RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
395 natives in namespace PLAYER
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void _SET_PLAYER_OWNS_VEHICLE ( Player player, Vehicle vehicle ) //0xD0E02AA618020D17
- 0
- 206
- 1207
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Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player ) //0x5CA6BBD4A7D8145E
- 0
- 234
- 1207
-
void _SET_PLAYER_HUNTING_WAGON ( Player player, Vehicle wagon ) //0x6A4404BDFA62CE2C
- 0
- 305
- 1207
-
void _0x9044835BE9D9DBFE ( Any p0, Any p1 ) //0x9044835BE9D9DBFE
- 0
- 191
- 1207
-
Any GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY ( Any p0, Any p1 ) //0x0139637A3BFF8B6D
- 0
- 206
- 1207
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Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit ) //0x8E84119A23C16623
- 0
- 200
- 1207
-
Hash GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH ( Ped ped ) //0x0335106F3ACABBED
- 0
- 208
- 1207
-
const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING ( Ped ped ) //0x755E08680F21EF30
- 0
- 291
- 1207
-
Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped ) //0x36E3D8B5A6552FE8
- 0
- 182
- 1207
-
Any _0xDA9D7BE231FE865F ( Any p0, Any p1, Any p2 ) //0xDA9D7BE231FE865F
- 0
- 243
- 1207
-
_0x946D46CD6DFB9742 ( Player p0, int p1, Hash* p2 ) //0x946D46CD6DFB9742
- 0
- 283
- 1207
-
Any _0x0772F87D7B07719A ( Any p0, Any p1, Any p2 ) //0x0772F87D7B07719A
- 0
- 203
- 1207
-
void _0xCDDD4B74660E2335 ( Any p0, Any p1, Any p2 ) //0xCDDD4B74660E2335
- 0
- 209
- 1207
-
void _0x77E83C315A3B31CA ( Any p0 ) //0x77E83C315A3B31CA
- 0
- 208
- 1207
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void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash ) //0x7C32191D9FB2BDEA
- 0
- 205
- 1207
-
BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash ) //0x354F689C4FFAAB37
- 0
- 252
- 1207
-
void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED ( Hash discoveryHash ) //0xFB0E622B401884D3
- 0
- 196
- 1207
-
void _0xDC68829BB3F37023 ( Player player, BOOL showingInfoCard ) //0xDC68829BB3F37023
- 0
- 227
- 1207
-
void _0x4DBC4873707E8FD6 ( Any p0, Any p1, Any p2, Any p3 ) //0x4DBC4873707E8FD6
- 0
- 179
- 1207
-
void _0xCEDC16930526F728 ( Any p0 ) //0xCEDC16930526F728
- 0
- 213
- 1207
-
void _0x14E57F88BA0A07FC ( Hash location ) //0x14E57F88BA0A07FC
- 0
- 176
- 1207
-
Any _0x2E1ABE627C95ED9B () //0x2E1ABE627C95ED9B
- 0
- 188
- 1207
-
void _0x497A18F8F88AA9D8 () //0x497A18F8F88AA9D8
- 0
- 195
- 1207
-
void _0x4F0D2256AAE94EDA ( int p0 ) //0x4F0D2256AAE94EDA
- 0
- 203
- 1207
-
void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 ) //0x5F8E0303C229C84B
- 0
- 209
- 1207
-
Any _0x0B7803F6F7BB43E0 () //0x0B7803F6F7BB43E0
- 0
- 187
- 1207
-
void _0x3B296934DB026873 ( Any p0, Any p1 ) //0x3B296934DB026873
- 0
- 188
- 1207
-
void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime ) //0x506CE71FB6E8CF5E
- 0
- 291
- 1207
-
Any _0xF4CB347D7B5EB0FD () //0xF4CB347D7B5EB0FD
- 0
- 187
- 1207
-
void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xD48227263E3D06AE
- 0
- 191
- 1232
-
void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xA28056CD1B04B250
- 0
- 216
- 1232
-
void _0x988C9045531B9FCE ( Any p0, Any p1 ) //0x988C9045531B9FCE
- 0
- 154
- 1232
-
void _0x06C3DB00B69D5435 ( Any p0, Any p1 ) //0x06C3DB00B69D5435
- 0
- 179
- 1232
-
Any _0xE1D356F5A66D0FFA ( Any p0 ) //0xE1D356F5A66D0FFA
- 0
- 214
- 1232
-
void _0x929DDD5538F3DF1F ( Any p0, Any p1 ) //0x929DDD5538F3DF1F
- 0
- 209
- 1232
-
Any _0xC74EB3F2EC169F6B ( Any p0 ) //0xC74EB3F2EC169F6B
- 0
- 188
- 1232
-
void _0xCD7CA3013FD12749 ( Any p0, Any p1 ) //0xCD7CA3013FD12749
- 0
- 222
- 1232
-
void _FORCE_REST_SCENARIO ( BOOL toggle ) //0xE5A3DD2FF84E1A4B
- 0
- 203
- 1232
-
BOOL _0x57028FD99886F6F9 () //0x57028FD99886F6F9
- 0
- 185
- 1232
-
void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle ) //0x39363DFD04E91496
- 0
- 159
- 1311
-
void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 ) //0xD288E02E364972D2
- 0
- 134
- 1311
-
void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 ) //0x6FA957D1B55941C1
- 0
- 129
- 1311
-
void _0x35A33783EC3C3448 ( Any p0 ) //0x35A33783EC3C3448
- 0
- 136
- 1311
-
void _0x39D8D7082BC34B72 ( Any p0 ) //0x39D8D7082BC34B72
- 0
- 126
- 1311
-
void _0x1AD8AD999C27F44A ( Any p0 ) //0x1AD8AD999C27F44A
- 0
- 139
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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