Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

94 natives in namespace SCRIPTS

  1. int START_NEW_SCRIPT ( const char* scriptName, int stackSize )  //0xE81651AD79516E48

    • 0
    • 1,128
    • 1207
  2. int START_NEW_SCRIPT_WITH_ARGS ( const char* scriptName, Any* args, int argCount, int stackSize )  //0xB8BA7F44DF1575E1

    • 0
    • 847
    • 1207
  3. int START_NEW_SCRIPT_WITH_NAME_HASH ( Hash scriptHash, int stackSize )  //0xEB1C67C3A5333A92

    • 0
    • 563
    • 1207
  4. int START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS ( Hash scriptHash, Any* args, int argCount, int stackSize )  //0xC4BB298BD441BE78

    • 0
    • 508
    • 1207
  5. void _SET_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0x31010318BA9897AC

    • 0
    • 431
    • 1207
  6. void _CLEAR_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0xD426E2E3288469D6

    • 0
    • 324
    • 1207
  7. void _0xE4ABE20DCE7C7CFE ( Any p0, Any p1, Any p2 )  //0xE4ABE20DCE7C7CFE

    • 0
    • 294
    • 1207
  8. void _0xFFDDF802279BE128 ( Any p0, Any p1, Any p2 )  //0xFFDDF802279BE128

    • 0
    • 271
    • 1207
  9. void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 )  //0x64F765D9A1F8F02C

    • 0
    • 328
    • 1207
  10. void _SET_ALL_PLAYER_BITS ( Any* value )  //0x20F4CB76689ACDBC

    • 0
    • 285
    • 1207
  11. void _CLEAR_ALL_PLAYER_BITS ( Any* value )  //0xDE544B7EC0C187CC

    • 0
    • 297
    • 1207
  12. Any _0x72B2E00C9BAC6789 ( Any p0, Any p1 )  //0x72B2E00C9BAC6789

    • 0
    • 296
    • 1207
  13. BOOL _IS_ANY_PLAYER_BIT_SET ( int* playerBits )  //0x179A6F0EE2E79026

    • 0
    • 294
    • 1207
  14. int GET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1 )  //0xFA3B530A5CC693D5

    • 0
    • 272
    • 1207
  15. void SET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1, int p2 )  //0xC6DFB8C04C86D5A5

    • 0
    • 273
    • 1207
  16. int COUNT_PLAYER_BITS ( Any* value )  //0x462C687BEA254BD9

    • 0
    • 318
    • 1207
  17. void _0x1BDB5A07307F6929 ( Any p0, Any p1 )  //0x1BDB5A07307F6929

    • 0
    • 371
    • 1207
  18. void _0x1C5EB3C27F7508CB ( Any p0, Any p1 )  //0x1C5EB3C27F7508CB

    • 0
    • 297
    • 1207
  19. void _0x42A429CDFED6D99D ( Any p0, Any p1, Any p2 )  //0x42A429CDFED6D99D

    • 0
    • 255
    • 1207
  20. void _0x5827BE85A87B073D ( Any p0 )  //0x5827BE85A87B073D

    • 0
    • 289
    • 1207
  21. Any _0x0A79C81C418F5D38 ( Any p0, Any p1 )  //0x0A79C81C418F5D38

    • 0
    • 326
    • 1207
  22. Any _0xA88E1D7FA1E20080 ( Any p0 )  //0xA88E1D7FA1E20080

    • 0
    • 308
    • 1207
  23. int COUNT_PARTICIPANT_BITS ( Any* value )  //0x2F050A3FF8738245

    • 0
    • 287
    • 1207
  24. void REQUEST_SCRIPT ( const char* scriptName )  //0x46ED607DDD40D7FE

    • 0
    • 417
    • 1207
  25. void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName )  //0x0086D3067E1CFD1C

    • 0
    • 383
    • 1207
  26. BOOL HAS_SCRIPT_LOADED ( const char* scriptName )  //0xE97BD36574F8B0A6

    • 0
    • 325
    • 1207
  27. BOOL DOES_SCRIPT_EXIST ( const char* scriptName )  //0x552B171E3F69E5AE

    • 0
    • 352
    • 1207
  28. void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0xF6B9CE3F8D5B9B74

    • 0
    • 279
    • 1207
  29. void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash )  //0x50723A1567C8361E

    • 0
    • 347
    • 1207
  30. BOOL HAS_SCRIPT_WITH_NAME_HASH_LOADED ( Hash scriptHash )  //0xA5D8E0C2F3C7EEBC

    • 0
    • 307
    • 1207
  31. BOOL DOES_SCRIPT_WITH_NAME_HASH_EXIST ( Hash scriptHash )  //0xA34E89749F628284

    • 0
    • 326
    • 1207
  32. void TERMINATE_THREAD ( int threadId )  //0x87ED52AE40EA1A52

    • 0
    • 306
    • 1207
  33. BOOL IS_THREAD_ACTIVE ( int threadId, BOOL ignoreKilledState )  //0x46E9AE36D8FA6417

    • 0
    • 367
    • 1207
  34. BOOL DOES_THREAD_EXIST ( int threadId )  //0xFF975BC4435A0FA3

    • 0
    • 273
    • 1207
  35. void GET_THREAD_EXISTENCE_DETAILS ( int threadId, BOOL* threadExists, BOOL* hasScriptHandler )  //0xD92FA81B64920E85

    • 0
    • 292
    • 1207
  36. Hash _GET_HASH_OF_THREAD ( int threadId )  //0x724CB89D35B283D0

    • 0
    • 311
    • 1207
  37. void SCRIPT_THREAD_ITERATOR_RESET ()  //0x39382EB8DCD8684D

    • 0
    • 320
    • 1207
  38. int SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID ()  //0x3CE3FB167E837D7C

    • 0
    • 370
    • 1207
  39. BOOL _IS_BACKGROUND_SCRIPT ( int threadId )  //0x20B7F69B40C6B755

    • 0
    • 284
    • 1207
  40. int GET_ID_OF_THIS_THREAD ()  //0x55525C346BEF6960

    • 0
    • 354
    • 1207
  41. void TERMINATE_THIS_THREAD ()  //0x5E8B6D17FF91CD59

    • 0
    • 339
    • 1207
  42. int _GET_NUMBER_OF_REFERENCES_OF_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0x8E34C953364A76DD

    • 0
    • 363
    • 1207
  43. void _REQUEST_THREAD_EXIT ( int threadId )  //0x7DE4643157AD646C

    • 0
    • 325
    • 1207
  44. void _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME ( Hash nameHash )  //0x7423F7835770F619

    • 0
    • 355
    • 1207
  45. BOOL IS_THREAD_EXIT_REQUESTED ()  //0x9E4EF615E307FBBE

    • 1
    • 529
    • 1207
  46. BOOL _IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID ( int threadId )  //0x30BED53646C86D11

    • 0
    • 290
    • 1207
  47. int _GET_THREAD_EXIT_REASON ()  //0x54AE4FDEEFEAB77E

    • 1
    • 454
    • 1207
  48. Hash GET_HASH_OF_THIS_SCRIPT_NAME ()  //0xBC2C927F5C264960

    • 0
    • 281
    • 1207
  49. int GET_NUMBER_OF_EVENTS ( int eventGroup )  //0x5CE8DE5909565748

    • 0
    • 336
    • 1207
  50. BOOL GET_EVENT_EXISTS ( int eventGroup, int eventIndex )  //0xC9F59C0A710ECD34

    • 0
    • 371
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...