RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
94 natives in namespace SCRIPTS
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BOOL IS_THREAD_EXIT_REQUESTED () //0x9E4EF615E307FBBE
- 1
- 530
- 1207
-
int _GET_THREAD_EXIT_REASON () //0x54AE4FDEEFEAB77E
- 1
- 456
- 1207
-
int START_NEW_SCRIPT ( const char* scriptName, int stackSize ) //0xE81651AD79516E48
- 0
- 1,129
- 1207
-
int START_NEW_SCRIPT_WITH_ARGS ( const char* scriptName, Any* args, int argCount, int stackSize ) //0xB8BA7F44DF1575E1
- 0
- 847
- 1207
-
int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize ) //0xEB1C67C3A5333A92
- 0
- 563
- 1207
-
int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize ) //0xC4BB298BD441BE78
- 0
- 508
- 1207
-
const char* _NET_RPC_GUID_TO_STRING ( Any* netRpcGuid ) //0xAC9FF854BD4BA9B5
- 0
- 151
- 1311
-
void _SET_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex ) //0x31010318BA9897AC
- 0
- 431
- 1207
-
void _CLEAR_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex ) //0xD426E2E3288469D6
- 0
- 324
- 1207
-
void _0xE4ABE20DCE7C7CFE ( Any p0, Any p1, Any p2 ) //0xE4ABE20DCE7C7CFE
- 0
- 295
- 1207
-
void _0xFFDDF802279BE128 ( Any p0, Any p1, Any p2 ) //0xFFDDF802279BE128
- 0
- 273
- 1207
-
BOOL _LOOT_GET_LOOT_CLAIM_DATA ( Any* rpcGuid, int dataIndex, Any* outLootData ) //0xF1E9045F5AA9E428
- 0
- 184
- 1311
-
void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 ) //0x64F765D9A1F8F02C
- 0
- 329
- 1207
-
void _SET_ALL_PLAYER_BITS ( Any* value ) //0x20F4CB76689ACDBC
- 0
- 287
- 1207
-
void _CLEAR_ALL_PLAYER_BITS ( Any* value ) //0xDE544B7EC0C187CC
- 0
- 298
- 1207
-
Any _0x72B2E00C9BAC6789 ( Any p0, Any p1 ) //0x72B2E00C9BAC6789
- 0
- 296
- 1207
-
BOOL _IS_ANY_PLAYER_BIT_SET ( int* playerBits ) //0x179A6F0EE2E79026
- 0
- 295
- 1207
-
int GET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1 ) //0xFA3B530A5CC693D5
- 0
- 274
- 1207
-
void SET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1, int p2 ) //0xC6DFB8C04C86D5A5
- 0
- 274
- 1207
-
int COUNT_PLAYER_BITS ( Any* value ) //0x462C687BEA254BD9
- 0
- 318
- 1207
-
void _0x1BDB5A07307F6929 ( Any p0, Any p1 ) //0x1BDB5A07307F6929
- 0
- 372
- 1207
-
void _0x1C5EB3C27F7508CB ( Any p0, Any p1 ) //0x1C5EB3C27F7508CB
- 0
- 298
- 1207
-
void _0x42A429CDFED6D99D ( Any p0, Any p1, Any p2 ) //0x42A429CDFED6D99D
- 0
- 255
- 1207
-
void _0x5827BE85A87B073D ( Any p0 ) //0x5827BE85A87B073D
- 0
- 289
- 1207
-
Any _0x0A79C81C418F5D38 ( Any p0, Any p1 ) //0x0A79C81C418F5D38
- 0
- 327
- 1207
-
Any _0xA88E1D7FA1E20080 ( Any p0 ) //0xA88E1D7FA1E20080
- 0
- 309
- 1207
-
int COUNT_PARTICIPANT_BITS ( Any* value ) //0x2F050A3FF8738245
- 0
- 289
- 1207
-
void REQUEST_SCRIPT ( const char* scriptName ) //0x46ED607DDD40D7FE
- 0
- 419
- 1207
-
void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName ) //0x0086D3067E1CFD1C
- 0
- 383
- 1207
-
BOOL HAS_SCRIPT_LOADED ( const char* scriptName ) //0xE97BD36574F8B0A6
- 0
- 327
- 1207
-
BOOL DOES_SCRIPT_EXIST ( const char* scriptName ) //0x552B171E3F69E5AE
- 0
- 353
- 1207
-
void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash ) //0xF6B9CE3F8D5B9B74
- 0
- 280
- 1207
-
void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash ) //0x50723A1567C8361E
- 0
- 348
- 1207
-
BOOL HAS_SCRIPT_WITH_NAME_HASH_LOADED ( Hash scriptHash ) //0xA5D8E0C2F3C7EEBC
- 0
- 307
- 1207
-
BOOL DOES_SCRIPT_WITH_NAME_HASH_EXIST ( Hash scriptHash ) //0xA34E89749F628284
- 0
- 326
- 1207
-
void TERMINATE_THREAD ( int threadId ) //0x87ED52AE40EA1A52
- 0
- 306
- 1207
-
BOOL IS_THREAD_ACTIVE ( int threadId, BOOL ignoreKilledState ) //0x46E9AE36D8FA6417
- 0
- 369
- 1207
-
BOOL DOES_THREAD_EXIST ( int threadId ) //0xFF975BC4435A0FA3
- 0
- 275
- 1207
-
void GET_THREAD_EXISTENCE_DETAILS ( int threadId, BOOL* threadExists, BOOL* hasScriptHandler ) //0xD92FA81B64920E85
- 0
- 292
- 1207
-
Hash _GET_HASH_OF_THREAD ( int threadId ) //0x724CB89D35B283D0
- 0
- 312
- 1207
-
void SCRIPT_THREAD_ITERATOR_RESET () //0x39382EB8DCD8684D
- 0
- 322
- 1207
-
int SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID () //0x3CE3FB167E837D7C
- 0
- 371
- 1207
-
BOOL _IS_BACKGROUND_SCRIPT ( int threadId ) //0x20B7F69B40C6B755
- 0
- 285
- 1207
-
int GET_ID_OF_THIS_THREAD () //0x55525C346BEF6960
- 0
- 355
- 1207
-
void TERMINATE_THIS_THREAD () //0x5E8B6D17FF91CD59
- 0
- 341
- 1207
-
int _GET_NUMBER_OF_REFERENCES_OF_SCRIPT_WITH_NAME_HASH ( Hash scriptHash ) //0x8E34C953364A76DD
- 0
- 364
- 1207
-
void _REQUEST_THREAD_EXIT ( int threadId ) //0x7DE4643157AD646C
- 0
- 325
- 1207
-
void _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME ( Hash nameHash ) //0x7423F7835770F619
- 0
- 356
- 1207
-
BOOL _IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID ( int threadId ) //0x30BED53646C86D11
- 0
- 292
- 1207
-
Hash GET_HASH_OF_THIS_SCRIPT_NAME () //0xBC2C927F5C264960
- 0
- 281
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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