RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
6 natives in namespace SPACTIONPROXY
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BOOL _SPACTIONPROXY_START_MANAGER () //0x1F471B79ACC91BEE
- 0
- 510
- 1207
-
BOOL _SPACTIONPROXY_MANAGER_IS_READY () //0x1F471B79ACC91BED
- 0
- 312
- 1207
-
BOOL _SPACTIONPROXY_MANAGER_IS_FAILED () //0x1F471B79ACC91BEC
- 0
- 442
- 1207
-
BOOL _SPACTIONPROXY_GET_NEXT_PENDING_CRAFTING_ACTION ( Any* data ) //0x1F471B79ACC97BEF
- 0
- 287
- 1207
-
BOOL _SPACTIONPROXY_GET_NEXT_PENDING_BUY_ACTION ( Any* data ) //0x1F471B79ACC98BEF
- 0
- 315
- 1207
-
BOOL _SPACTIONPROXY_PROCESS_ACTION ( Any p0, BOOL p1 ) //0x1F471B79ACC94BEF
- 0
- 308
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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