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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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395 natives in namespace PLAYER

  1. Any _0x19B2C7A6C34FAD54 ( Any p0, Any p1 )  //0x19B2C7A6C34FAD54

    • 0
    • 212
    • 1207
  2. void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player )  //0x1710BC33CFB83634

    • 0
    • 199
    • 1207
  3. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x16C8D205DD5A2E90

    • 0
    • 245
    • 1207
  4. void _0x16752DAA7E6D3F72 ( Player player )  //0x16752DAA7E6D3F72

    • 0
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    • 1207
  5. void _0x14E57F88BA0A07FC ( Hash location )  //0x14E57F88BA0A07FC

    • 0
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  6. void _0x131E294EF60160DF ( Player player, float p1, float p2, float p3, float p4, Any p5 )  //0x131E294EF60160DF

    • 0
    • 217
    • 1207
  7. void _0x12E09E278C6C29B7 ( Any p0 )  //0x12E09E278C6C29B7

    • 0
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    • 1207
  8. void RESET_PLAYER_ARREST_STATE ( Player player )  //0x12917931C31F1750

    • 0
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    • 1207
  9. void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier )  //0x11A7FF918EF6BC66

    • 0
    • 218
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  10. void _0x113EF458AB6CDA67 ( Any p0, Any p1 )  //0x113EF458AB6CDA67

    • 0
    • 188
    • 1207
  11. void _0x107F2A66E1C4C83A ( Any p0 )  //0x107F2A66E1C4C83A

    • 0
    • 202
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  12. float _GET_PLAYER_STAMINA ( Player player )  //0x0FF421E467373FCF

    • 0
    • 262
    • 1207
  13. void _0x0FAF95D71ED67ADE ( Any p0, Any p1 )  //0x0FAF95D71ED67ADE

    • 0
    • 185
    • 1207
  14. void _0x0F9CF06986300875 ( Any p0 )  //0x0F9CF06986300875

    • 0
    • 191
    • 1207
  15. Any _0x0F4EAF69DA41AF43 ( Any p0 )  //0x0F4EAF69DA41AF43

    • 0
    • 203
    • 1207
  16. void _0x0E9057A9DA78D0F8 ( Player player, int bitflag )  //0x0E9057A9DA78D0F8

    • 0
    • 201
    • 1207
  17. BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity )  //0x0E6846476906C9DD

    • 0
    • 208
    • 1207
  18. void _0x0E1DB1F8F5B561DC ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0E1DB1F8F5B561DC

    • 0
    • 222
    • 1207
  19. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0x0CBBCB2CCFA7DC4E

    • 0
    • 361
    • 1207
  20. void _REMOVE_PLAYER_AS_FOLLOW_TARGET ( Player player, Ped ped )  //0x0C6B89876262A99D

    • 0
    • 204
    • 1207
  21. Any _0x0B7803F6F7BB43E0 ()  //0x0B7803F6F7BB43E0

    • 0
    • 184
    • 1207
  22. void BOOST_PLAYER_HORSE_SPEED_FOR_TIME ( Player player, float speedBoost, int duration )  //0x09C28F828EE674FA

    • 0
    • 286
    • 1207
  23. Ped PLAYER_PED_ID ()  //0x096275889B8E0EE0

    • 0
    • 643
    • 1207
  24. void _0x08E22898A6AF4905 ( Any p0, Any p1 )  //0x08E22898A6AF4905

    • 0
    • 199
    • 1207
  25. void _0x0869D499A7848309 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x0869D499A7848309

    • 0
    • 245
    • 1207
  26. void _0x086549F3B0381CB1 ( Any p0, Any p1 )  //0x086549F3B0381CB1

    • 0
    • 218
    • 1207
  27. BOOL IS_PLAYER_TELEPORT_ACTIVE ()  //0x085EEAEB8783FEB5

    • 0
    • 233
    • 1207
  28. void STOP_PLAYER_TELEPORT ()  //0x0858B86146601BE8

    • 0
    • 223
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  29. Any _0x0772F87D7B07719A ( Any p0, Any p1, Any p2 )  //0x0772F87D7B07719A

    • 0
    • 201
    • 1207
  30. BOOL _IS_PLAYER_PED_VALID ( Player player )  //0x0760D6F70EBCC05C

    • 0
    • 331
    • 1207
  31. void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 )  //0x0751D461F06E41CE

    • 0
    • 350
    • 1207
  32. void _0x06E1FB78B1E59CA5 ( Ped ped, BOOL p1 )  //0x06E1FB78B1E59CA5

    • 0
    • 206
    • 1207
  33. void _0x06C3DB00B69D5435 ( Any p0, Any p1 )  //0x06C3DB00B69D5435

    • 0
    • 177
    • 1232
  34. void RESET_WANTED_LEVEL_DIFFICULTY ( Player player )  //0x062D14F18E8B0CAE

    • 0
    • 318
    • 1207
  35. int _0x054473164C012699 ( Player player )  //0x054473164C012699

    • 0
    • 201
    • 1207
  36. BOOL _IS_PLAYER_IN_SCOPE ( Player player )  //0x04D7F33640662FA2

    • 0
    • 200
    • 1207
  37. Any _0x03B4B759A8990505 ( Any p0 )  //0x03B4B759A8990505

    • 0
    • 190
    • 1207
  38. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x0361096D6CE4372C

    • 0
    • 217
    • 1207
  39. Hash GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH ( Ped ped )  //0x0335106F3ACABBED

    • 0
    • 208
    • 1207
  40. float _GET_PLAYER_HEALTH ( Player player )  //0x0317C947D062854E

    • 0
    • 299
    • 1207
  41. float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player )  //0x029884FB65821B07

    • 0
    • 197
    • 1207
  42. Any GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY ( Any p0, Any p1 )  //0x0139637A3BFF8B6D

    • 0
    • 206
    • 1207
  43. void _0x00EB5A760638DB55 ( Any p0, Any p1, Any p2 )  //0x00EB5A760638DB55

    • 0
    • 196
    • 1207
  44. void _0x00BA333DA05ADC23 ( Any p0, Any p1 )  //0x00BA333DA05ADC23

    • 0
    • 244
    • 1207
  45. void _0x00B156AFEBCC5AE0 ( Any p0 )  //0x00B156AFEBCC5AE0

    • 0
    • 193
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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