SWAP_IS_READY ()  //0xC2C05DEFE85A0B64

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  28. void _0xBE8DAA9D8D01DA6A ( Any p0, Any p1, Any p2 )  //0xBE8DAA9D8D01DA6A

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  29. void _0xB9B9E47EDB9D63DB ()  //0xB9B9E47EDB9D63DB

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  30. void SET_HD_AREA ( float x, float y, float z, float radius )  //0xB88B905AFA35CB4D

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  31. void SET_GAME_PAUSES_FOR_STREAMING ( BOOL toggle )  //0xB3BC8250F4FE8B63

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  32. Any _0xB223249B7798EEED ( Any p0, Any p1, Any p2, Any p3 )  //0xB223249B7798EEED

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  33. void _0xAFA87A7D41EE346A ( Any p0 )  //0xAFA87A7D41EE346A

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  34. void _0xAE00387E53B1E9FC ()  //0xAE00387E53B1E9FC

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  35. void _REQUEST_CLIP_SET_BY_HASH ( Hash clipSetHash )  //0xAC37644A538F7524

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  36. void REQUEST_ANIM_DICT ( const char* animDict )  //0xA862A2AD321F94B4

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  37. void _REQUEST_METADATA_AT_COORD ( float x, float y, float z )  //0xA8432A14D4DC2101

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  38. Any _0xA0AE7653E8181725 ( Any p0 )  //0xA0AE7653E8181725

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  39. void _0xA03A6812529AD9C8 ()  //0xA03A6812529AD9C8

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  40. void _0x9F348DE670423460 ( Any p0 )  //0x9F348DE670423460

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  41. void REQUEST_IPL_BY_HASH ( Hash iplHash )  //0x9E211A378F95C97C

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  42. BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius )  //0x9C77964B0E07B633

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  43. Any _0x99F92061EFE908BA ()  //0x99F92061EFE908BA

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  44. void SET_FOCUS_ENTITY ( Entity entity )  //0x955AEDD58F4BD309

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  45. BOOL _HAS_SCENARIO_TYPE_LOADED ( Hash scenarioType, BOOL p1 )  //0x9427C94D2E4094A4

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  46. BOOL IS_IPL_ACTIVE_BY_HASH ( Hash iplHash )  //0x93AC1B91CB6D9913

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  47. Any _0x8D56BDA343D9519F ( Any p0 )  //0x8D56BDA343D9519F

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  48. float GET_POPULATION_BUDGET_MULTIPLIER ()  //0x8A3945405B31048F

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  49. void CLEAR_FOCUS ()  //0x86CCAF7CE493EFBE

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  50. Any _0x85B8F04555AB49B8 ( Any p0 )  //0x85B8F04555AB49B8

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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