RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
94 natives in namespace SCRIPTS
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int GET_NUMBER_OF_EVENTS ( int eventGroup ) //0x5CE8DE5909565748
- 0
- 338
- 1207
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BOOL GET_EVENT_EXISTS ( int eventGroup, int eventIndex ) //0xC9F59C0A710ECD34
- 0
- 374
- 1207
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Hash GET_EVENT_AT_INDEX ( int eventGroup, int eventIndex ) //0xA85E614430EFF816
- 0
- 365
- 1207
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BOOL GET_EVENT_DATA ( int eventGroup, int eventIndex, Any* eventData, int eventDataSize ) //0x57EC5FA4D4D6AFCA
- 0
- 710
- 1207
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void SET_EVENT_FLAG_FOR_DELETION ( int eventGroup, int eventIndex, BOOL p2 ) //0x4768D5252EAEB76F
- 0
- 270
- 1207
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void TRIGGER_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int scriptMetadataIndex, int* playerBits ) //0x5AE99C571D5BBE5D
- 0
- 627
- 1207
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void _TRIGGER_SCRIPT_EVENT_2 ( Any* eventData, int eventDataSize, int scriptMetadataIndex, int threadId ) //0x8B61C950A148FFA2
- 0
- 209
- 1207
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Any _0xE7282390542F570D ( Any p0 ) //0xE7282390542F570D
- 0
- 184
- 1207
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void _0x11B0A0B282FA9B10 ( BOOL p0 ) //0x11B0A0B282FA9B10
- 0
- 199
- 1207
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void _0x6F700A4BF7C3331B ( BOOL p0 ) //0x6F700A4BF7C3331B
- 0
- 191
- 1207
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void _0xF9E951A1E5517C06 () //0xF9E951A1E5517C06
- 0
- 175
- 1207
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void _0x76CBCD9EADC00955 () //0x76CBCD9EADC00955
- 0
- 170
- 1207
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void SHUTDOWN_LOADING_SCREEN () //0xFC179D7E8886DADF
- 0
- 290
- 1207
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void SET_NO_LOADING_SCREEN ( BOOL toggle ) //0x5CB83156AA038F95
- 0
- 262
- 1207
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BOOL GET_NO_LOADING_SCREEN () //0x323DAF00687E0F28
- 0
- 305
- 1207
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void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle ) //0x1E5B70E53DB661E5
- 0
- 413
- 1207
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void _0x29FB4CE89472C3CB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x29FB4CE89472C3CB
- 0
- 207
- 1207
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void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS ( Any p0 ) //0x778D4733E0F2F265
- 0
- 215
- 1207
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BOOL IS_LOADING_SCREEN_VISIBLE () //0xB54ADBE65D528FCB
- 0
- 232
- 1207
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void BAIL_TO_LANDING_PAGE ( int bailCode ) //0xBC2C927F5C264243
- 0
- 203
- 1207
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void BAIL_WITH_PASS_THROUGH_PARAMS ( const char* params ) //0xE98204D3C25AE14C
- 0
- 202
- 1207
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BOOL _BG_EXITED_BECAUSE_BACKGROUND_THREAD_STOPPED () //0x2238EC3EC631AB1F
- 0
- 197
- 1207
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void _0x4858148E3B8A75D0 () //0x4858148E3B8A75D0
- 0
- 229
- 1207
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void BG_START_CONTEXT_HASH ( Hash contextHash ) //0x2EB67D564DCC09D5
- 0
- 251
- 1207
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void BG_END_CONTEXT_HASH ( Hash contextHash ) //0x6D1431744182CDE8
- 0
- 216
- 1207
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void BG_START_CONTEXT ( const char* contextName ) //0x49BA5678BA040CA7
- 0
- 270
- 1207
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void BG_END_CONTEXT ( const char* contextName ) //0x3ABF7BA1C3E2C8CF
- 0
- 275
- 1207
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BOOL _0x4AE1DFF337A86FDE ( int scriptIndex, const char* p1 ) //0x4AE1DFF337A86FDE
- 0
- 191
- 1207
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int _0x55C40B7592BAD213 ( int scriptIndex, const char* p1 ) //0x55C40B7592BAD213
- 0
- 224
- 1207
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int _0x829CD22E043A2577 ( Hash p0 ) //0x829CD22E043A2577
- 0
- 214
- 1207
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void _BG_RELOAD_ALL_BACKGROUND_SCRIPTS () //0xBE7D814CFA181B56
- 0
- 182
- 1207
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void _ACTIVATE_GOAL_CONTEXT ( Hash goalContext ) //0x7D654266025E921B
- 0
- 207
- 1207
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void _DEACTIVATE_GOAL_CONTEXT ( Hash goalContext ) //0x50B72A754EE64A71
- 0
- 226
- 1207
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BOOL _IS_GOAL_CONTEXT_ACTIVE ( Hash goalContext ) //0x7409669C5ED50144
- 0
- 218
- 1207
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BOOL AWARDS_GET_RESULT_ITEM ( Any* rpcGuid, Hash awardHash, int itemIndex, Any* outResultItem ) //0xAC8FAB22A914AE34
- 0
- 222
- 1207
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BOOL _AWARDS_GET_UNLOCK_CLAIM_DATA ( Any* rpcGuid, Hash awardHash, int dataIndex, Any* outUnlockData ) //0xB9467E41DAB1CF2C
- 0
- 237
- 1207
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BOOL _LOOT_GET_RESULT_ITEM ( Any* rpcGuid, int itemIndex, Any* outResultItem ) //0x4293B44A855F82CC
- 0
- 233
- 1207
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BOOL _STORE_GLOBAL_BLOCK ( int index ) //0xB952A3AC41D58F2F
- 0
- 226
- 1207
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BOOL _RESTORE_GLOBAL_BLOCK ( int index ) //0xDC3914A99B4A5FDF
- 0
- 225
- 1207
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BOOL _DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST ( int index ) //0x66EE5B93C308F734
- 0
- 207
- 1207
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void _SET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index, BOOL toggle ) //0xE66F392BFCE734AF
- 0
- 206
- 1207
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BOOL _GET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index ) //0x42A7EB5C814C2DE0
- 0
- 197
- 1207
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void _SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED ( BOOL toggle ) //0x11986B05885564D2
- 0
- 181
- 1207
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BOOL HAVE_ALL_CHILD_SCRIPTS_TERMINATED ( int p0 ) //0x380FFA15B72408FB
- 0
- 197
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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