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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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94 natives in namespace SCRIPTS

  1. Hash GET_EVENT_AT_INDEX ( int eventGroup, int eventIndex )  //0xA85E614430EFF816

    • 0
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  2. BOOL GET_EVENT_DATA ( int eventGroup, int eventIndex, Any* eventData, int eventDataSize )  //0x57EC5FA4D4D6AFCA

    • 0
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  3. void SET_EVENT_FLAG_FOR_DELETION ( int eventGroup, int eventIndex, BOOL p2 )  //0x4768D5252EAEB76F

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  4. void TRIGGER_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int scriptMetadataIndex, int* playerBits )  //0x5AE99C571D5BBE5D

    • 0
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  5. void _TRIGGER_SCRIPT_EVENT_2 ( Any* eventData, int eventDataSize, int scriptMetadataIndex, int threadId )  //0x8B61C950A148FFA2

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  6. Any _0xE7282390542F570D ( Any p0 )  //0xE7282390542F570D

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  7. void _0x11B0A0B282FA9B10 ( BOOL p0 )  //0x11B0A0B282FA9B10

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  8. void _0x6F700A4BF7C3331B ( BOOL p0 )  //0x6F700A4BF7C3331B

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  9. void _0xF9E951A1E5517C06 ()  //0xF9E951A1E5517C06

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  10. void _0x76CBCD9EADC00955 ()  //0x76CBCD9EADC00955

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  11. void SHUTDOWN_LOADING_SCREEN ()  //0xFC179D7E8886DADF

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  12. void SET_NO_LOADING_SCREEN ( BOOL toggle )  //0x5CB83156AA038F95

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  13. BOOL GET_NO_LOADING_SCREEN ()  //0x323DAF00687E0F28

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  14. void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle )  //0x1E5B70E53DB661E5

    • 0
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  15. void _0x29FB4CE89472C3CB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x29FB4CE89472C3CB

    • 0
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  16. void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS ( Any p0 )  //0x778D4733E0F2F265

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  17. BOOL IS_LOADING_SCREEN_VISIBLE ()  //0xB54ADBE65D528FCB

    • 0
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  18. void BAIL_TO_LANDING_PAGE ( int bailCode )  //0xBC2C927F5C264243

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  19. void BAIL_WITH_PASS_THROUGH_PARAMS ( const char* params )  //0xE98204D3C25AE14C

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  20. BOOL _BG_EXITED_BECAUSE_BACKGROUND_THREAD_STOPPED ()  //0x2238EC3EC631AB1F

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  21. void _0x4858148E3B8A75D0 ()  //0x4858148E3B8A75D0

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  22. void BG_START_CONTEXT_HASH ( Hash contextHash )  //0x2EB67D564DCC09D5

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  23. void BG_END_CONTEXT_HASH ( Hash contextHash )  //0x6D1431744182CDE8

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  24. void BG_START_CONTEXT ( const char* contextName )  //0x49BA5678BA040CA7

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  25. void BG_END_CONTEXT ( const char* contextName )  //0x3ABF7BA1C3E2C8CF

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  26. BOOL _0x4AE1DFF337A86FDE ( int scriptIndex, const char* p1 )  //0x4AE1DFF337A86FDE

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  27. int _0x55C40B7592BAD213 ( int scriptIndex, const char* p1 )  //0x55C40B7592BAD213

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  28. int _0x829CD22E043A2577 ( Hash p0 )  //0x829CD22E043A2577

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  29. void _BG_RELOAD_ALL_BACKGROUND_SCRIPTS ()  //0xBE7D814CFA181B56

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  30. void _ACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x7D654266025E921B

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  31. void _DEACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x50B72A754EE64A71

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  32. BOOL _IS_GOAL_CONTEXT_ACTIVE ( Hash goalContext )  //0x7409669C5ED50144

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  33. BOOL AWARDS_GET_RESULT_ITEM ( Any* rpcGuid, Hash awardHash, int itemIndex, Any* outResultItem )  //0xAC8FAB22A914AE34

    • 0
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  34. BOOL _AWARDS_GET_UNLOCK_CLAIM_DATA ( Any* rpcGuid, Hash awardHash, int dataIndex, Any* outUnlockData )  //0xB9467E41DAB1CF2C

    • 0
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  35. BOOL _LOOT_GET_RESULT_ITEM ( Any* rpcGuid, int itemIndex, Any* outResultItem )  //0x4293B44A855F82CC

    • 0
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  36. BOOL _STORE_GLOBAL_BLOCK ( int index )  //0xB952A3AC41D58F2F

    • 0
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  37. BOOL _RESTORE_GLOBAL_BLOCK ( int index )  //0xDC3914A99B4A5FDF

    • 0
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  38. BOOL _DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST ( int index )  //0x66EE5B93C308F734

    • 0
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  39. void _SET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index, BOOL toggle )  //0xE66F392BFCE734AF

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  40. BOOL _GET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index )  //0x42A7EB5C814C2DE0

    • 0
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  41. void _SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED ( BOOL toggle )  //0x11986B05885564D2

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  42. BOOL HAVE_ALL_CHILD_SCRIPTS_TERMINATED ( int p0 )  //0x380FFA15B72408FB

    • 0
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  43. const char* _NET_RPC_GUID_TO_STRING ( Any* netRpcGuid )  //0xAC9FF854BD4BA9B5

    • 0
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  44. BOOL _LOOT_GET_LOOT_CLAIM_DATA ( Any* rpcGuid, int dataIndex, Any* outLootData )  //0xF1E9045F5AA9E428

    • 0
    • 184
    • 1311

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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