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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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94 natives in namespace SCRIPTS

  1. int GET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1 )  //0xFA3B530A5CC693D5

    • 0
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  2. int COUNT_PLAYER_BITS ( Any* value )  //0x462C687BEA254BD9

    • 0
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  3. int COUNT_PARTICIPANT_BITS ( Any* value )  //0x2F050A3FF8738245

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  4. int SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID ()  //0x3CE3FB167E837D7C

    • 0
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  5. int GET_ID_OF_THIS_THREAD ()  //0x55525C346BEF6960

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  6. int _GET_NUMBER_OF_REFERENCES_OF_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0x8E34C953364A76DD

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  7. int _GET_THREAD_EXIT_REASON ()  //0x54AE4FDEEFEAB77E

    • 1
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  8. int GET_NUMBER_OF_EVENTS ( int eventGroup )  //0x5CE8DE5909565748

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  9. int _0x55C40B7592BAD213 ( int scriptIndex, const char* p1 )  //0x55C40B7592BAD213

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  10. int _0x829CD22E043A2577 ( Hash p0 )  //0x829CD22E043A2577

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  11. Hash _GET_HASH_OF_THREAD ( int threadId )  //0x724CB89D35B283D0

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  12. Hash GET_HASH_OF_THIS_SCRIPT_NAME ()  //0xBC2C927F5C264960

    • 0
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  13. Hash GET_EVENT_AT_INDEX ( int eventGroup, int eventIndex )  //0xA85E614430EFF816

    • 0
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  14. const char* _NET_RPC_GUID_TO_STRING ( Any* netRpcGuid )  //0xAC9FF854BD4BA9B5

    • 0
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  15. BOOL _LOOT_GET_LOOT_CLAIM_DATA ( Any* rpcGuid, int dataIndex, Any* outLootData )  //0xF1E9045F5AA9E428

    • 0
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  16. BOOL _IS_ANY_PLAYER_BIT_SET ( int* playerBits )  //0x179A6F0EE2E79026

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  17. BOOL HAS_SCRIPT_LOADED ( const char* scriptName )  //0xE97BD36574F8B0A6

    • 0
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  18. BOOL DOES_SCRIPT_EXIST ( const char* scriptName )  //0x552B171E3F69E5AE

    • 0
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  19. BOOL HAS_SCRIPT_WITH_NAME_HASH_LOADED ( Hash scriptHash )  //0xA5D8E0C2F3C7EEBC

    • 0
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  20. BOOL DOES_SCRIPT_WITH_NAME_HASH_EXIST ( Hash scriptHash )  //0xA34E89749F628284

    • 0
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  21. BOOL IS_THREAD_ACTIVE ( int threadId, BOOL ignoreKilledState )  //0x46E9AE36D8FA6417

    • 0
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  22. BOOL DOES_THREAD_EXIST ( int threadId )  //0xFF975BC4435A0FA3

    • 0
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  23. BOOL _IS_BACKGROUND_SCRIPT ( int threadId )  //0x20B7F69B40C6B755

    • 0
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  24. BOOL IS_THREAD_EXIT_REQUESTED ()  //0x9E4EF615E307FBBE

    • 1
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  25. BOOL _IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID ( int threadId )  //0x30BED53646C86D11

    • 0
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  26. BOOL GET_EVENT_EXISTS ( int eventGroup, int eventIndex )  //0xC9F59C0A710ECD34

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  27. BOOL GET_EVENT_DATA ( int eventGroup, int eventIndex, Any* eventData, int eventDataSize )  //0x57EC5FA4D4D6AFCA

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  28. BOOL GET_NO_LOADING_SCREEN ()  //0x323DAF00687E0F28

    • 0
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  29. BOOL IS_LOADING_SCREEN_VISIBLE ()  //0xB54ADBE65D528FCB

    • 0
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  30. BOOL _BG_EXITED_BECAUSE_BACKGROUND_THREAD_STOPPED ()  //0x2238EC3EC631AB1F

    • 0
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  31. BOOL _0x4AE1DFF337A86FDE ( int scriptIndex, const char* p1 )  //0x4AE1DFF337A86FDE

    • 0
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  32. BOOL _IS_GOAL_CONTEXT_ACTIVE ( Hash goalContext )  //0x7409669C5ED50144

    • 0
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  33. BOOL AWARDS_GET_RESULT_ITEM ( Any* rpcGuid, Hash awardHash, int itemIndex, Any* outResultItem )  //0xAC8FAB22A914AE34

    • 0
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  34. BOOL _AWARDS_GET_UNLOCK_CLAIM_DATA ( Any* rpcGuid, Hash awardHash, int dataIndex, Any* outUnlockData )  //0xB9467E41DAB1CF2C

    • 0
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  35. BOOL _LOOT_GET_RESULT_ITEM ( Any* rpcGuid, int itemIndex, Any* outResultItem )  //0x4293B44A855F82CC

    • 0
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  36. BOOL _STORE_GLOBAL_BLOCK ( int index )  //0xB952A3AC41D58F2F

    • 0
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  37. BOOL _RESTORE_GLOBAL_BLOCK ( int index )  //0xDC3914A99B4A5FDF

    • 0
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  38. BOOL _DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST ( int index )  //0x66EE5B93C308F734

    • 0
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  39. BOOL _GET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index )  //0x42A7EB5C814C2DE0

    • 0
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  40. BOOL HAVE_ALL_CHILD_SCRIPTS_TERMINATED ( int p0 )  //0x380FFA15B72408FB

    • 0
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  41. Any _0x72B2E00C9BAC6789 ( Any p0, Any p1 )  //0x72B2E00C9BAC6789

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  42. Any _0x0A79C81C418F5D38 ( Any p0, Any p1 )  //0x0A79C81C418F5D38

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  43. Any _0xA88E1D7FA1E20080 ( Any p0 )  //0xA88E1D7FA1E20080

    • 0
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  44. Any _0xE7282390542F570D ( Any p0 )  //0xE7282390542F570D

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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