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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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94 natives in namespace SCRIPTS

  1. Any _0x0A79C81C418F5D38 ( Any p0, Any p1 )  //0x0A79C81C418F5D38

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  2. void _0x11B0A0B282FA9B10 ( BOOL p0 )  //0x11B0A0B282FA9B10

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  3. void _0x1BDB5A07307F6929 ( Any p0, Any p1 )  //0x1BDB5A07307F6929

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  4. void _0x1C5EB3C27F7508CB ( Any p0, Any p1 )  //0x1C5EB3C27F7508CB

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  5. void _0x29FB4CE89472C3CB ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x29FB4CE89472C3CB

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  6. void _0x42A429CDFED6D99D ( Any p0, Any p1, Any p2 )  //0x42A429CDFED6D99D

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  7. void _0x4858148E3B8A75D0 ()  //0x4858148E3B8A75D0

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  8. BOOL _0x4AE1DFF337A86FDE ( int scriptIndex, const char* p1 )  //0x4AE1DFF337A86FDE

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  9. int _0x55C40B7592BAD213 ( int scriptIndex, const char* p1 )  //0x55C40B7592BAD213

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  10. void _0x5827BE85A87B073D ( Any p0 )  //0x5827BE85A87B073D

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  11. void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 )  //0x64F765D9A1F8F02C

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  12. void _0x6F700A4BF7C3331B ( BOOL p0 )  //0x6F700A4BF7C3331B

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  13. Any _0x72B2E00C9BAC6789 ( Any p0, Any p1 )  //0x72B2E00C9BAC6789

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  14. void _0x76CBCD9EADC00955 ()  //0x76CBCD9EADC00955

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  15. int _0x829CD22E043A2577 ( Hash p0 )  //0x829CD22E043A2577

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  16. Any _0xA88E1D7FA1E20080 ( Any p0 )  //0xA88E1D7FA1E20080

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  17. void _0xE4ABE20DCE7C7CFE ( Any p0, Any p1, Any p2 )  //0xE4ABE20DCE7C7CFE

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  18. Any _0xE7282390542F570D ( Any p0 )  //0xE7282390542F570D

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  19. void _0xF9E951A1E5517C06 ()  //0xF9E951A1E5517C06

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  20. void _0xFFDDF802279BE128 ( Any p0, Any p1, Any p2 )  //0xFFDDF802279BE128

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  21. void _ACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x7D654266025E921B

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  22. BOOL _AWARDS_GET_UNLOCK_CLAIM_DATA ( Any* rpcGuid, Hash awardHash, int dataIndex, Any* outUnlockData )  //0xB9467E41DAB1CF2C

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  23. BOOL _BG_EXITED_BECAUSE_BACKGROUND_THREAD_STOPPED ()  //0x2238EC3EC631AB1F

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  24. void _BG_RELOAD_ALL_BACKGROUND_SCRIPTS ()  //0xBE7D814CFA181B56

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  25. void _CLEAR_ALL_PLAYER_BITS ( Any* value )  //0xDE544B7EC0C187CC

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  26. void _CLEAR_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0xD426E2E3288469D6

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  27. void _DEACTIVATE_GOAL_CONTEXT ( Hash goalContext )  //0x50B72A754EE64A71

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  28. void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle )  //0x1E5B70E53DB661E5

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  29. BOOL _DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST ( int index )  //0x66EE5B93C308F734

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  30. BOOL _GET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index )  //0x42A7EB5C814C2DE0

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  31. Hash _GET_HASH_OF_THREAD ( int threadId )  //0x724CB89D35B283D0

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  32. int _GET_NUMBER_OF_REFERENCES_OF_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0x8E34C953364A76DD

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  33. int _GET_THREAD_EXIT_REASON ()  //0x54AE4FDEEFEAB77E

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  34. BOOL _IS_ANY_PLAYER_BIT_SET ( int* playerBits )  //0x179A6F0EE2E79026

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  35. BOOL _IS_BACKGROUND_SCRIPT ( int threadId )  //0x20B7F69B40C6B755

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  36. BOOL _IS_GOAL_CONTEXT_ACTIVE ( Hash goalContext )  //0x7409669C5ED50144

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  37. BOOL _IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID ( int threadId )  //0x30BED53646C86D11

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  38. BOOL _LOOT_GET_LOOT_CLAIM_DATA ( Any* rpcGuid, int dataIndex, Any* outLootData )  //0xF1E9045F5AA9E428

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  39. BOOL _LOOT_GET_RESULT_ITEM ( Any* rpcGuid, int itemIndex, Any* outResultItem )  //0x4293B44A855F82CC

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  40. const char* _NET_RPC_GUID_TO_STRING ( Any* netRpcGuid )  //0xAC9FF854BD4BA9B5

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  41. void _REQUEST_THREAD_EXIT ( int threadId )  //0x7DE4643157AD646C

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  42. void _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME ( Hash nameHash )  //0x7423F7835770F619

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  43. BOOL _RESTORE_GLOBAL_BLOCK ( int index )  //0xDC3914A99B4A5FDF

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  44. void _SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED ( BOOL toggle )  //0x11986B05885564D2

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  45. void _SET_ALL_PLAYER_BITS ( Any* value )  //0x20F4CB76689ACDBC

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  46. void _SET_GLOBAL_BLOCK_CAN_BE_ACCESSED ( int index, BOOL toggle )  //0xE66F392BFCE734AF

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  47. void _SET_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0x31010318BA9897AC

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  48. BOOL _STORE_GLOBAL_BLOCK ( int index )  //0xB952A3AC41D58F2F

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  49. void _TRIGGER_SCRIPT_EVENT_2 ( Any* eventData, int eventDataSize, int scriptMetadataIndex, int threadId )  //0x8B61C950A148FFA2

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  50. BOOL AWARDS_GET_RESULT_ITEM ( Any* rpcGuid, Hash awardHash, int itemIndex, Any* outResultItem )  //0xAC8FAB22A914AE34

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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