RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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Any _0x19B2C7A6C34FAD54 ( Any p0, Any p1 ) //0x19B2C7A6C34FAD54
- 0
- 212
- 1207
-
void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player ) //0x1710BC33CFB83634
- 0
- 199
- 1207
-
BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x16C8D205DD5A2E90
- 0
- 245
- 1207
-
void _0x16752DAA7E6D3F72 ( Player player ) //0x16752DAA7E6D3F72
- 0
- 286
- 1207
-
void _0x14E57F88BA0A07FC ( Hash location ) //0x14E57F88BA0A07FC
- 0
- 174
- 1207
-
void _0x131E294EF60160DF ( Player player, float p1, float p2, float p3, float p4, Any p5 ) //0x131E294EF60160DF
- 0
- 217
- 1207
-
void _0x12E09E278C6C29B7 ( Any p0 ) //0x12E09E278C6C29B7
- 0
- 188
- 1207
-
void RESET_PLAYER_ARREST_STATE ( Player player ) //0x12917931C31F1750
- 0
- 216
- 1207
-
void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier ) //0x11A7FF918EF6BC66
- 0
- 218
- 1207
-
void _0x113EF458AB6CDA67 ( Any p0, Any p1 ) //0x113EF458AB6CDA67
- 0
- 188
- 1207
-
void _0x107F2A66E1C4C83A ( Any p0 ) //0x107F2A66E1C4C83A
- 0
- 202
- 1207
-
float _GET_PLAYER_STAMINA ( Player player ) //0x0FF421E467373FCF
- 0
- 262
- 1207
-
void _0x0FAF95D71ED67ADE ( Any p0, Any p1 ) //0x0FAF95D71ED67ADE
- 0
- 185
- 1207
-
void _0x0F9CF06986300875 ( Any p0 ) //0x0F9CF06986300875
- 0
- 191
- 1207
-
Any _0x0F4EAF69DA41AF43 ( Any p0 ) //0x0F4EAF69DA41AF43
- 0
- 203
- 1207
-
void _0x0E9057A9DA78D0F8 ( Player player, int bitflag ) //0x0E9057A9DA78D0F8
- 0
- 201
- 1207
-
BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity ) //0x0E6846476906C9DD
- 0
- 208
- 1207
-
void _0x0E1DB1F8F5B561DC ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x0E1DB1F8F5B561DC
- 0
- 222
- 1207
-
BOOL GET_PLAYER_INVINCIBLE ( Player player ) //0x0CBBCB2CCFA7DC4E
- 0
- 361
- 1207
-
void _REMOVE_PLAYER_AS_FOLLOW_TARGET ( Player player, Ped ped ) //0x0C6B89876262A99D
- 0
- 204
- 1207
-
Any _0x0B7803F6F7BB43E0 () //0x0B7803F6F7BB43E0
- 0
- 184
- 1207
-
void BOOST_PLAYER_HORSE_SPEED_FOR_TIME ( Player player, float speedBoost, int duration ) //0x09C28F828EE674FA
- 0
- 286
- 1207
-
Ped PLAYER_PED_ID () //0x096275889B8E0EE0
- 0
- 643
- 1207
-
void _0x08E22898A6AF4905 ( Any p0, Any p1 ) //0x08E22898A6AF4905
- 0
- 199
- 1207
-
void _0x0869D499A7848309 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x0869D499A7848309
- 0
- 245
- 1207
-
void _0x086549F3B0381CB1 ( Any p0, Any p1 ) //0x086549F3B0381CB1
- 0
- 218
- 1207
-
BOOL IS_PLAYER_TELEPORT_ACTIVE () //0x085EEAEB8783FEB5
- 0
- 233
- 1207
-
void STOP_PLAYER_TELEPORT () //0x0858B86146601BE8
- 0
- 223
- 1207
-
Any _0x0772F87D7B07719A ( Any p0, Any p1, Any p2 ) //0x0772F87D7B07719A
- 0
- 201
- 1207
-
BOOL _IS_PLAYER_PED_VALID ( Player player ) //0x0760D6F70EBCC05C
- 0
- 331
- 1207
-
void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 ) //0x0751D461F06E41CE
- 0
- 350
- 1207
-
void _0x06E1FB78B1E59CA5 ( Ped ped, BOOL p1 ) //0x06E1FB78B1E59CA5
- 0
- 206
- 1207
-
void _0x06C3DB00B69D5435 ( Any p0, Any p1 ) //0x06C3DB00B69D5435
- 0
- 177
- 1232
-
void RESET_WANTED_LEVEL_DIFFICULTY ( Player player ) //0x062D14F18E8B0CAE
- 0
- 318
- 1207
-
int _0x054473164C012699 ( Player player ) //0x054473164C012699
- 0
- 201
- 1207
-
BOOL _IS_PLAYER_IN_SCOPE ( Player player ) //0x04D7F33640662FA2
- 0
- 200
- 1207
-
Any _0x03B4B759A8990505 ( Any p0 ) //0x03B4B759A8990505
- 0
- 190
- 1207
-
void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x0361096D6CE4372C
- 0
- 217
- 1207
-
Hash GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH ( Ped ped ) //0x0335106F3ACABBED
- 0
- 208
- 1207
-
float _GET_PLAYER_HEALTH ( Player player ) //0x0317C947D062854E
- 0
- 299
- 1207
-
float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player ) //0x029884FB65821B07
- 0
- 197
- 1207
-
Any GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY ( Any p0, Any p1 ) //0x0139637A3BFF8B6D
- 0
- 206
- 1207
-
void _0x00EB5A760638DB55 ( Any p0, Any p1, Any p2 ) //0x00EB5A760638DB55
- 0
- 196
- 1207
-
void _0x00BA333DA05ADC23 ( Any p0, Any p1 ) //0x00BA333DA05ADC23
- 0
- 244
- 1207
-
void _0x00B156AFEBCC5AE0 ( Any p0 ) //0x00B156AFEBCC5AE0
- 0
- 193
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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