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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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94 natives in namespace SCRIPTS

  1. void BAIL_TO_LANDING_PAGE ( int bailCode )  //0xBC2C927F5C264243

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  2. void BAIL_WITH_PASS_THROUGH_PARAMS ( const char* params )  //0xE98204D3C25AE14C

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  3. void BG_END_CONTEXT ( const char* contextName )  //0x3ABF7BA1C3E2C8CF

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  4. void BG_END_CONTEXT_HASH ( Hash contextHash )  //0x6D1431744182CDE8

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  5. void BG_START_CONTEXT ( const char* contextName )  //0x49BA5678BA040CA7

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  6. void BG_START_CONTEXT_HASH ( Hash contextHash )  //0x2EB67D564DCC09D5

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  7. int COUNT_PARTICIPANT_BITS ( Any* value )  //0x2F050A3FF8738245

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  8. int COUNT_PLAYER_BITS ( Any* value )  //0x462C687BEA254BD9

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  9. BOOL DOES_SCRIPT_EXIST ( const char* scriptName )  //0x552B171E3F69E5AE

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  10. BOOL DOES_SCRIPT_WITH_NAME_HASH_EXIST ( Hash scriptHash )  //0xA34E89749F628284

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  11. BOOL DOES_THREAD_EXIST ( int threadId )  //0xFF975BC4435A0FA3

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  12. int GET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1 )  //0xFA3B530A5CC693D5

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  13. Hash GET_EVENT_AT_INDEX ( int eventGroup, int eventIndex )  //0xA85E614430EFF816

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  14. BOOL GET_EVENT_DATA ( int eventGroup, int eventIndex, Any* eventData, int eventDataSize )  //0x57EC5FA4D4D6AFCA

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  15. BOOL GET_EVENT_EXISTS ( int eventGroup, int eventIndex )  //0xC9F59C0A710ECD34

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  16. Hash GET_HASH_OF_THIS_SCRIPT_NAME ()  //0xBC2C927F5C264960

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  17. int GET_ID_OF_THIS_THREAD ()  //0x55525C346BEF6960

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  18. BOOL GET_NO_LOADING_SCREEN ()  //0x323DAF00687E0F28

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  19. int GET_NUMBER_OF_EVENTS ( int eventGroup )  //0x5CE8DE5909565748

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  20. void GET_THREAD_EXISTENCE_DETAILS ( int threadId, BOOL* threadExists, BOOL* hasScriptHandler )  //0xD92FA81B64920E85

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  21. BOOL HAS_SCRIPT_LOADED ( const char* scriptName )  //0xE97BD36574F8B0A6

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  22. BOOL HAS_SCRIPT_WITH_NAME_HASH_LOADED ( Hash scriptHash )  //0xA5D8E0C2F3C7EEBC

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  23. BOOL HAVE_ALL_CHILD_SCRIPTS_TERMINATED ( int p0 )  //0x380FFA15B72408FB

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  24. BOOL IS_LOADING_SCREEN_VISIBLE ()  //0xB54ADBE65D528FCB

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  25. BOOL IS_THREAD_ACTIVE ( int threadId, BOOL ignoreKilledState )  //0x46E9AE36D8FA6417

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  26. BOOL IS_THREAD_EXIT_REQUESTED ()  //0x9E4EF615E307FBBE

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  27. void REQUEST_SCRIPT ( const char* scriptName )  //0x46ED607DDD40D7FE

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  28. void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0xF6B9CE3F8D5B9B74

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  29. int SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID ()  //0x3CE3FB167E837D7C

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  30. void SCRIPT_THREAD_ITERATOR_RESET ()  //0x39382EB8DCD8684D

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  31. void SET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1, int p2 )  //0xC6DFB8C04C86D5A5

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  32. void SET_EVENT_FLAG_FOR_DELETION ( int eventGroup, int eventIndex, BOOL p2 )  //0x4768D5252EAEB76F

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  33. void SET_NO_LOADING_SCREEN ( BOOL toggle )  //0x5CB83156AA038F95

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  34. void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName )  //0x0086D3067E1CFD1C

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  35. void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash )  //0x50723A1567C8361E

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  36. void SHUTDOWN_LOADING_SCREEN ()  //0xFC179D7E8886DADF

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  37. int START_NEW_SCRIPT ( const char* scriptName, int stackSize )  //0xE81651AD79516E48

    • 0
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  38. int START_NEW_SCRIPT_WITH_ARGS ( const char* scriptName, Any* args, int argCount, int stackSize )  //0xB8BA7F44DF1575E1

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  39. int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize )  //0xEB1C67C3A5333A92

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  40. int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize )  //0xC4BB298BD441BE78

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  41. void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS ( Any p0 )  //0x778D4733E0F2F265

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  42. void TERMINATE_THIS_THREAD ()  //0x5E8B6D17FF91CD59

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  43. void TERMINATE_THREAD ( int threadId )  //0x87ED52AE40EA1A52

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  44. void TRIGGER_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int scriptMetadataIndex, int* playerBits )  //0x5AE99C571D5BBE5D

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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